1 |
elmex |
1.1 |
/* |
2 |
root |
1.12 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
pippijn |
1.8 |
* |
4 |
root |
1.13 |
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
root |
1.11 |
* Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
7 |
pippijn |
1.8 |
* |
8 |
root |
1.12 |
* Deliantra is free software: you can redistribute it and/or modify |
9 |
pippijn |
1.8 |
* it under the terms of the GNU General Public License as published by |
10 |
root |
1.11 |
* the Free Software Foundation, either version 3 of the License, or |
11 |
pippijn |
1.8 |
* (at your option) any later version. |
12 |
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* |
13 |
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* This program is distributed in the hope that it will be useful, |
14 |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
root |
1.11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
pippijn |
1.8 |
* GNU General Public License for more details. |
17 |
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* |
18 |
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* You should have received a copy of the GNU General Public License |
19 |
root |
1.11 |
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 |
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* |
21 |
root |
1.12 |
* The authors can be reached via e-mail to <support@deliantra.net> |
22 |
pippijn |
1.8 |
*/ |
23 |
elmex |
1.1 |
|
24 |
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/* The onion room generator: |
25 |
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Onion rooms are like this: |
26 |
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27 |
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char **map_gen_onion(int xsize, int ysize, int option, int layers); |
28 |
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29 |
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like this: |
30 |
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regular random |
31 |
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centered, linear onion bottom/right centered, nonlinear |
32 |
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33 |
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######################### ######################### |
34 |
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# # # # |
35 |
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# ######## ########## # # ##################### |
36 |
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# # # # # # # |
37 |
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# # ###### ######## # # # # # |
38 |
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# # # # # # # # ######## ######## |
39 |
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# # # #### ###### # # # # # # # |
40 |
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# # # # # # # # # # # # |
41 |
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# # # ############ # # # # # # ########### ## |
42 |
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# # # # # # # # # # # |
43 |
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# # ################ # # # # # # ######### |
44 |
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# # # # # # # # # |
45 |
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# #################### # # # # # # |
46 |
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# # # # # # # # |
47 |
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######################### ######################### |
48 |
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49 |
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*/ |
50 |
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51 |
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52 |
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#include <global.h> |
53 |
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#include <random_map.h> |
54 |
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55 |
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#ifndef MIN |
56 |
root |
1.3 |
# define MIN(x,y) (((x)<(y))? (x):(y)) |
57 |
elmex |
1.1 |
#endif |
58 |
root |
1.3 |
void centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
59 |
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void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
60 |
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void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
61 |
elmex |
1.1 |
|
62 |
root |
1.3 |
void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); |
63 |
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void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); |
64 |
