1 |
elmex |
1.1 |
/* |
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pippijn |
1.8 |
* CrossFire, A Multiplayer game for X-windows |
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* |
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* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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* Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
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* Copyright (C) 1992 Frank Tore Johansen |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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* |
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* The authors can be reached via e-mail at <crossfire@schmorp.de> |
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*/ |
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elmex |
1.1 |
|
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/* The onion room generator: |
27 |
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Onion rooms are like this: |
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char **map_gen_onion(int xsize, int ysize, int option, int layers); |
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like this: |
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regular random |
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centered, linear onion bottom/right centered, nonlinear |
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######################### ######################### |
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# # # # |
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# ######## ########## # # ##################### |
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# # # # # # # |
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# # ###### ######## # # # # # |
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# # # # # # # # ######## ######## |
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# # # #### ###### # # # # # # # |
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# # # # # # # # # # # # |
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# # # ############ # # # # # # ########### ## |
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# # # # # # # # # # # |
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# # ################ # # # # # # ######### |
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# # # # # # # # # |
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# #################### # # # # # # |
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# # # # # # # # |
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######################### ######################### |
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*/ |
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#include <global.h> |
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#include <random_map.h> |
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57 |
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#ifndef MIN |
58 |
root |
1.3 |
# define MIN(x,y) (((x)<(y))? (x):(y)) |
59 |
elmex |
1.1 |
#endif |
60 |
root |
1.3 |
void centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
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void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
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void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
63 |
elmex |
1.1 |
|
64 |
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65 |
root |
1.3 |
void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); |
66 |
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void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); |
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char ** |
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map_gen_onion (int xsize, int ysize, int option, int layers) |
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{ |
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int i, j; |
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elmex |
1.1 |
|
73 |
root |
1.3 |
/* allocate that array, set it up */ |
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char **maze = (char **) calloc (sizeof (char *), xsize); |
75 |
elmex |
1.1 |
|
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root |
1.3 |
for (i = 0; i < xsize; i++) |
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{ |
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maze[i] = (char *) calloc (sizeof (char), ysize); |
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} |
80 |
elmex |
1.1 |
|
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/* pick some random options if option = 0 */ |
82 |
root |
1.3 |
if (option == 0) |
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{ |
84 |
root |
1.9 |
switch (rndm (3)) |
85 |
root |
1.3 |
{ |
86 |
root |
1.6 |
case 0: |
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option |= RMOPT_CENTERED; |
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break; |
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case 1: |
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option |= RMOPT_BOTTOM_C; |
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break; |
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case 2: |
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option |= RMOPT_BOTTOM_R; |
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break; |
95 |
root |
1.3 |
} |
96 |
root |
1.9 |
if (rndm (2)) |
97 |
root |
1.5 |
option |= RMOPT_LINEAR; |
98 |
root |
1.9 |
if (rndm (2)) |
99 |
root |
1.5 |
option |= RMOPT_IRR_SPACE; |
100 |
root |
1.3 |
} |
101 |
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|
102 |
elmex |
1.1 |
/* write the outer walls, if appropriate. */ |
103 |
root |
1.5 |
if (!(option & RMOPT_WALL_OFF)) |
104 |
root |
1.3 |
{ |
105 |
