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Comparing deliantra/server/random_maps/room_gen_onion.C (file contents):
Revision 1.10 by root, Sat Jan 27 02:19:37 2007 UTC vs.
Revision 1.15 by root, Tue Apr 15 03:00:24 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24
25 23
26/* The onion room generator: 24/* The onion room generator:
27Onion rooms are like this: 25Onion rooms are like this:
28 26
29char **map_gen_onion(int xsize, int ysize, int option, int layers); 27char **map_gen_onion(int xsize, int ysize, int option, int layers);
59#endif 57#endif
60void centered_onion (char **maze, int xsize, int ysize, int option, int layers); 58void centered_onion (char **maze, int xsize, int ysize, int option, int layers);
61void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 59void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
62void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 60void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
63 61
64
65void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); 62void draw_onion (char **maze, float *xlocations, float *ylocations, int layers);
66void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); 63void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options);
67 64
68char ** 65void
69map_gen_onion (int xsize, int ysize, int option, int layers) 66map_gen_onion (Layout maze, int option, int layers)
70{ 67{
71 int i, j; 68 int i, j;
72 69
73 /* allocate that array, set it up */ 70 int xsize = maze->w;
74 char **maze = (char **) calloc (sizeof (char *), xsize); 71 int ysize = maze->h;
75 72
76 for (i = 0; i < xsize; i++) 73 maze->clear ();
77 {
78 maze[i] = (char *) calloc (sizeof (char), ysize);
79 }
80 74
81 /* pick some random options if option = 0 */ 75 /* pick some random options if option = 0 */
82 if (option == 0) 76 if (option == 0)
83 { 77 {
84 switch (rndm (3)) 78 switch (rndm (3))
91 break; 85 break;
92 case 2: 86 case 2:
93 option |= RMOPT_BOTTOM_R; 87 option |= RMOPT_BOTTOM_R;
94 break; 88 break;
95 } 89 }
96 if (rndm (2)) 90
97 option |= RMOPT_LINEAR; 91 if (rndm (2)) option |= RMOPT_LINEAR;
98 if (rndm (2))
99 option |= RMOPT_IRR_SPACE; 92 if (rndm (2)) option |= RMOPT_IRR_SPACE;
100 } 93 }
101 94
102 /* write the outer walls, if appropriate. */ 95 /* write the outer walls, if appropriate. */
103 if (!(option & RMOPT_WALL_OFF)) 96 if (!(option & RMOPT_WALL_OFF))
104 { 97 maze->border ();
105 for (i = 0; i < xsize; i++)
106 maze[i][0] = maze[i][ysize - 1] = '#';
107 for (j = 0; j < ysize; j++)
108 maze[0][j] = maze[xsize - 1][j] = '#';
109 };
110 98
111 if (option & RMOPT_WALLS_ONLY) 99 if (option & RMOPT_WALLS_ONLY)
112 return maze; 100 return;
113 101
114 /* pick off the mutually exclusive options */ 102 /* pick off the mutually exclusive options */
115 if (option & RMOPT_BOTTOM_R) 103 if (option & RMOPT_BOTTOM_R)
116 bottom_right_centered_onion (maze, xsize, ysize, option, layers); 104 bottom_right_centered_onion (maze, xsize, ysize, option, layers);
117 else if (option & RMOPT_BOTTOM_C) 105 else if (option & RMOPT_BOTTOM_C)
118 bottom_centered_onion (maze, xsize, ysize, option, layers); 106 bottom_centered_onion (maze, xsize, ysize, option, layers);
119 else if (option & RMOPT_CENTERED) 107 else if (option & RMOPT_CENTERED)
120 centered_onion (maze, xsize, ysize, option, layers); 108 centered_onion (maze, xsize, ysize, option, layers);
121
122 return maze;
123} 109}
124 110
125void 111void
126centered_onion (char **maze, int xsize, int ysize, int option, int layers) 112centered_onion (char **maze, int xsize, int ysize, int option, int layers)
127{ 113{
128 int i, maxlayers; 114 int i, maxlayers;
129 float *xlocations;
130 float *ylocations;
131 115
132 maxlayers = (MIN (xsize, ysize) - 2) / 5; 116 maxlayers = (MIN (xsize, ysize) - 2) / 5;
117
133 if (!maxlayers) 118 if (!maxlayers)
134 return; /* map too small to onionize */ 119 return; /* map too small to onionize */
135 120
136 if (layers > maxlayers) 121 if (layers > maxlayers)
137 layers = maxlayers; 122 layers = maxlayers;
138 123