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65 |
root |
1.14 |
void |
66 |
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map_gen_onion (Maze maze, int option, int layers) |
67 |
root |
1.3 |
{ |
68 |
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int i, j; |
69 |
elmex |
1.1 |
|
70 |
root |
1.14 |
int xsize = maze->w; |
71 |
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int ysize = maze->h; |
72 |
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73 |
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maze->clear (); |
74 |
elmex |
1.1 |
|
75 |
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/* pick some random options if option = 0 */ |
76 |
root |
1.3 |
if (option == 0) |
77 |
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{ |
78 |
root |
1.9 |
switch (rndm (3)) |
79 |
root |
1.3 |
{ |
80 |
root |
1.6 |
case 0: |
81 |
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option |= RMOPT_CENTERED; |
82 |
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break; |
83 |
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case 1: |
84 |
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option |= RMOPT_BOTTOM_C; |
85 |
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break; |
86 |
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case 2: |
87 |
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option |= RMOPT_BOTTOM_R; |
88 |
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break; |
89 |
root |
1.3 |
} |
90 |
root |
1.13 |
|
91 |
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if (rndm (2)) option |= RMOPT_LINEAR; |
92 |
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if (rndm (2)) option |= RMOPT_IRR_SPACE; |
93 |
root |
1.3 |
} |
94 |
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|
95 |
elmex |
1.1 |
/* write the outer walls, if appropriate. */ |
96 |
root |
1.5 |
if (!(option & RMOPT_WALL_OFF)) |
97 |
root |
1.14 |
maze->border (); |
98 |
elmex |
1.1 |
|
99 |
root |
1.5 |
if (option & RMOPT_WALLS_ONLY) |
100 |
root |
1.14 |
return; |
101 |
elmex |
1.1 |
|
102 |
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/* pick off the mutually exclusive options */ |
103 |
root |
1.5 |
if (option & RMOPT_BOTTOM_R) |
104 |
root |
1.3 |
bottom_right_centered_onion (maze, xsize, ysize, option, layers); |
105 |
root |
1.5 |
else if (option & RMOPT_BOTTOM_C) |
106 |
root |
1.3 |
bottom_centered_onion (maze, xsize, ysize, option, layers); |
107 |
root |
1.5 |
else if (option & RMOPT_CENTERED) |
108 |
root |
1.3 |
centered_onion (maze, xsize, ysize, option, layers); |
109 |
elmex |
1.1 |
} |
110 |
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111 |
root |
1.3 |
void |
112 |
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centered_onion (char **maze, int xsize, int ysize, int option, int layers) |
113 |
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{ |
114 |
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int i, maxlayers; |
115 |
elmex |
1.1 |
|
116 |
root |
1.3 |
maxlayers = (MIN (xsize, ysize) - 2) / 5; |
117 |
root |
1.13 |
|
118 |
root |
1.3 |
if (!maxlayers) |
119 |
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return; /* map too small to onionize */ |
120 |
root |
1.10 |
|
121 |
root |
1.3 |
if (layers > maxlayers) |
122 |
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layers = maxlayers; |
123 |
root |
1.10 |
|
124 |
root |
1.3 |
if (layers == 0) |
125 |
root |
1.10 |
layers = rndm (maxlayers) + 1; |
126 |
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|
127 |
root |
1.13 |
float *xlocations = salloc0<float> (2 * layers); |
128 |
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float *ylocations = salloc0<float> (2 * layers); |
129 |
root |
1.3 |
|
130 |
elmex |
1.1 |
/* place all the walls */ |
131 |
root |
1.6 |
if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
132 |
root |
1.3 |
{ |
133 |
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int x_spaces_available, y_spaces_available; |
134 |
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135 |
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/* the "extra" spaces available for spacing between layers */ |
136 |
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x_spaces_available = (xsize - 2) - 6 * layers + 1; |
137 |
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y_spaces_available = (ysize - 2) - 6 * layers + 1; |
138 |
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139 |
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/* pick an initial random pitch */ |
140 |
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for (i = 0; i < 2 * layers; i++) |
141 |
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{ |
142 |