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for (i = 0; i < xsize; i++) |
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maze[i][0] = maze[i][ysize - 1] = '#'; |
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for (j = 0; j < ysize; j++) |
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maze[0][j] = maze[xsize - 1][j] = '#'; |
109 |
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}; |
110 |
elmex |
1.1 |
|
111 |
root |
1.5 |
if (option & RMOPT_WALLS_ONLY) |
112 |
root |
1.3 |
return maze; |
113 |
elmex |
1.1 |
|
114 |
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/* pick off the mutually exclusive options */ |
115 |
root |
1.5 |
if (option & RMOPT_BOTTOM_R) |
116 |
root |
1.3 |
bottom_right_centered_onion (maze, xsize, ysize, option, layers); |
117 |
root |
1.5 |
else if (option & RMOPT_BOTTOM_C) |
118 |
root |
1.3 |
bottom_centered_onion (maze, xsize, ysize, option, layers); |
119 |
root |
1.5 |
else if (option & RMOPT_CENTERED) |
120 |
root |
1.3 |
centered_onion (maze, xsize, ysize, option, layers); |
121 |
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122 |
elmex |
1.1 |
return maze; |
123 |
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} |
124 |
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125 |
root |
1.3 |
void |
126 |
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centered_onion (char **maze, int xsize, int ysize, int option, int layers) |
127 |
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{ |
128 |
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int i, maxlayers; |
129 |
elmex |
1.1 |
float *xlocations; |
130 |
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float *ylocations; |
131 |
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132 |
root |
1.3 |
maxlayers = (MIN (xsize, ysize) - 2) / 5; |
133 |
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if (!maxlayers) |
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return; /* map too small to onionize */ |
135 |
root |
1.10 |
|
136 |
root |
1.3 |
if (layers > maxlayers) |
137 |
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layers = maxlayers; |
138 |
root |
1.10 |
|
139 |
root |
1.3 |
if (layers == 0) |
140 |
root |
1.10 |
layers = rndm (maxlayers) + 1; |
141 |
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142 |
root |
1.3 |
xlocations = (float *) calloc (sizeof (float), 2 * layers); |
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ylocations = (float *) calloc (sizeof (float), 2 * layers); |
144 |
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145 |
elmex |
1.1 |
/* place all the walls */ |
146 |
root |
1.6 |
if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
147 |
root |
1.3 |
{ |
148 |
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int x_spaces_available, y_spaces_available; |
149 |
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150 |
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/* the "extra" spaces available for spacing between layers */ |
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x_spaces_available = (xsize - 2) - 6 * layers + 1; |
152 |
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y_spaces_available = (ysize - 2) - 6 * layers + 1; |
153 |
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154 |
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155 |
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/* pick an initial random pitch */ |
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for (i = 0; i < 2 * layers; i++) |
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{ |
158 |
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float xpitch = 2, ypitch = 2; |
159 |
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160 |
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if (x_spaces_available > 0) |
161 |
root |
1.10 |
xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; |
162 |
root |
1.3 |
|
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if (y_spaces_available > 0) |
164 |
root |
1.10 |
ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; |
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166 |
root |
1.3 |
xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
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ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; |
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x_spaces_available -= (int) (xpitch - 2); |
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y_spaces_available -= (int) (ypitch - 2); |
170 |
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} |
171 |
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172 |
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} |
173 |
root |
1.5 |
if (!(option & RMOPT_IRR_SPACE)) |
174 |
root |
1.3 |
{ /* evenly spaced */ |
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float xpitch, ypitch; /* pitch of the onion layers */ |
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xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
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ypitch = (ysize - 2.0) / (2.0 * layers + 1); |
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xlocations[0] = xpitch; |
180 |
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ylocations[0] = ypitch; |
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for (i = 1; i < 2 * layers; i++) |
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{ |
183 |
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xlocations[i] = xlocations[i - 1] + xpitch; |
184 |
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ylocations[i] = ylocations[i - 1] + ypitch; |
185 |
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} |
186 |
elmex |
1.1 |
} |
187 |
root |
1.3 |
|
188 |
elmex |
1.1 |
/* draw all the onion boxes. */ |
189 |
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190 |
root |
1.3 |
draw_onion (maze, xlocations, ylocations, layers); |