139 if (layers == 0) 124 if (layers == 0)
140 layers = rndm (maxlayers) + 1; 125 layers = rndm (maxlayers) + 1;
141 126
142 xlocations = (float *) calloc (sizeof (float), 2 * layers); 127 float *xlocations = salloc0<float> (2 * layers);
143 ylocations = (float *) calloc (sizeof (float), 2 * layers); 128 float *ylocations = salloc0<float> (2 * layers);
144 129
145 /* place all the walls */ 130 /* place all the walls */
146 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 131 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
147 { 132 {
148 int x_spaces_available, y_spaces_available; 133 int x_spaces_available, y_spaces_available;
149 134
150 /* the "extra" spaces available for spacing between layers */ 135 /* the "extra" spaces available for spacing between layers */
151 x_spaces_available = (xsize - 2) - 6 * layers + 1; 136 x_spaces_available = (xsize - 2) - 6 * layers + 1;
152 y_spaces_available = (ysize - 2) - 6 * layers + 1; 137 y_spaces_available = (ysize - 2) - 6 * layers + 1;
153
154 138
155 /* pick an initial random pitch */ 139 /* pick an initial random pitch */
156 for (i = 0; i < 2 * layers; i++) 140 for (i = 0; i < 2 * layers; i++)
157 { 141 {
158 float xpitch = 2, ypitch = 2; 142 float xpitch = 2, ypitch = 2;
168 x_spaces_available -= (int) (xpitch - 2); 152 x_spaces_available -= (int) (xpitch - 2);
169 y_spaces_available -= (int) (ypitch - 2); 153 y_spaces_available -= (int) (ypitch - 2);
170 } 154 }
171 155
172 } 156 }
157
173 if (!(option & RMOPT_IRR_SPACE)) 158 if (!(option & RMOPT_IRR_SPACE))
174 { /* evenly spaced */ 159 { /* evenly spaced */
175 float xpitch, ypitch; /* pitch of the onion layers */ 160 float xpitch, ypitch; /* pitch of the onion layers */
176 161
177 xpitch = (xsize - 2.0) / (2.0 * layers + 1); 162 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
178 ypitch = (ysize - 2.0) / (2.0 * layers + 1); 163 ypitch = (ysize - 2.0) / (2.0 * layers + 1);
164
179 xlocations[0] = xpitch; 165 xlocations[0] = xpitch;
180 ylocations[0] = ypitch; 166 ylocations[0] = ypitch;
167
181 for (i = 1; i < 2 * layers; i++) 168 for (i = 1; i < 2 * layers; i++)
182 { 169 {
183 xlocations[i] = xlocations[i - 1] + xpitch; 170 xlocations[i] = xlocations[i - 1] + xpitch;
184 ylocations[i] = ylocations[i - 1] + ypitch; 171 ylocations[i] = ylocations[i - 1] + ypitch;
185 } 172 }
186 } 173 }
187 174
188 /* draw all the onion boxes. */ 175 /* draw all the onion boxes. */
189
190 draw_onion (maze, xlocations, ylocations, layers); 176 draw_onion (maze, xlocations, ylocations, layers);
191 make_doors (maze, xlocations, ylocations, layers, option); 177 make_doors (maze, xlocations, ylocations, layers, option);
192 178
179 sfree (xlocations, 2 * layers);
180 sfree (ylocations, 2 * layers);
193} 181}
194 182
195void 183void
196bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers) 184bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
197{ 185{
198 int i, maxlayers; 186 int i, maxlayers;
199 float *xlocations;
200 float *ylocations;
201 187
202 maxlayers = (MIN (xsize, ysize) - 2) / 5; 188 maxlayers = (MIN (xsize, ysize) - 2) / 5;
189
203 if (!maxlayers) 190 if (!maxlayers)
204 return; /* map too small to onionize */ 191 return; /* map too small to onionize */
192
205 if (layers > maxlayers) 193 if (layers > maxlayers)
206 layers = maxlayers; 194 layers = maxlayers;
195
207 if (layers == 0) 196 if (layers == 0)
208 layers = rndm (maxlayers) + 1; 197 layers = rndm (maxlayers) + 1;
209 xlocations = (float *) calloc (sizeof (float), 2 * layers);
210 ylocations = (float *) calloc (sizeof (float), 2 * layers);
211 198
199 float *xlocations = salloc0<float> (2 * layers);
200 float *ylocations = salloc0<float> (2 * layers);
212 201
213 /* place all the walls */ 202 /* place all the walls */
214 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 203 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
215 { 204 {
216 int x_spaces_available, y_spaces_available; 205 int x_spaces_available, y_spaces_available;
217 206