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float xpitch = 2, ypitch = 2; |
143 |
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144 |
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if (x_spaces_available > 0) |
145 |
root |
1.10 |
xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; |
146 |
root |
1.3 |
|
147 |
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if (y_spaces_available > 0) |
148 |
root |
1.10 |
ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; |
149 |
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|
150 |
root |
1.3 |
xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
151 |
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ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; |
152 |
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x_spaces_available -= (int) (xpitch - 2); |
153 |
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y_spaces_available -= (int) (ypitch - 2); |
154 |
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} |
155 |
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156 |
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} |
157 |
root |
1.13 |
|
158 |
root |
1.5 |
if (!(option & RMOPT_IRR_SPACE)) |
159 |
root |
1.3 |
{ /* evenly spaced */ |
160 |
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float xpitch, ypitch; /* pitch of the onion layers */ |
161 |
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162 |
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xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
163 |
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ypitch = (ysize - 2.0) / (2.0 * layers + 1); |
164 |
root |
1.13 |
|
165 |
root |
1.3 |
xlocations[0] = xpitch; |
166 |
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ylocations[0] = ypitch; |
167 |
root |
1.13 |
|
168 |
root |
1.3 |
for (i = 1; i < 2 * layers; i++) |
169 |
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{ |
170 |
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xlocations[i] = xlocations[i - 1] + xpitch; |
171 |
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ylocations[i] = ylocations[i - 1] + ypitch; |
172 |
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} |
173 |
elmex |
1.1 |
} |
174 |
root |
1.3 |
|
175 |
elmex |
1.1 |
/* draw all the onion boxes. */ |
176 |
root |
1.3 |
draw_onion (maze, xlocations, ylocations, layers); |
177 |
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make_doors (maze, xlocations, ylocations, layers, option); |
178 |
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179 |
root |
1.13 |
sfree (xlocations, 2 * layers); |
180 |
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sfree (ylocations, 2 * layers); |
181 |
elmex |
1.1 |
} |
182 |
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183 |
root |
1.3 |
void |
184 |
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bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers) |
185 |
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{ |
186 |
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int i, maxlayers; |
187 |
elmex |
1.1 |
|
188 |
root |
1.3 |
maxlayers = (MIN (xsize, ysize) - 2) / 5; |
189 |
root |
1.13 |
|
190 |
root |
1.3 |
if (!maxlayers) |
191 |
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return; /* map too small to onionize */ |
192 |
root |
1.13 |
|
193 |
root |
1.3 |
if (layers > maxlayers) |
194 |
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layers = maxlayers; |
195 |
root |
1.13 |
|
196 |
root |
1.3 |
if (layers == 0) |
197 |
root |
1.10 |
layers = rndm (maxlayers) + 1; |
198 |
root |
1.3 |
|
199 |
root |
1.13 |
float *xlocations = salloc0<float> (2 * layers); |
200 |
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float *ylocations = salloc0<float> (2 * layers); |
201 |
root |
1.3 |
|
202 |
elmex |
1.1 |
/* place all the walls */ |
203 |
root |
1.6 |
if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
204 |
root |
1.3 |
{ |
205 |
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int x_spaces_available, y_spaces_available; |
206 |
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207 |
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/* the "extra" spaces available for spacing between layers */ |
208 |
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x_spaces_available = (xsize - 2) - 6 * layers + 1; |
209 |
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y_spaces_available = (ysize - 2) - 3 * layers + 1; |
210 |
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211 |
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/* pick an initial random pitch */ |
212 |
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for (i = 0; i < 2 * layers; i++) |
