1 | |
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2 | /* |
1 | /* |
3 | * static char *room_gen_onion_c = |
2 | * CrossFire, A Multiplayer game for X-windows |
4 | * "$Id: room_gen_onion.C,v 1.3 2006/09/10 16:06:37 root Exp $"; |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (C) 1992 Frank Tore Johansen |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
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22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
5 | */ |
23 | */ |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
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11 | Copyright (C) 1992 Frank Tore Johansen |
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12 | |
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13 | This program is free software; you can redistribute it and/or modify |
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14 | it under the terms of the GNU General Public License as published by |
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15 | the Free Software Foundation; either version 2 of the License, or |
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16 | (at your option) any later version. |
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17 | |
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18 | This program is distributed in the hope that it will be useful, |
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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21 | GNU General Public License for more details. |
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22 | |
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23 | You should have received a copy of the GNU General Public License |
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24 | along with this program; if not, write to the Free Software |
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25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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26 | |
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27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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28 | */ |
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29 | |
24 | |
30 | |
25 | |
31 | /* The onion room generator: |
26 | /* The onion room generator: |
32 | Onion rooms are like this: |
27 | Onion rooms are like this: |
33 | |
28 | |
… | |
… | |
86 | /* pick some random options if option = 0 */ |
81 | /* pick some random options if option = 0 */ |
87 | if (option == 0) |
82 | if (option == 0) |
88 | { |
83 | { |
89 | switch (RANDOM () % 3) |
84 | switch (RANDOM () % 3) |
90 | { |
85 | { |
91 | case 0: |
86 | case 0: |
92 | option |= OPT_CENTERED; |
87 | option |= RMOPT_CENTERED; |
93 | break; |
88 | break; |
94 | case 1: |
89 | case 1: |
95 | option |= OPT_BOTTOM_C; |
90 | option |= RMOPT_BOTTOM_C; |
96 | break; |
91 | break; |
97 | case 2: |
92 | case 2: |
98 | option |= OPT_BOTTOM_R; |
93 | option |= RMOPT_BOTTOM_R; |
99 | break; |
94 | break; |
100 | } |
95 | } |
101 | if (RANDOM () % 2) |
96 | if (RANDOM () % 2) |
102 | option |= OPT_LINEAR; |
97 | option |= RMOPT_LINEAR; |
103 | if (RANDOM () % 2) |
98 | if (RANDOM () % 2) |
104 | option |= OPT_IRR_SPACE; |
99 | option |= RMOPT_IRR_SPACE; |
105 | } |
100 | } |
106 | |
101 | |
107 | /* write the outer walls, if appropriate. */ |
102 | /* write the outer walls, if appropriate. */ |
108 | if (!(option & OPT_WALL_OFF)) |
103 | if (!(option & RMOPT_WALL_OFF)) |
109 | { |
104 | { |
110 | for (i = 0; i < xsize; i++) |
105 | for (i = 0; i < xsize; i++) |
111 | maze[i][0] = maze[i][ysize - 1] = '#'; |
106 | maze[i][0] = maze[i][ysize - 1] = '#'; |
112 | for (j = 0; j < ysize; j++) |
107 | for (j = 0; j < ysize; j++) |
113 | maze[0][j] = maze[xsize - 1][j] = '#'; |
108 | maze[0][j] = maze[xsize - 1][j] = '#'; |
114 | }; |
109 | }; |
115 | |
110 | |
116 | if (option & OPT_WALLS_ONLY) |
111 | if (option & RMOPT_WALLS_ONLY) |