218 /* the "extra" spaces available for spacing between layers */ 207 /* the "extra" spaces available for spacing between layers */
219 x_spaces_available = (xsize - 2) - 6 * layers + 1; 208 x_spaces_available = (xsize - 2) - 6 * layers + 1;
220 y_spaces_available = (ysize - 2) - 3 * layers + 1; 209 y_spaces_available = (ysize - 2) - 3 * layers + 1;
221 210
222
223 /* pick an initial random pitch */ 211 /* pick an initial random pitch */
224 for (i = 0; i < 2 * layers; i++) 212 for (i = 0; i < 2 * layers; i++)
225 { 213 {
226 float xpitch = 2, ypitch = 2; 214 float xpitch = 2, ypitch = 2;
227 215
230 218
231 if (y_spaces_available > 0) 219 if (y_spaces_available > 0)
232 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; 220 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
233 221
234 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 222 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
223
235 if (i < layers) 224 if (i < layers)
236 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 225 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
237 else 226 else
238 ylocations[i] = ysize - 1; 227 ylocations[i] = ysize - 1;
239 228
240 x_spaces_available -= (int) (xpitch - 2); 229 x_spaces_available -= (int) (xpitch - 2);
241 y_spaces_available -= (int) (ypitch - 2); 230 y_spaces_available -= (int) (ypitch - 2);
242 } 231 }
243
244 } 232 }
233
245 if (!(option & RMOPT_IRR_SPACE)) 234 if (!(option & RMOPT_IRR_SPACE))
246 { /* evenly spaced */ 235 { /* evenly spaced */
247 float xpitch, ypitch; /* pitch of the onion layers */ 236 float xpitch, ypitch; /* pitch of the onion layers */
248 237
249 xpitch = (xsize - 2.0) / (2.0 * layers + 1); 238 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
250 ypitch = (ysize - 2.0) / (layers + 1); 239 ypitch = (ysize - 2.0) / (layers + 1);
240
251 xlocations[0] = xpitch; 241 xlocations[0] = xpitch;
252 ylocations[0] = ypitch; 242 ylocations[0] = ypitch;
243
253 for (i = 1; i < 2 * layers; i++) 244 for (i = 1; i < 2 * layers; i++)
254 { 245 {
255 xlocations[i] = xlocations[i - 1] + xpitch; 246 xlocations[i] = xlocations[i - 1] + xpitch;
247
256 if (i < layers) 248 if (i < layers)
257 ylocations[i] = ylocations[i - 1] + ypitch; 249 ylocations[i] = ylocations[i - 1] + ypitch;
258 else 250 else
259 ylocations[i] = ysize - 1; 251 ylocations[i] = ysize - 1;
260 } 252 }
263 /* draw all the onion boxes. */ 255 /* draw all the onion boxes. */
264 256
265 draw_onion (maze, xlocations, ylocations, layers); 257 draw_onion (maze, xlocations, ylocations, layers);
266 make_doors (maze, xlocations, ylocations, layers, option); 258 make_doors (maze, xlocations, ylocations, layers, option);
267 259
260 sfree (xlocations, 2 * layers);
261 sfree (ylocations, 2 * layers);
268} 262}
269
270 263
271/* draw_boxes: draws the lines in the maze defining the onion layers */ 264/* draw_boxes: draws the lines in the maze defining the onion layers */
272
273void 265void
274draw_onion (char **maze, float *xlocations, float *ylocations, int layers) 266draw_onion (char **maze, float *xlocations, float *ylocations, int layers)
275{ 267{
276 int i, j, l; 268 int i, j, l;
277 269
306 int freedoms; /* number of different walls on which we could place a door */ 298 int freedoms; /* number of different walls on which we could place a door */
307 int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */ 299 int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */
308 int l, x1 = 0, x2, y1 = 0, y2; 300 int l, x1 = 0, x2, y1 = 0, y2;
309 301
310 freedoms = 4; /* centered */ 302 freedoms = 4; /* centered */
303
311 if (options & RMOPT_BOTTOM_C) 304 if (options & RMOPT_BOTTOM_C)
312 freedoms = 3; 305 freedoms = 3;
306
313 if (options & RMOPT_BOTTOM_R) 307 if (options & RMOPT_BOTTOM_R)
314 freedoms = 2; 308 freedoms = 2;
309
315 if (layers <= 0) 310 if (layers <= 0)
316 return; 311 return;
317 312
318 /* pick which wall will have a door. */ 313 /* pick which wall will have a door. */
319 which_wall = rndm (freedoms) + 1; 314 which_wall = rndm (freedoms) + 1;
396 break; 391 break;
397 } 392 }
398 393
399 } 394 }
400 } 395 }
396