191 |
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make_doors (maze, xlocations, ylocations, layers, option); |
192 |
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193 |
elmex |
1.1 |
} |
194 |
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195 |
root |
1.3 |
void |
196 |
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bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers) |
197 |
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{ |
198 |
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int i, maxlayers; |
199 |
elmex |
1.1 |
float *xlocations; |
200 |
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float *ylocations; |
201 |
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202 |
root |
1.3 |
maxlayers = (MIN (xsize, ysize) - 2) / 5; |
203 |
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if (!maxlayers) |
204 |
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return; /* map too small to onionize */ |
205 |
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if (layers > maxlayers) |
206 |
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layers = maxlayers; |
207 |
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if (layers == 0) |
208 |
root |
1.10 |
layers = rndm (maxlayers) + 1; |
209 |
root |
1.3 |
xlocations = (float *) calloc (sizeof (float), 2 * layers); |
210 |
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ylocations = (float *) calloc (sizeof (float), 2 * layers); |
211 |
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212 |
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213 |
elmex |
1.1 |
/* place all the walls */ |
214 |
root |
1.6 |
if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
215 |
root |
1.3 |
{ |
216 |
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int x_spaces_available, y_spaces_available; |
217 |
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218 |
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/* the "extra" spaces available for spacing between layers */ |
219 |
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x_spaces_available = (xsize - 2) - 6 * layers + 1; |
220 |
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y_spaces_available = (ysize - 2) - 3 * layers + 1; |
221 |
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222 |
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223 |
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/* pick an initial random pitch */ |
224 |
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for (i = 0; i < 2 * layers; i++) |
225 |
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{ |
226 |
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float xpitch = 2, ypitch = 2; |
227 |
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228 |
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if (x_spaces_available > 0) |
229 |
root |
1.10 |
xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; |
230 |
root |
1.3 |
|
231 |
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if (y_spaces_available > 0) |
232 |
root |
1.10 |
ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; |
233 |
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234 |
root |
1.3 |
xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
235 |
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if (i < layers) |
236 |
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ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; |
237 |
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else |
238 |
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ylocations[i] = ysize - 1; |
239 |
root |
1.10 |
|
240 |
root |
1.3 |
x_spaces_available -= (int) (xpitch - 2); |
241 |
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y_spaces_available -= (int) (ypitch - 2); |
242 |
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} |
243 |
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|
244 |
elmex |
1.1 |
} |
245 |
root |
1.5 |
if (!(option & RMOPT_IRR_SPACE)) |
246 |
root |
1.3 |
{ /* evenly spaced */ |
247 |
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float xpitch, ypitch; /* pitch of the onion layers */ |
248 |
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|
249 |
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xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
250 |
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ypitch = (ysize - 2.0) / (layers + 1); |
251 |
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xlocations[0] = xpitch; |
252 |
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ylocations[0] = ypitch; |
253 |
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for (i = 1; i < 2 * layers; i++) |
254 |
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{ |
255 |
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xlocations[i] = xlocations[i - 1] + xpitch; |
256 |
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if (i < layers) |
257 |
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ylocations[i] = ylocations[i - 1] + ypitch; |
258 |
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else |
259 |
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ylocations[i] = ysize - 1; |
260 |
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} |
261 |
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} |
262 |
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|
263 |
elmex |
1.1 |
/* draw all the onion boxes. */ |
264 |
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|
265 |
root |
1.3 |
draw_onion (maze, xlocations, ylocations, layers); |
266 |
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make_doors (maze, xlocations, ylocations, layers, option); |
267 |
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|
268 |
elmex |
1.1 |
} |
269 |
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270 |
