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/cvs/deliantra/server/random_maps/room_gen_onion.C
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Comparing deliantra/server/random_maps/room_gen_onion.C (file contents):
Revision 1.7 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.12 by root, Thu Nov 8 19:43:25 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
5 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
7 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
8 7 *
9 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version. 11 * (at your option) any later version.
13 12 *
14 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details. 16 * GNU General Public License for more details.
18 17 *
19 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
22 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 The authors can be reached via e-mail at <crossfire@schmorp.de>
24*/ 22 */
25
26 23
27/* The onion room generator: 24/* The onion room generator:
28Onion rooms are like this: 25Onion rooms are like this:
29 26
30char **map_gen_onion(int xsize, int ysize, int option, int layers); 27char **map_gen_onion(int xsize, int ysize, int option, int layers);
80 } 77 }
81 78
82 /* pick some random options if option = 0 */ 79 /* pick some random options if option = 0 */
83 if (option == 0) 80 if (option == 0)
84 { 81 {
85 switch (RANDOM () % 3) 82 switch (rndm (3))
86 { 83 {
87 case 0: 84 case 0:
88 option |= RMOPT_CENTERED; 85 option |= RMOPT_CENTERED;
89 break; 86 break;
90 case 1: 87 case 1:
92 break; 89 break;
93 case 2: 90 case 2:
94 option |= RMOPT_BOTTOM_R; 91 option |= RMOPT_BOTTOM_R;
95 break; 92 break;
96 } 93 }
97 if (RANDOM () % 2) 94 if (rndm (2))
98 option |= RMOPT_LINEAR; 95 option |= RMOPT_LINEAR;
99 if (RANDOM () % 2) 96 if (rndm (2))
100 option |= RMOPT_IRR_SPACE; 97 option |= RMOPT_IRR_SPACE;
101 } 98 }
102 99
103 /* write the outer walls, if appropriate. */ 100 /* write the outer walls, if appropriate. */
104 if (!(option & RMOPT_WALL_OFF)) 101 if (!(option & RMOPT_WALL_OFF))
131 float *ylocations; 128 float *ylocations;
132 129
133 maxlayers = (MIN (xsize, ysize) - 2) / 5; 130 maxlayers = (MIN (xsize, ysize) - 2) / 5;
134 if (!maxlayers) 131 if (!maxlayers)
135 return; /* map too small to onionize */ 132 return; /* map too small to onionize */
133
136 if (layers > maxlayers) 134 if (layers > maxlayers)
137 layers = maxlayers; 135 layers = maxlayers;
136
138 if (layers == 0) 137 if (layers == 0)
139 layers = (RANDOM () % maxlayers) + 1; 138 layers = rndm (maxlayers) + 1;
139
140 xlocations = (float *) calloc (sizeof (float), 2 * layers); 140 xlocations = (float *) calloc (sizeof (float), 2 * layers);
141 ylocations = (float *) calloc (sizeof (float), 2 * layers); 141 ylocations = (float *) calloc (sizeof (float), 2 * layers);
142
143 142
144 /* place all the walls */ 143 /* place all the walls */
145 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 144 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
146 { 145 {
147 int x_spaces_available, y_spaces_available; 146 int x_spaces_available, y_spaces_available;
155 for (i = 0; i < 2 * layers; i++) 154 for (i = 0; i < 2 * layers; i++)
156 { 155 {
157 float xpitch = 2, ypitch = 2; 156 float xpitch = 2, ypitch = 2;
158 157
159 if (x_spaces_available > 0) 158 if (x_spaces_available > 0)
160 xpitch = 2 + (RANDOM () % x_spaces_available + RANDOM () % x_spaces_available + RANDOM () % x_spaces_available) / 3; 159 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3;
161 160
162 if (y_spaces_available > 0) 161 if (y_spaces_available > 0)
163 ypitch = 2 + (RANDOM () % y_spaces_available + RANDOM () % y_spaces_available + RANDOM () % y_spaces_available) / 3; 162 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