213 |
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{ |
214 |
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float xpitch = 2, ypitch = 2; |
215 |
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|
216 |
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if (x_spaces_available > 0) |
217 |
root |
1.10 |
xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; |
218 |
root |
1.3 |
|
219 |
|
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if (y_spaces_available > 0) |
220 |
root |
1.10 |
ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; |
221 |
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|
222 |
root |
1.3 |
xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
223 |
root |
1.13 |
|
224 |
root |
1.3 |
if (i < layers) |
225 |
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ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; |
226 |
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else |
227 |
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ylocations[i] = ysize - 1; |
228 |
root |
1.10 |
|
229 |
root |
1.3 |
x_spaces_available -= (int) (xpitch - 2); |
230 |
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y_spaces_available -= (int) (ypitch - 2); |
231 |
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} |
232 |
root |
1.13 |
} |
233 |
root |
1.3 |
|
234 |
root |
1.5 |
if (!(option & RMOPT_IRR_SPACE)) |
235 |
root |
1.3 |
{ /* evenly spaced */ |
236 |
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float xpitch, ypitch; /* pitch of the onion layers */ |
237 |
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238 |
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xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
239 |
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ypitch = (ysize - 2.0) / (layers + 1); |
240 |
root |
1.13 |
|
241 |
root |
1.3 |
xlocations[0] = xpitch; |
242 |
|
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ylocations[0] = ypitch; |
243 |
root |
1.13 |
|
244 |
root |
1.3 |
for (i = 1; i < 2 * layers; i++) |
245 |
|
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{ |
246 |
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xlocations[i] = xlocations[i - 1] + xpitch; |
247 |
root |
1.13 |
|
248 |
root |
1.3 |
if (i < layers) |
249 |
|
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ylocations[i] = ylocations[i - 1] + ypitch; |
250 |
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else |
251 |
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ylocations[i] = ysize - 1; |
252 |
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} |
253 |
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} |
254 |
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|
255 |
elmex |
1.1 |
/* draw all the onion boxes. */ |
256 |
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|
257 |
root |
1.3 |
draw_onion (maze, xlocations, ylocations, layers); |
258 |
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make_doors (maze, xlocations, ylocations, layers, option); |
259 |
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|
260 |
root |
1.13 |
sfree (xlocations, 2 * layers); |
261 |
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sfree (ylocations, 2 * layers); |
262 |
elmex |
1.1 |
} |
263 |
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|
264 |
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/* draw_boxes: draws the lines in the maze defining the onion layers */ |
265 |
root |
1.3 |
void |
266 |
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draw_onion (char **maze, float *xlocations, float *ylocations, int layers) |
267 |
|
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{ |
268 |
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int i, j, l; |
269 |
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|
270 |
|
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for (l = 0; l < layers; l++) |
271 |
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{ |
272 |
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int x1, x2, y1, y2; |
273 |
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|
274 |
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/* horizontal segments */ |
275 |
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y1 = (int) ylocations[l]; |
276 |
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y2 = (int) ylocations[2 * layers - l - 1]; |
277 |
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for (i = (int) xlocations[l]; i <= (int) xlocations[2 * layers - l - 1]; i++) |
278 |
|
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{ |
279 |
|
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maze[i][y1] = '#'; |
280 |