117 | return maze; |
112 | return maze; |
118 | |
113 | |
119 | /* pick off the mutually exclusive options */ |
114 | /* pick off the mutually exclusive options */ |
120 | if (option & OPT_BOTTOM_R) |
115 | if (option & RMOPT_BOTTOM_R) |
121 | bottom_right_centered_onion (maze, xsize, ysize, option, layers); |
116 | bottom_right_centered_onion (maze, xsize, ysize, option, layers); |
122 | else if (option & OPT_BOTTOM_C) |
117 | else if (option & RMOPT_BOTTOM_C) |
123 | bottom_centered_onion (maze, xsize, ysize, option, layers); |
118 | bottom_centered_onion (maze, xsize, ysize, option, layers); |
124 | else if (option & OPT_CENTERED) |
119 | else if (option & RMOPT_CENTERED) |
125 | centered_onion (maze, xsize, ysize, option, layers); |
120 | centered_onion (maze, xsize, ysize, option, layers); |
126 | |
121 | |
127 | return maze; |
122 | return maze; |
128 | } |
123 | } |
129 | |
124 | |
… | |
… | |
144 | xlocations = (float *) calloc (sizeof (float), 2 * layers); |
139 | xlocations = (float *) calloc (sizeof (float), 2 * layers); |
145 | ylocations = (float *) calloc (sizeof (float), 2 * layers); |
140 | ylocations = (float *) calloc (sizeof (float), 2 * layers); |
146 | |
141 | |
147 | |
142 | |
148 | /* place all the walls */ |
143 | /* place all the walls */ |
149 | if (option & OPT_IRR_SPACE) /* randomly spaced */ |
144 | if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
150 | { |
145 | { |
151 | int x_spaces_available, y_spaces_available; |
146 | int x_spaces_available, y_spaces_available; |
152 | |
147 | |
153 | /* the "extra" spaces available for spacing between layers */ |
148 | /* the "extra" spaces available for spacing between layers */ |
154 | x_spaces_available = (xsize - 2) - 6 * layers + 1; |
149 | x_spaces_available = (xsize - 2) - 6 * layers + 1; |
… | |
… | |
170 | x_spaces_available -= (int) (xpitch - 2); |
165 | x_spaces_available -= (int) (xpitch - 2); |
171 | y_spaces_available -= (int) (ypitch - 2); |
166 | y_spaces_available -= (int) (ypitch - 2); |
172 | } |
167 | } |
173 | |
168 | |
174 | } |
169 | } |
175 | if (!(option & OPT_IRR_SPACE)) |
170 | if (!(option & RMOPT_IRR_SPACE)) |
176 | { /* evenly spaced */ |
171 | { /* evenly spaced */ |
177 | float xpitch, ypitch; /* pitch of the onion layers */ |
172 | float xpitch, ypitch; /* pitch of the onion layers */ |
178 | |
173 | |
179 | xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
174 | xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
180 | ypitch = (ysize - 2.0) / (2.0 * layers + 1); |
175 | ypitch = (ysize - 2.0) / (2.0 * layers + 1); |
… | |
… | |
211 | xlocations = (float *) calloc (sizeof (float), 2 * layers); |
206 | xlocations = (float *) calloc (sizeof (float), 2 * layers); |
212 | ylocations = (float *) calloc (sizeof (float), 2 * layers); |
207 | ylocations = (float *) calloc (sizeof (float), 2 * layers); |
213 | |
208 | |
214 | |
209 | |
215 | /* place all the walls */ |
210 | /* place all the walls */ |
216 | if (option & OPT_IRR_SPACE) /* randomly spaced */ |
211 | if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
217 | { |
212 | { |
218 | int x_spaces_available, y_spaces_available; |
213 | int x_spaces_available, y_spaces_available; |
219 | |
214 | |
220 | /* the "extra" spaces available for spacing between layers */ |
215 | /* the "extra" spaces available for spacing between layers */ |
221 | x_spaces_available = (xsize - 2) - 6 * layers + 1; |
216 | x_spaces_available = (xsize - 2) - 6 * layers + 1; |
… | |
… | |
240 | x_spaces_available -= (int) (xpitch - 2); |
235 | x_spaces_available -= (int) (xpitch - 2); |
241 | y_spaces_available -= (int) (ypitch - 2); |
236 | y_spaces_available -= (int) (ypitch - 2); |
242 | } |
237 | } |
243 | |
238 | |
244 | } |
239 | } |
245 | if (!(option & OPT_IRR_SPACE)) |
240 | if (!(option & RMOPT_IRR_SPACE)) |
246 | { /* evenly spaced */ |
241 | { /* evenly spaced */ |
247 | float xpitch, ypitch; /* pitch of the onion layers */ |