401 if (options & RMOPT_NO_DOORS) 397 if (options & RMOPT_NO_DOORS)
402 maze[x1][y1] = '#'; /* no door. */ 398 maze[x1][y1] = '#'; /* no door. */
403 else 399 else
404 maze[x1][y1] = 'D'; /* write the door */ 400 maze[x1][y1] = 'D'; /* write the door */
405 401
406 } 402 }
407 /* mark the center of the maze with a C */ 403 /* mark the center of the maze with a C */
408 l = layers - 1; 404 l = layers - 1;
409 x1 = (int) (xlocations[l] + xlocations[2 * layers - l - 1]) / 2; 405 x1 = (int) (xlocations[l] + xlocations[2 * layers - l - 1]) / 2;
410 y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2; 406 y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2;
407
411 maze[x1][y1] = 'C'; 408 maze[x1][y1] = 'C';
412
413 /* not needed anymore */
414 free (xlocations);
415 free (ylocations);
416
417} 409}
418 410
419void 411void
420bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers) 412bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
421{ 413{
422 int i, maxlayers; 414 int i, maxlayers;
423 float *xlocations;
424 float *ylocations;
425 415
426 maxlayers = (MIN (xsize, ysize) - 2) / 5; 416 maxlayers = (MIN (xsize, ysize) - 2) / 5;
417
427 if (!maxlayers) 418 if (!maxlayers)
428 return; /* map too small to onionize */ 419 return; /* map too small to onionize */
420
429 if (layers > maxlayers) 421 if (layers > maxlayers)
430 layers = maxlayers; 422 layers = maxlayers;
423
431 if (layers == 0) 424 if (layers == 0)
432 layers = rndm (maxlayers) + 1; 425 layers = rndm (maxlayers) + 1;
433 426
434 xlocations = (float *) calloc (sizeof (float), 2 * layers); 427 float *xlocations = salloc0<float> (2 * layers);
435 ylocations = (float *) calloc (sizeof (float), 2 * layers); 428 float *ylocations = salloc0<float> (2 * layers);
436 429
437 /* place all the walls */ 430 /* place all the walls */
438 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 431 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
439 { 432 {
440 int x_spaces_available, y_spaces_available; 433 int x_spaces_available, y_spaces_available;
462 455
463 if (i < layers) 456 if (i < layers)
464 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 457 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
465 else 458 else
466 ylocations[i] = ysize - 1; 459 ylocations[i] = ysize - 1;
460
467 x_spaces_available -= (int) (xpitch - 2); 461 x_spaces_available -= (int) (xpitch - 2);
468 y_spaces_available -= (int) (ypitch - 2); 462 y_spaces_available -= (int) (ypitch - 2);
469 } 463 }
470
471 } 464 }
465
472 if (!(option & RMOPT_IRR_SPACE)) 466 if (!(option & RMOPT_IRR_SPACE))
473 { /* evenly spaced */ 467 { /* evenly spaced */
474 float xpitch, ypitch; /* pitch of the onion layers */ 468 float xpitch, ypitch; /* pitch of the onion layers */
475 469
476 xpitch = (xsize - 2.0) / (2.0 * layers + 1); 470 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
477 ypitch = (ysize - 2.0) / (layers + 1); 471 ypitch = (ysize - 2.0) / (layers + 1);
472
478 xlocations[0] = xpitch; 473 xlocations[0] = xpitch;
479 ylocations[0] = ypitch; 474 ylocations[0] = ypitch;
475
480 for (i = 1; i < 2 * layers; i++) 476 for (i = 1; i < 2 * layers; i++)
481 { 477 {
482 if (i < layers) 478 if (i < layers)
483 xlocations[i] = xlocations[i - 1] + xpitch; 479 xlocations[i] = xlocations[i - 1] + xpitch;
484 else 480 else
485 xlocations[i] = xsize - 1; 481 xlocations[i] = xsize - 1;
482
486 if (i < layers) 483 if (i < layers)
487 ylocations[i] = ylocations[i - 1] + ypitch; 484 ylocations[i] = ylocations[i - 1] + ypitch;
488 else 485 else
489 ylocations[i] = ysize - 1; 486 ylocations[i] = ysize - 1;
490 } 487 }
493 /* draw all the onion boxes. */ 490 /* draw all the onion boxes. */
494 491
495 draw_onion (maze, xlocations, ylocations, layers); 492 draw_onion (maze, xlocations, ylocations, layers);
496 make_doors (maze, xlocations, ylocations, layers, option); 493 make_doors (maze, xlocations, ylocations, layers, option);
497 494
495 sfree (xlocations, 2 * layers);
496 sfree (ylocations, 2 * layers);
498} 497}
498

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