1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
4 | |
3 | * |
5 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
6 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
7 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
8 | |
7 | * |
9 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
10 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
11 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
12 | (at your option) any later version. |
11 | * (at your option) any later version. |
13 | |
12 | * |
14 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
15 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
17 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
18 | |
17 | * |
19 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
20 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
21 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
22 | |
21 | * |
23 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
24 | */ |
23 | */ |
25 | |
24 | |
26 | |
25 | |
27 | /* The onion room generator: |
26 | /* The onion room generator: |
28 | Onion rooms are like this: |
27 | Onion rooms are like this: |
29 | |
28 | |
… | |
… | |
80 | } |
79 | } |
81 | |
80 | |
82 | /* pick some random options if option = 0 */ |
81 | /* pick some random options if option = 0 */ |
83 | if (option == 0) |
82 | if (option == 0) |
84 | { |
83 | { |
85 | switch (RANDOM () % 3) |
84 | switch (rndm (3)) |
86 | { |
85 | { |
87 | case 0: |
86 | case 0: |
88 | option |= RMOPT_CENTERED; |
87 | option |= RMOPT_CENTERED; |
89 | break; |
88 | break; |
90 | case 1: |
89 | case 1: |
… | |
… | |
92 | break; |
91 | break; |
93 | case 2: |
92 | case 2: |
94 | option |= RMOPT_BOTTOM_R; |
93 | option |= RMOPT_BOTTOM_R; |
95 | break; |
94 | break; |
96 | } |
95 | } |
97 | if (RANDOM () % 2) |
96 | if (rndm (2)) |
98 | option |= RMOPT_LINEAR; |
97 | option |= RMOPT_LINEAR; |
99 | if (RANDOM () % 2) |
98 | if (rndm (2)) |
100 | option |= RMOPT_IRR_SPACE; |
99 | option |= RMOPT_IRR_SPACE; |
101 | } |
100 | } |
102 | |
101 | |
103 | /* write the outer walls, if appropriate. */ |
102 | /* write the outer walls, if appropriate. */ |
104 | if (!(option & RMOPT_WALL_OFF)) |
103 | if (!(option & RMOPT_WALL_OFF)) |
… | |
… | |
131 | float *ylocations; |
130 | float *ylocations; |
132 | |
131 | |
133 | maxlayers = (MIN (xsize, ysize) - 2) / 5; |
132 | maxlayers = (MIN (xsize, ysize) - 2) / 5; |
134 | if (!maxlayers) |
133 | if (!maxlayers) |
135 | return; /* map too small to onionize */ |
134 | return; /* map too small to onionize */ |
|
|
135 | |
136 | if (layers > maxlayers) |
136 | if (layers > maxlayers) |
137 | layers = maxlayers; |
137 | layers = maxlayers; |
|
|
138 | |
138 | if (layers == 0) |
139 | if (layers == 0) |
139 | layers = (RANDOM () % maxlayers) + 1; |
140 | layers = rndm (maxlayers) + 1; |
|
|
141 | |
140 | xlocations = (float *) calloc (sizeof (float), 2 * layers); |
142 | xlocations = (float *) calloc (sizeof (float), 2 * layers); |
141 | ylocations = (float *) calloc (sizeof (float), 2 * layers); |
143 | ylocations = (float *) calloc (sizeof (float), 2 * layers); |
142 | |
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|
143 | |
144 | |
144 | /* place all the walls */ |
145 | /* place all the walls */ |
145 | if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
146 | if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
146 | { |
147 | { |
147 | int x_spaces_available, y_spaces_available; |
148 | int x_spaces_available, y_spaces_available; |
… | |
… | |
155 | for (i = 0; i < 2 * layers; i++) |
156 | for (i = 0; i < 2 * layers; i++) |
156 | { |
157 | { |
157 | float xpitch = 2, ypitch = 2; |
158 | float xpitch = 2, ypitch = 2; |
158 | |
159 | |
159 | if (x_spaces_available > 0) |
160 | if (x_spaces_available > 0) |
160 | xpitch = 2 + (RANDOM () % x_spaces_available + RANDOM () % x_spaces_available + RANDOM () % x_spaces_available) / 3; |
161 | xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; |
161 | |
162 | |
162 | if (y_spaces_available > 0) |
163 | if (y_spaces_available > 0) |
163 | ypitch = 2 + (RANDOM () % y_spaces_available + RANDOM () % y_spaces_available + RANDOM () % y_spaces_available) / 3; |