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maze[i][y2] = '#'; |
281 |
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} |
282 |
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|
283 |
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/* vertical segments */ |
284 |
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x1 = (int) xlocations[l]; |
285 |
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x2 = (int) xlocations[2 * layers - l - 1]; |
286 |
|
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for (j = (int) ylocations[l]; j <= (int) ylocations[2 * layers - l - 1]; j++) |
287 |
|
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{ |
288 |
|
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maze[x1][j] = '#'; |
289 |
|
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maze[x2][j] = '#'; |
290 |
|
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} |
291 |
elmex |
1.1 |
|
292 |
root |
1.3 |
} |
293 |
elmex |
1.1 |
} |
294 |
|
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|
295 |
root |
1.3 |
void |
296 |
|
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make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options) |
297 |
|
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{ |
298 |
|
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int freedoms; /* number of different walls on which we could place a door */ |
299 |
|
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int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */ |
300 |
|
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int l, x1 = 0, x2, y1 = 0, y2; |
301 |
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|
302 |
|
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freedoms = 4; /* centered */ |
303 |
root |
1.13 |
|
304 |
root |
1.5 |
if (options & RMOPT_BOTTOM_C) |
305 |
root |
1.3 |
freedoms = 3; |
306 |
root |
1.13 |
|
307 |
root |
1.5 |
if (options & RMOPT_BOTTOM_R) |
308 |
root |
1.3 |
freedoms = 2; |
309 |
root |
1.13 |
|
310 |
root |
1.3 |
if (layers <= 0) |
311 |
|
|
return; |
312 |
root |
1.10 |
|
313 |
elmex |
1.1 |
/* pick which wall will have a door. */ |
314 |
root |
1.10 |
which_wall = rndm (freedoms) + 1; |
315 |
root |
1.3 |
for (l = 0; l < layers; l++) |
316 |
|
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{ |
317 |
root |
1.5 |
if (options & RMOPT_LINEAR) |
318 |
root |
1.3 |
{ /* linear door placement. */ |
319 |
|
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switch (which_wall) |
320 |
|
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{ |
321 |
root |
1.6 |
case 1: |
322 |
|
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{ /* left hand wall */ |
323 |
|
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x1 = (int) xlocations[l]; |
324 |
|
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y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2); |
325 |
|
|
break; |
326 |
|
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} |
327 |
|
|
case 2: |
328 |
|
|
{ /* top wall placement */ |
329 |
|
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x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2); |
330 |
|
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y1 = (int) ylocations[l]; |
331 |
|
|
break; |
332 |
|
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} |
333 |
|
|
case 3: |
334 |
|
|
{ /* right wall placement */ |
335 |
|
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x1 = (int) xlocations[2 * layers - l - 1]; |
336 |
|
|
y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2); |
337 |
|
|
break; |
338 |
|
|
} |
339 |
|
|
case 4: |
340 |
|
|
{ /* bottom wall placement */ |
341 |
|
|
x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2); |
342 |
|
|
y1 = (int) ylocations[2 * layers - l - 1]; |
343 |
|
|
break; |
344 |
|
|
} |
345 |
root |
1.3 |
} |
346 |
|
|
} |
347 |
|
|
else |
348 |
|
|
{ /* random door placement. */ |
349 |
root |
1.10 |
which_wall = rndm (freedoms) + 1; |
350 |
root |
1.3 |
switch (which_wall) |
351 |
|
|
{ |
352 |
root |
1.6 |
case 1: |
353 |
|
|
{ /* left hand wall */ |
354 |
|
|
x1 = (int) xlocations[l]; |
355 |
|
|
y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1); |
356 |
|
|
if (y2 > 0) |
357 |
root |
1.10 |
y1 = (int) (ylocations[l] + rndm (y2) + 1); |
358 |
root |
1.6 |
else |
359 |
|
|
y1 = (int) (ylocations[l] + 1); |
360 |
|
|
break; |
361 |
|
|
} |
362 |
|
|
case 2: |
363 |
|
|
{ /* top wall placement */ |
364 |
|
|
x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
365 |
|
|
if (x2 > 0) |
366 |
root |
1.10 |
x1 = (int) (xlocations[l] + rndm (x2) + 1); |
367 |
root |
1.6 |
else |
368 |
|
|
x1 = (int) (xlocations[l] + 1); |
369 |
|
|
y1 = (int) ylocations[l]; |
370 |
|
|
break; |