242 | float xpitch, ypitch; /* pitch of the onion layers */ |
248 | |
243 | |
249 | xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
244 | xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
250 | ypitch = (ysize - 2.0) / (layers + 1); |
245 | ypitch = (ysize - 2.0) / (layers + 1); |
… | |
… | |
306 | int freedoms; /* number of different walls on which we could place a door */ |
301 | int freedoms; /* number of different walls on which we could place a door */ |
307 | int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */ |
302 | int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */ |
308 | int l, x1 = 0, x2, y1 = 0, y2; |
303 | int l, x1 = 0, x2, y1 = 0, y2; |
309 | |
304 | |
310 | freedoms = 4; /* centered */ |
305 | freedoms = 4; /* centered */ |
311 | if (options & OPT_BOTTOM_C) |
306 | if (options & RMOPT_BOTTOM_C) |
312 | freedoms = 3; |
307 | freedoms = 3; |
313 | if (options & OPT_BOTTOM_R) |
308 | if (options & RMOPT_BOTTOM_R) |
314 | freedoms = 2; |
309 | freedoms = 2; |
315 | if (layers <= 0) |
310 | if (layers <= 0) |
316 | return; |
311 | return; |
317 | /* pick which wall will have a door. */ |
312 | /* pick which wall will have a door. */ |
318 | which_wall = RANDOM () % freedoms + 1; |
313 | which_wall = RANDOM () % freedoms + 1; |
319 | for (l = 0; l < layers; l++) |
314 | for (l = 0; l < layers; l++) |
320 | { |
315 | { |
321 | if (options & OPT_LINEAR) |
316 | if (options & RMOPT_LINEAR) |
322 | { /* linear door placement. */ |
317 | { /* linear door placement. */ |
323 | switch (which_wall) |
318 | switch (which_wall) |
324 | { |
319 | { |
325 | case 1: |
320 | case 1: |
326 | { /* left hand wall */ |
321 | { /* left hand wall */ |
327 | x1 = (int) xlocations[l]; |
322 | x1 = (int) xlocations[l]; |
328 | y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2); |
323 | y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2); |
329 | break; |
324 | break; |
330 | } |
325 | } |
331 | case 2: |
326 | case 2: |
332 | { /* top wall placement */ |
327 | { /* top wall placement */ |
333 | x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2); |
328 | x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2); |
334 | y1 = (int) ylocations[l]; |
329 | y1 = (int) ylocations[l]; |
335 | break; |
330 | break; |
336 | } |
331 | } |
337 | case 3: |
332 | case 3: |
338 | { /* right wall placement */ |
333 | { /* right wall placement */ |
339 | x1 = (int) xlocations[2 * layers - l - 1]; |
334 | x1 = (int) xlocations[2 * layers - l - 1]; |
340 | y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2); |
335 | y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2); |
341 | break; |
336 | break; |
342 | } |
337 | } |
343 | case 4: |
338 | case 4: |
344 | { /* bottom wall placement */ |
339 | { /* bottom wall placement */ |
345 | x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2); |
340 | x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2); |
346 | y1 = (int) ylocations[2 * layers - l - 1]; |
341 | y1 = (int) ylocations[2 * layers - l - 1]; |
347 | break; |
342 | break; |
348 | } |
343 | } |
349 | } |
344 | } |
350 | } |
345 | } |
351 | else |
346 | else |
352 | { /* random door placement. */ |
347 | { /* random door placement. */ |
353 | which_wall = RANDOM () % freedoms + 1; |
348 | which_wall = RANDOM () % freedoms + 1; |
354 | switch (which_wall) |
349 | switch (which_wall) |
355 | { |
350 | { |
356 | case 1: |
351 | case 1: |
357 | { /* left hand wall */ |
352 | { /* left hand wall */ |
358 | x1 = (int) xlocations[l]; |
353 | x1 = (int) xlocations[l]; |
359 | y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1); |
354 | y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1); |
360 | if (y2 > 0) |
355 | if (y2 > 0) |
361 | y1 = (int) (ylocations[l] + RANDOM () % y2 + 1); |
356 | y1 = (int) (ylocations[l] + RANDOM () % y2 + 1); |
362 | else |
357 | else |
363 | y1 = (int) (ylocations[l] + 1); |
358 | y1 = (int) (ylocations[l] + 1); |
364 | break; |