163
164 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 164 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
165 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 165 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
166 x_spaces_available -= (int) (xpitch - 2); 166 x_spaces_available -= (int) (xpitch - 2);
167 y_spaces_available -= (int) (ypitch - 2); 167 y_spaces_available -= (int) (ypitch - 2);
168 } 168 }
201 if (!maxlayers) 201 if (!maxlayers)
202 return; /* map too small to onionize */ 202 return; /* map too small to onionize */
203 if (layers > maxlayers) 203 if (layers > maxlayers)
204 layers = maxlayers; 204 layers = maxlayers;
205 if (layers == 0) 205 if (layers == 0)
206 layers = (RANDOM () % maxlayers) + 1; 206 layers = rndm (maxlayers) + 1;
207 xlocations = (float *) calloc (sizeof (float), 2 * layers); 207 xlocations = (float *) calloc (sizeof (float), 2 * layers);
208 ylocations = (float *) calloc (sizeof (float), 2 * layers); 208 ylocations = (float *) calloc (sizeof (float), 2 * layers);
209 209
210 210
211 /* place all the walls */ 211 /* place all the walls */
222 for (i = 0; i < 2 * layers; i++) 222 for (i = 0; i < 2 * layers; i++)
223 { 223 {
224 float xpitch = 2, ypitch = 2; 224 float xpitch = 2, ypitch = 2;
225 225
226 if (x_spaces_available > 0) 226 if (x_spaces_available > 0)
227 xpitch = 2 + (RANDOM () % x_spaces_available + RANDOM () % x_spaces_available + RANDOM () % x_spaces_available) / 3; 227 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3;
228 228
229 if (y_spaces_available > 0) 229 if (y_spaces_available > 0)
230 ypitch = 2 + (RANDOM () % y_spaces_available + RANDOM () % y_spaces_available + RANDOM () % y_spaces_available) / 3; 230 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
231
231 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 232 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
232 if (i < layers) 233 if (i < layers)
233 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 234 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
234 else 235 else
235 ylocations[i] = ysize - 1; 236 ylocations[i] = ysize - 1;
237
236 x_spaces_available -= (int) (xpitch - 2); 238 x_spaces_available -= (int) (xpitch - 2);
237 y_spaces_available -= (int) (ypitch - 2); 239 y_spaces_available -= (int) (ypitch - 2);
238 } 240 }
239 241
240 } 242 }
308 freedoms = 3; 310 freedoms = 3;
309 if (options & RMOPT_BOTTOM_R) 311 if (options & RMOPT_BOTTOM_R)
310 freedoms = 2; 312 freedoms = 2;
311 if (layers <= 0) 313 if (layers <= 0)
312 return; 314 return;
315
313 /* pick which wall will have a door. */ 316 /* pick which wall will have a door. */
314 which_wall = RANDOM () % freedoms + 1; 317 which_wall = rndm (freedoms) + 1;
315 for (l = 0; l < layers; l++) 318 for (l = 0; l < layers; l++)
316 { 319 {
317 if (options & RMOPT_LINEAR) 320 if (options & RMOPT_LINEAR)
318 { /* linear door placement. */ 321 { /* linear door placement. */
319 switch (which_wall) 322 switch (which_wall)
344 } 347 }
345 } 348 }
346 } 349 }
347 else 350 else
348 { /* random door placement. */ 351 { /* random door placement. */
349 which_wall = RANDOM () % freedoms + 1; 352 which_wall = rndm (freedoms) + 1;
350 switch (which_wall) 353 switch (which_wall)
351 { 354 {
352 case 1: 355 case 1:
353 { /* left hand wall */ 356 { /* left hand wall */
354 x1 = (int) xlocations[l]; 357 x1 = (int) xlocations[l];
355 y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1); 358 y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1);
356 if (y2 > 0) 359 if (y2 > 0)
357 y1 = (int) (ylocations[l] + RANDOM () % y2 + 1); 360 y1 = (int) (ylocations[l] + rndm (y2) + 1);