371 |
|
|
} |
372 |
|
|
case 3: |
373 |
|
|
{ /* right wall placement */ |
374 |
|
|
x1 = (int) xlocations[2 * layers - l - 1]; |
375 |
|
|
y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1; |
376 |
|
|
if (y2 > 0) |
377 |
root |
1.10 |
y1 = (int) (ylocations[l] + rndm (y2) + 1); |
378 |
root |
1.6 |
else |
379 |
|
|
y1 = (int) (ylocations[l] + 1); |
380 |
|
|
|
381 |
|
|
break; |
382 |
|
|
} |
383 |
|
|
case 4: |
384 |
|
|
{ /* bottom wall placement */ |
385 |
|
|
x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
386 |
|
|
if (x2 > 0) |
387 |
root |
1.10 |
x1 = (int) (xlocations[l] + rndm (x2) + 1); |
388 |
root |
1.6 |
else |
389 |
|
|
x1 = (int) (xlocations[l] + 1); |
390 |
|
|
y1 = (int) ylocations[2 * layers - l - 1]; |
391 |
|
|
break; |
392 |
|
|
} |
393 |
root |
1.3 |
|
394 |
|
|
} |
395 |
|
|
} |
396 |
root |
1.13 |
|
397 |
root |
1.5 |
if (options & RMOPT_NO_DOORS) |
398 |
root |
1.3 |
maze[x1][y1] = '#'; /* no door. */ |
399 |
|
|
else |
400 |
|
|
maze[x1][y1] = 'D'; /* write the door */ |
401 |
elmex |
1.1 |
|
402 |
root |
1.3 |
} |
403 |
elmex |
1.1 |
/* mark the center of the maze with a C */ |
404 |
root |
1.3 |
l = layers - 1; |
405 |
|
|
x1 = (int) (xlocations[l] + xlocations[2 * layers - l - 1]) / 2; |
406 |
|
|
y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2; |
407 |
root |
1.13 |
|
408 |
elmex |
1.1 |
maze[x1][y1] = 'C'; |
409 |
|
|
} |
410 |
|
|
|
411 |
root |
1.3 |
void |
412 |
|
|
bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers) |
413 |
|
|
{ |
414 |
|
|
int i, maxlayers; |
415 |
elmex |
1.1 |
|
416 |
root |
1.3 |
maxlayers = (MIN (xsize, ysize) - 2) / 5; |
417 |
root |
1.13 |
|
418 |
root |
1.3 |
if (!maxlayers) |
419 |
|
|
return; /* map too small to onionize */ |
420 |
root |
1.13 |
|
421 |
root |
1.3 |
if (layers > maxlayers) |
422 |
|
|
layers = maxlayers; |
423 |
root |
1.13 |
|
424 |
root |
1.3 |
if (layers == 0) |
425 |
root |
1.10 |
layers = rndm (maxlayers) + 1; |
426 |
|
|
|
427 |
root |
1.13 |
float *xlocations = salloc0<float> (2 * layers); |
428 |
|
|
float *ylocations = salloc0<float> (2 * layers); |
429 |
root |
1.3 |
|
430 |
elmex |
1.1 |
/* place all the walls */ |
431 |
root |
1.6 |
if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
432 |
root |
1.3 |
{ |
433 |
|
|
int x_spaces_available, y_spaces_available; |
434 |
|
|
|
435 |
|
|
/* the "extra" spaces available for spacing between layers */ |
436 |
|
|
x_spaces_available = (xsize - 2) - 3 * layers + 1; |
437 |
|
|
y_spaces_available = (ysize - 2) - 3 * layers + 1; |
438 |
|
|
|
439 |
|
|
|
440 |
|
|
/* pick an initial random pitch */ |
441 |
|
|
for (i = 0; i < 2 * layers; i++) |
442 |
|
|
{ |
443 |
|
|
float xpitch = 2, ypitch = 2; |
444 |
|
|
|
445 |
|
|
if (x_spaces_available > 0) |
446 |
root |
1.10 |
xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; |
447 |
root |
1.3 |
|
448 |
|
|
if (y_spaces_available > 0) |
449 |
root |
1.10 |
ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; |
450 |
|
|
|
451 |
root |
1.3 |
if (i < layers) |
452 |
|
|
xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
453 |
|
|
else |
454 |
|
|
xlocations[i] = xsize - 1; |
455 |
|
|
|
456 |
|
|
if (i < layers) |
457 |
|
|
ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; |
458 |
|
|
else |
459 |
|
|
ylocations[i] = ysize - 1; |
460 |
root |
1.13 |
|
461 |
root |
1.3 |
x_spaces_available -= (int) (xpitch - 2); |
462 |
|
|
y_spaces_available -= (int) (ypitch - 2); |
463 |
|
|
} |
464 |
root |
1.13 |
} |
465 |
root |
1.3 |
|
466 |
root |
1.5 |
if (!(option & RMOPT_IRR_SPACE)) |
467 |
root |
1.3 |
{ /* evenly spaced */ |
468 |
|
|
float xpitch, ypitch; /* pitch of the onion layers */ |
469 |
|
|
|
470 |
|
|
xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
471 |
|
|
ypitch = (ysize - 2.0) / (layers + 1); |
472 |
root |
1.13 |
|
473 |
root |
1.3 |
xlocations[0] = xpitch; |
474 |
|
|
ylocations[0] = ypitch; |
475 |
root |
1.13 |
|
476 |
root |
1.3 |
for (i = 1; i < 2 * layers; i++) |
477 |
|
|
{ |
478 |
|
|
if (i < layers) |
479 |
|
|
xlocations[i] = xlocations[i - 1] + xpitch; |
480 |
|
|
else |
481 |
|
|
xlocations[i] = xsize - 1; |
482 |
root |
1.13 |
|
483 |
root |
1.3 |
if (i < layers) |
484 |
|
|
ylocations[i] = ylocations[i - 1] + ypitch; |
485 |
|
|
else |
486 |
|
|
ylocations[i] = ysize - 1; |
487 |
|
|
} |
488 |
|
|
} |
489 |
|
|
|
490 |
elmex |
1.1 |
/* draw all the onion boxes. */ |
491 |
|
|
|
492 |
root |
1.3 |
draw_onion (maze, xlocations, ylocations, layers); |
493 |
|
|
make_doors (maze, xlocations, ylocations, layers, option); |
494 |
|
|
|
495 |
root |
1.13 |
sfree (xlocations, 2 * layers); |
496 |
|
|
sfree (ylocations, 2 * layers); |
497 |
elmex |
1.1 |
} |
498 |
root |
1.13 |
|