164 | ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; |
|
|
165 | |
164 | xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
166 | xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
165 | ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; |
167 | ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; |
166 | x_spaces_available -= (int) (xpitch - 2); |
168 | x_spaces_available -= (int) (xpitch - 2); |
167 | y_spaces_available -= (int) (ypitch - 2); |
169 | y_spaces_available -= (int) (ypitch - 2); |
168 | } |
170 | } |
… | |
… | |
201 | if (!maxlayers) |
203 | if (!maxlayers) |
202 | return; /* map too small to onionize */ |
204 | return; /* map too small to onionize */ |
203 | if (layers > maxlayers) |
205 | if (layers > maxlayers) |
204 | layers = maxlayers; |
206 | layers = maxlayers; |
205 | if (layers == 0) |
207 | if (layers == 0) |
206 | layers = (RANDOM () % maxlayers) + 1; |
208 | layers = rndm (maxlayers) + 1; |
207 | xlocations = (float *) calloc (sizeof (float), 2 * layers); |
209 | xlocations = (float *) calloc (sizeof (float), 2 * layers); |
208 | ylocations = (float *) calloc (sizeof (float), 2 * layers); |
210 | ylocations = (float *) calloc (sizeof (float), 2 * layers); |
209 | |
211 | |
210 | |
212 | |
211 | /* place all the walls */ |
213 | /* place all the walls */ |
… | |
… | |
222 | for (i = 0; i < 2 * layers; i++) |
224 | for (i = 0; i < 2 * layers; i++) |
223 | { |
225 | { |
224 | float xpitch = 2, ypitch = 2; |
226 | float xpitch = 2, ypitch = 2; |
225 | |
227 | |
226 | if (x_spaces_available > 0) |
228 | if (x_spaces_available > 0) |
227 | xpitch = 2 + (RANDOM () % x_spaces_available + RANDOM () % x_spaces_available + RANDOM () % x_spaces_available) / 3; |
229 | xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; |
228 | |
230 | |
229 | if (y_spaces_available > 0) |
231 | if (y_spaces_available > 0) |
230 | ypitch = 2 + (RANDOM () % y_spaces_available + RANDOM () % y_spaces_available + RANDOM () % y_spaces_available) / 3; |
232 | ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; |
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|
233 | |
231 | xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
234 | xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
232 | if (i < layers) |
235 | if (i < layers) |
233 | ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; |
236 | ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; |
234 | else |
237 | else |
235 | ylocations[i] = ysize - 1; |
238 | ylocations[i] = ysize - 1; |
|
|
239 | |
236 | x_spaces_available -= (int) (xpitch - 2); |
240 | x_spaces_available -= (int) (xpitch - 2); |
237 | y_spaces_available -= (int) (ypitch - 2); |
241 | y_spaces_available -= (int) (ypitch - 2); |
238 | } |
242 | } |
239 | |
243 | |
240 | } |
244 | } |
… | |
… | |
308 | freedoms = 3; |
312 | freedoms = 3; |
309 | if (options & RMOPT_BOTTOM_R) |
313 | if (options & RMOPT_BOTTOM_R) |
310 | freedoms = 2; |
314 | freedoms = 2; |
311 | if (layers <= 0) |
315 | if (layers <= 0) |
312 | return; |
316 | return; |
|
|
317 | |
313 | /* pick which wall will have a door. */ |
318 | /* pick which wall will have a door. */ |
314 | which_wall = RANDOM () % freedoms + 1; |
319 | which_wall = rndm (freedoms) + 1; |
315 | for (l = 0; l < layers; l++) |
320 | for (l = 0; l < layers; l++) |
316 | { |
321 | { |
317 | if (options & RMOPT_LINEAR) |
322 | if (options & RMOPT_LINEAR) |
318 | { /* linear door placement. */ |
323 | { /* linear door placement. */ |
319 | switch (which_wall) |
324 | switch (which_wall) |
… | |
… | |
344 | } |
349 | } |
345 | } |
350 | } |
346 | } |
351 | } |
347 | else |
352 | else |
348 | { /* random door placement. */ |
353 | { /* random door placement. */ |
349 | which_wall = RANDOM () % freedoms + 1; |
354 | which_wall = rndm (freedoms) + 1; |
350 | switch (which_wall) |
355 | switch (which_wall) |
351 | { |
356 | { |
352 | case 1: |
357 | case 1: |
353 | { /* left hand wall */ |
358 | { /* left hand wall */ |
354 | x1 = (int) xlocations[l]; |
359 | x1 = (int) xlocations[l]; |
355 | y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1); |
360 | y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1); |
356 | if (y2 > 0) |
361 | if (y2 > 0) |