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271 |
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/* draw_boxes: draws the lines in the maze defining the onion layers */ |
272 |
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273 |
root |
1.3 |
void |
274 |
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draw_onion (char **maze, float *xlocations, float *ylocations, int layers) |
275 |
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{ |
276 |
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int i, j, l; |
277 |
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278 |
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for (l = 0; l < layers; l++) |
279 |
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{ |
280 |
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int x1, x2, y1, y2; |
281 |
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282 |
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/* horizontal segments */ |
283 |
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y1 = (int) ylocations[l]; |
284 |
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y2 = (int) ylocations[2 * layers - l - 1]; |
285 |
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for (i = (int) xlocations[l]; i <= (int) xlocations[2 * layers - l - 1]; i++) |
286 |
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{ |
287 |
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maze[i][y1] = '#'; |
288 |
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maze[i][y2] = '#'; |
289 |
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} |
290 |
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291 |
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/* vertical segments */ |
292 |
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x1 = (int) xlocations[l]; |
293 |
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x2 = (int) xlocations[2 * layers - l - 1]; |
294 |
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for (j = (int) ylocations[l]; j <= (int) ylocations[2 * layers - l - 1]; j++) |
295 |
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{ |
296 |
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maze[x1][j] = '#'; |
297 |
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maze[x2][j] = '#'; |
298 |
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} |
299 |
elmex |
1.1 |
|
300 |
root |
1.3 |
} |
301 |
elmex |
1.1 |
} |
302 |
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|
303 |
root |
1.3 |
void |
304 |
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make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options) |
305 |
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{ |
306 |
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int freedoms; /* number of different walls on which we could place a door */ |
307 |
|
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int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */ |
308 |
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int l, x1 = 0, x2, y1 = 0, y2; |
309 |
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310 |
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freedoms = 4; /* centered */ |
311 |
root |
1.5 |
if (options & RMOPT_BOTTOM_C) |
312 |
root |
1.3 |
freedoms = 3; |
313 |
root |
1.5 |
if (options & RMOPT_BOTTOM_R) |
314 |
root |
1.3 |
freedoms = 2; |
315 |
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if (layers <= 0) |
316 |
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return; |
317 |
root |
1.10 |
|
318 |
elmex |
1.1 |
/* pick which wall will have a door. */ |
319 |
root |
1.10 |
which_wall = rndm (freedoms) + 1; |
320 |
root |
1.3 |
for (l = 0; l < layers; l++) |
321 |
|
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{ |
322 |
root |
1.5 |
if (options & RMOPT_LINEAR) |
323 |
root |
1.3 |
{ /* linear door placement. */ |
324 |
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switch (which_wall) |
325 |
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{ |
326 |
root |
1.6 |
case 1: |
327 |
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{ /* left hand wall */ |
328 |
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x1 = (int) xlocations[l]; |
329 |
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y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2); |
330 |
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break; |
331 |
|
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} |
332 |
|
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case 2: |
333 |
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{ /* top wall placement */ |
334 |
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x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2); |
335 |
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y1 = (int) ylocations[l]; |
336 |
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break; |
337 |
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} |
338 |
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case 3: |
339 |
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{ /* right wall placement */ |
340 |
|
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x1 = (int) xlocations[2 * layers - l - 1]; |
341 |
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y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2); |
342 |
|
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break; |
343 |
|
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} |
344 |
|
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case 4: |
345 |
|
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{ /* bottom wall placement */ |
346 |
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x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2); |
347 |
|
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y1 = (int) ylocations[2 * layers - l - 1]; |
348 |
|