359 | break; |
365 | } |
360 | } |
366 | case 2: |
361 | case 2: |
367 | { /* top wall placement */ |
362 | { /* top wall placement */ |
368 | x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
363 | x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
369 | if (x2 > 0) |
364 | if (x2 > 0) |
370 | x1 = (int) (xlocations[l] + RANDOM () % x2 + 1); |
365 | x1 = (int) (xlocations[l] + RANDOM () % x2 + 1); |
371 | else |
366 | else |
372 | x1 = (int) (xlocations[l] + 1); |
367 | x1 = (int) (xlocations[l] + 1); |
373 | y1 = (int) ylocations[l]; |
368 | y1 = (int) ylocations[l]; |
374 | break; |
369 | break; |
375 | } |
370 | } |
376 | case 3: |
371 | case 3: |
377 | { /* right wall placement */ |
372 | { /* right wall placement */ |
378 | x1 = (int) xlocations[2 * layers - l - 1]; |
373 | x1 = (int) xlocations[2 * layers - l - 1]; |
379 | y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1; |
374 | y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1; |
380 | if (y2 > 0) |
375 | if (y2 > 0) |
381 | y1 = (int) (ylocations[l] + RANDOM () % y2 + 1); |
376 | y1 = (int) (ylocations[l] + RANDOM () % y2 + 1); |
382 | else |
377 | else |
383 | y1 = (int) (ylocations[l] + 1); |
378 | y1 = (int) (ylocations[l] + 1); |
384 | |
379 | |
385 | break; |
380 | break; |
386 | } |
381 | } |
387 | case 4: |
382 | case 4: |
388 | { /* bottom wall placement */ |
383 | { /* bottom wall placement */ |
389 | x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
384 | x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
390 | if (x2 > 0) |
385 | if (x2 > 0) |
391 | x1 = (int) (xlocations[l] + RANDOM () % x2 + 1); |
386 | x1 = (int) (xlocations[l] + RANDOM () % x2 + 1); |
392 | else |
387 | else |
393 | x1 = (int) (xlocations[l] + 1); |
388 | x1 = (int) (xlocations[l] + 1); |
394 | y1 = (int) ylocations[2 * layers - l - 1]; |
389 | y1 = (int) ylocations[2 * layers - l - 1]; |
395 | break; |
390 | break; |
396 | } |
391 | } |
397 | |
392 | |
398 | } |
393 | } |
399 | } |
394 | } |
400 | if (options & OPT_NO_DOORS) |
395 | if (options & RMOPT_NO_DOORS) |
401 | maze[x1][y1] = '#'; /* no door. */ |
396 | maze[x1][y1] = '#'; /* no door. */ |
402 | else |
397 | else |
403 | maze[x1][y1] = 'D'; /* write the door */ |
398 | maze[x1][y1] = 'D'; /* write the door */ |
404 | |
399 | |
405 | } |
400 | } |
… | |
… | |
432 | xlocations = (float *) calloc (sizeof (float), 2 * layers); |
427 | xlocations = (float *) calloc (sizeof (float), 2 * layers); |
433 | ylocations = (float *) calloc (sizeof (float), 2 * layers); |
428 | ylocations = (float *) calloc (sizeof (float), 2 * layers); |
434 | |
429 | |
435 | |
430 | |
436 | /* place all the walls */ |
431 | /* place all the walls */ |
437 | if (option & OPT_IRR_SPACE) /* randomly spaced */ |
432 | if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
438 | { |
433 | { |
439 | int x_spaces_available, y_spaces_available; |
434 | int x_spaces_available, y_spaces_available; |
440 | |
435 | |
441 | /* the "extra" spaces available for spacing between layers */ |
436 | /* the "extra" spaces available for spacing between layers */ |
442 | x_spaces_available = (xsize - 2) - 3 * layers + 1; |
437 | x_spaces_available = (xsize - 2) - 3 * layers + 1; |
… | |
… | |
465 | x_spaces_available -= (int) (xpitch - 2); |
460 | x_spaces_available -= (int) (xpitch - 2); |
466 | y_spaces_available -= (int) (ypitch - 2); |
461 | y_spaces_available -= (int) (ypitch - 2); |
467 | } |
462 | } |
468 | |
463 | |
469 | } |
464 | } |
470 | if (!(option & OPT_IRR_SPACE)) |
465 | if (!(option & RMOPT_IRR_SPACE)) |
471 | { /* evenly spaced */ |
466 | { /* evenly spaced */ |
472 | float xpitch, ypitch; /* pitch of the onion layers */ |
467 | float xpitch, ypitch; /* pitch of the onion layers */ |
473 | |
468 | |
474 | xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
469 | xpitch = (xsize - 2.0) / (2.0 * layers + 1); |
475 | ypitch = (ysize - 2.0) / (layers + 1); |
470 | ypitch = (ysize - 2.0) / (layers + 1); |