358 else 361 else
359 y1 = (int) (ylocations[l] + 1); 362 y1 = (int) (ylocations[l] + 1);
360 break; 363 break;
361 } 364 }
362 case 2: 365 case 2:
363 { /* top wall placement */ 366 { /* top wall placement */
364 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; 367 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
365 if (x2 > 0) 368 if (x2 > 0)
366 x1 = (int) (xlocations[l] + RANDOM () % x2 + 1); 369 x1 = (int) (xlocations[l] + rndm (x2) + 1);
367 else 370 else
368 x1 = (int) (xlocations[l] + 1); 371 x1 = (int) (xlocations[l] + 1);
369 y1 = (int) ylocations[l]; 372 y1 = (int) ylocations[l];
370 break; 373 break;
371 } 374 }
372 case 3: 375 case 3:
373 { /* right wall placement */ 376 { /* right wall placement */
374 x1 = (int) xlocations[2 * layers - l - 1]; 377 x1 = (int) xlocations[2 * layers - l - 1];
375 y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1; 378 y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1;
376 if (y2 > 0) 379 if (y2 > 0)
377 y1 = (int) (ylocations[l] + RANDOM () % y2 + 1); 380 y1 = (int) (ylocations[l] + rndm (y2) + 1);
378 else 381 else
379 y1 = (int) (ylocations[l] + 1); 382 y1 = (int) (ylocations[l] + 1);
380 383
381 break; 384 break;
382 } 385 }
383 case 4: 386 case 4:
384 { /* bottom wall placement */ 387 { /* bottom wall placement */
385 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; 388 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
386 if (x2 > 0) 389 if (x2 > 0)
387 x1 = (int) (xlocations[l] + RANDOM () % x2 + 1); 390 x1 = (int) (xlocations[l] + rndm (x2) + 1);
388 else 391 else
389 x1 = (int) (xlocations[l] + 1); 392 x1 = (int) (xlocations[l] + 1);
390 y1 = (int) ylocations[2 * layers - l - 1]; 393 y1 = (int) ylocations[2 * layers - l - 1];
391 break; 394 break;
392 } 395 }
422 if (!maxlayers) 425 if (!maxlayers)
423 return; /* map too small to onionize */ 426 return; /* map too small to onionize */
424 if (layers > maxlayers) 427 if (layers > maxlayers)
425 layers = maxlayers; 428 layers = maxlayers;
426 if (layers == 0) 429 if (layers == 0)
427 layers = (RANDOM () % maxlayers) + 1; 430 layers = rndm (maxlayers) + 1;
431
428 xlocations = (float *) calloc (sizeof (float), 2 * layers); 432 xlocations = (float *) calloc (sizeof (float), 2 * layers);
429 ylocations = (float *) calloc (sizeof (float), 2 * layers); 433 ylocations = (float *) calloc (sizeof (float), 2 * layers);
430
431 434
432 /* place all the walls */ 435 /* place all the walls */
433 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 436 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
434 { 437 {
435 int x_spaces_available, y_spaces_available; 438 int x_spaces_available, y_spaces_available;
443 for (i = 0; i < 2 * layers; i++) 446 for (i = 0; i < 2 * layers; i++)
444 { 447 {
445 float xpitch = 2, ypitch = 2; 448 float xpitch = 2, ypitch = 2;
446 449
447 if (x_spaces_available > 0) 450 if (x_spaces_available > 0)
448 xpitch = 2 + (RANDOM () % x_spaces_available + RANDOM () % x_spaces_available + RANDOM () % x_spaces_available) / 3; 451 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3;
449 452
450 if (y_spaces_available > 0) 453 if (y_spaces_available > 0)
451 ypitch = 2 + (RANDOM () % y_spaces_available + RANDOM () % y_spaces_available + RANDOM () % y_spaces_available) / 3; 454 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
455
452 if (i < layers) 456 if (i < layers)
453 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 457 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
454 else 458 else
455 xlocations[i] = xsize - 1; 459 xlocations[i] = xsize - 1;
456 460

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