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break; |
349 |
|
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} |
350 |
root |
1.3 |
} |
351 |
|
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} |
352 |
|
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else |
353 |
|
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{ /* random door placement. */ |
354 |
root |
1.10 |
which_wall = rndm (freedoms) + 1; |
355 |
root |
1.3 |
switch (which_wall) |
356 |
|
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{ |
357 |
root |
1.6 |
case 1: |
358 |
|
|
{ /* left hand wall */ |
359 |
|
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x1 = (int) xlocations[l]; |
360 |
|
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y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1); |
361 |
|
|
if (y2 > 0) |
362 |
root |
1.10 |
y1 = (int) (ylocations[l] + rndm (y2) + 1); |
363 |
root |
1.6 |
else |
364 |
|
|
y1 = (int) (ylocations[l] + 1); |
365 |
|
|
break; |
366 |
|
|
} |
367 |
|
|
case 2: |
368 |
|
|
{ /* top wall placement */ |
369 |
|
|
x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
370 |
|
|
if (x2 > 0) |
371 |
root |
1.10 |
x1 = (int) (xlocations[l] + rndm (x2) + 1); |
372 |
root |
1.6 |
else |
373 |
|
|
x1 = (int) (xlocations[l] + 1); |
374 |
|
|
y1 = (int) ylocations[l]; |
375 |
|
|
break; |
376 |
|
|
} |
377 |
|
|
case 3: |
378 |
|
|
{ /* right wall placement */ |
379 |
|
|
x1 = (int) xlocations[2 * layers - l - 1]; |
380 |
|
|
y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1; |
381 |
|
|
if (y2 > 0) |
382 |
root |
1.10 |
y1 = (int) (ylocations[l] + rndm (y2) + 1); |
383 |
root |
1.6 |
else |
384 |
|
|
y1 = (int) (ylocations[l] + 1); |
385 |
|
|
|
386 |
|
|
break; |
387 |
|
|
} |
388 |
|
|
case 4: |
389 |
|
|
{ /* bottom wall placement */ |
390 |
|
|
x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
391 |
|
|
if (x2 > 0) |
392 |
root |
1.10 |
x1 = (int) (xlocations[l] + rndm (x2) + 1); |
393 |
root |
1.6 |
else |
394 |
|
|
x1 = (int) (xlocations[l] + 1); |
395 |
|
|
y1 = (int) ylocations[2 * layers - l - 1]; |
396 |
|
|
break; |
397 |
|
|
} |
398 |
root |
1.3 |
|
399 |
|
|
} |
400 |
|
|
} |
401 |
root |
1.5 |
if (options & RMOPT_NO_DOORS) |
402 |
root |
1.3 |
maze[x1][y1] = '#'; /* no door. */ |
403 |
|
|
else |
404 |
|
|
maze[x1][y1] = 'D'; /* write the door */ |
405 |
elmex |
1.1 |
|
406 |
root |
1.3 |
} |
407 |
elmex |
1.1 |
/* mark the center of the maze with a C */ |
408 |
root |
1.3 |
l = layers - 1; |
409 |
|
|
x1 = (int) (xlocations[l] + xlocations[2 * layers - l - 1]) / 2; |
410 |
|
|
y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2; |
411 |
elmex |
1.1 |
maze[x1][y1] = 'C'; |
412 |
|
|
|
413 |
|
|
/* not needed anymore */ |
414 |
root |
1.3 |
free (xlocations); |
415 |
|
|
free (ylocations); |
416 |
|
|
|
417 |
elmex |
1.1 |
} |
418 |
|
|
|
419 |
root |
1.3 |
void |
420 |
|
|
bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers) |
421 |
|
|
{ |
422 |
|
|
int i, maxlayers; |
423 |
elmex |
1.1 |
float *xlocations; |
424 |
|
|
float *ylocations; |
425 |
|
|
|
426 |
root |
1.3 |
maxlayers = (MIN (xsize, ysize) - 2) / 5; |
427 |
|
|
if (!maxlayers) |
428 |
|
|
return; /* map too small to onionize */ |
429 |
|
|
if (layers > maxlayers) |
430 |
|
|
layers = maxlayers; |
431 |
|
|
if (layers == 0) |
432 |
root |
1.10 |
layers = rndm (maxlayers) + 1; |
433 |
|
|
|
434 |
root |
1.3 |
xlocations = (float *) calloc (sizeof (float), 2 * layers); |
435 |
|
|
ylocations = (float *) calloc (sizeof (float), 2 * layers); |
436 |
|
|
|
437 |
elmex |
1.1 |
/* place all the walls */ |
438 |
root |
1.6 |
if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
439 |
root |
1.3 |
{ |
440 |
|
|
int x_spaces_available, y_spaces_available; |
441 |
|
|
|
442 |
|
|
/* the "extra" spaces available for spacing between layers */ |
443 |
|
|
x_spaces_available = (xsize - 2) - 3 * layers + 1; |
444 |
|
|
y_spaces_available = (ysize - 2) - 3 * layers + 1; |
445 |
|
|
|
446 |
|
|
|
447 |
|
|
/* pick an initial random pitch */ |
448 |
|
|
for (i = 0; i < 2 * layers; i++) |
449 |
|
|
{ |
450 |
|
|
float xpitch = 2, ypitch = 2; |
451 |
|
|
|
452 |
|
|
if (x_spaces_available > 0) |
453 |
root |
1.10 |
xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; |
454 |
root |
1.3 |
|
455 |
|
|
if (y_spaces_available > 0) |
456 |
root |
1.10 |
ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; |
457 |
|
|
|
458 |
root |
1.3 |
if (i < layers) |
459 |
|
|
xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
460 |
|
|
else |
461 |
|
|
xlocations[i] = xsize - 1; |
462 |
|
|
|
463 |
|
|
if (i < layers) |
464 |
|
|
ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; |
465 |
|
|
else |
466 |
|
|
ylocations[i] = ysize - 1; |
467 |
|
|
x_spaces_available -= (int) (xpitch - 2); |
468 |
|
|
y_spaces_available -= (int) (ypitch - 2); |
469 |
|
|
} |
470 |
|
|
|
471 |
elmex |
1.1 |
} |
472 |
root |
1.5 |
if (!(option & RMOPT_IRR_SPACE)) |
473 |
root |
1.3 |
{ /* evenly spaced */ |
474 |
|
|
float xpitch, ypitch; /* pitch of the onion layers */ |
475 |
|
|
|
476 |
|
|
xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
477 |
|
|
ypitch = (ysize - 2.0) / (layers + 1); |
478 |
|
|
xlocations[0] = xpitch; |
479 |
|
|
ylocations[0] = ypitch; |
480 |
|
|
for (i = 1; i < 2 * layers; i++) |
481 |
|
|
{ |
482 |
|
|
if (i < layers) |
483 |
|
|
xlocations[i] = xlocations[i - 1] + xpitch; |
484 |
|
|
else |
485 |
|
|
xlocations[i] = xsize - 1; |
486 |
|
|
if (i < layers) |
487 |
|
|
ylocations[i] = ylocations[i - 1] + ypitch; |
488 |
|
|
else |
489 |
|
|
ylocations[i] = ysize - 1; |
490 |
|
|
} |
491 |
|
|
} |
492 |
|
|
|
493 |
elmex |
1.1 |
/* draw all the onion boxes. */ |
494 |
|
|
|
495 |
root |
1.3 |
draw_onion (maze, xlocations, ylocations, layers); |
496 |
|
|
make_doors (maze, xlocations, ylocations, layers, option); |
497 |
|
|
|
498 |
elmex |
1.1 |
} |