357 | y1 = (int) (ylocations[l] + RANDOM () % y2 + 1); |
362 | y1 = (int) (ylocations[l] + rndm (y2) + 1); |
358 | else |
363 | else |
359 | y1 = (int) (ylocations[l] + 1); |
364 | y1 = (int) (ylocations[l] + 1); |
360 | break; |
365 | break; |
361 | } |
366 | } |
362 | case 2: |
367 | case 2: |
363 | { /* top wall placement */ |
368 | { /* top wall placement */ |
364 | x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
369 | x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
365 | if (x2 > 0) |
370 | if (x2 > 0) |
366 | x1 = (int) (xlocations[l] + RANDOM () % x2 + 1); |
371 | x1 = (int) (xlocations[l] + rndm (x2) + 1); |
367 | else |
372 | else |
368 | x1 = (int) (xlocations[l] + 1); |
373 | x1 = (int) (xlocations[l] + 1); |
369 | y1 = (int) ylocations[l]; |
374 | y1 = (int) ylocations[l]; |
370 | break; |
375 | break; |
371 | } |
376 | } |
372 | case 3: |
377 | case 3: |
373 | { /* right wall placement */ |
378 | { /* right wall placement */ |
374 | x1 = (int) xlocations[2 * layers - l - 1]; |
379 | x1 = (int) xlocations[2 * layers - l - 1]; |
375 | y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1; |
380 | y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1; |
376 | if (y2 > 0) |
381 | if (y2 > 0) |
377 | y1 = (int) (ylocations[l] + RANDOM () % y2 + 1); |
382 | y1 = (int) (ylocations[l] + rndm (y2) + 1); |
378 | else |
383 | else |
379 | y1 = (int) (ylocations[l] + 1); |
384 | y1 = (int) (ylocations[l] + 1); |
380 | |
385 | |
381 | break; |
386 | break; |
382 | } |
387 | } |
383 | case 4: |
388 | case 4: |
384 | { /* bottom wall placement */ |
389 | { /* bottom wall placement */ |
385 | x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
390 | x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; |
386 | if (x2 > 0) |
391 | if (x2 > 0) |
387 | x1 = (int) (xlocations[l] + RANDOM () % x2 + 1); |
392 | x1 = (int) (xlocations[l] + rndm (x2) + 1); |
388 | else |
393 | else |
389 | x1 = (int) (xlocations[l] + 1); |
394 | x1 = (int) (xlocations[l] + 1); |
390 | y1 = (int) ylocations[2 * layers - l - 1]; |
395 | y1 = (int) ylocations[2 * layers - l - 1]; |
391 | break; |
396 | break; |
392 | } |
397 | } |
… | |
… | |
422 | if (!maxlayers) |
427 | if (!maxlayers) |
423 | return; /* map too small to onionize */ |
428 | return; /* map too small to onionize */ |
424 | if (layers > maxlayers) |
429 | if (layers > maxlayers) |
425 | layers = maxlayers; |
430 | layers = maxlayers; |
426 | if (layers == 0) |
431 | if (layers == 0) |
427 | layers = (RANDOM () % maxlayers) + 1; |
432 | layers = rndm (maxlayers) + 1; |
|
|
433 | |
428 | xlocations = (float *) calloc (sizeof (float), 2 * layers); |
434 | xlocations = (float *) calloc (sizeof (float), 2 * layers); |
429 | ylocations = (float *) calloc (sizeof (float), 2 * layers); |
435 | ylocations = (float *) calloc (sizeof (float), 2 * layers); |
430 | |
|
|
431 | |
436 | |
432 | /* place all the walls */ |
437 | /* place all the walls */ |
433 | if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
438 | if (option & RMOPT_IRR_SPACE) /* randomly spaced */ |
434 | { |
439 | { |
435 | int x_spaces_available, y_spaces_available; |
440 | int x_spaces_available, y_spaces_available; |
… | |
… | |
443 | for (i = 0; i < 2 * layers; i++) |
448 | for (i = 0; i < 2 * layers; i++) |
444 | { |
449 | { |
445 | float xpitch = 2, ypitch = 2; |
450 | float xpitch = 2, ypitch = 2; |
446 | |
451 | |
447 | if (x_spaces_available > 0) |
452 | if (x_spaces_available > 0) |
448 | xpitch = 2 + (RANDOM () % x_spaces_available + RANDOM () % x_spaces_available + RANDOM () % x_spaces_available) / 3; |
453 | xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; |
449 | |
454 | |
450 | if (y_spaces_available > 0) |
455 | if (y_spaces_available > 0) |
451 | ypitch = 2 + (RANDOM () % y_spaces_available + RANDOM () % y_spaces_available + RANDOM () % y_spaces_available) / 3; |
456 | ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; |
|
|
457 | |
452 | if (i < layers) |
458 | if (i < layers) |
453 | xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
459 | xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; |
454 | else |
460 | else |
455 | xlocations[i] = xsize - 1; |
461 | xlocations[i] = xsize - 1; |
456 | |
462 | |