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Comparing deliantra/server/random_maps/room_gen_onion.C (file contents):
Revision 1.12 by root, Thu Nov 8 19:43:25 2007 UTC vs.
Revision 1.22 by root, Fri Mar 26 01:04:44 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* The onion room generator: 25/* The onion room generator:
49*/ 50*/
50 51
51 52
52#include <global.h> 53#include <global.h>
53#include <random_map.h> 54#include <random_map.h>
55#include <rproto.h>
54 56
55#ifndef MIN
56# define MIN(x,y) (((x)<(y))? (x):(y))
57#endif
58void centered_onion (char **maze, int xsize, int ysize, int option, int layers); 57static void centered_onion (char **maze, int xsize, int ysize, int option, int layers);
59void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 58static void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
60void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 59static void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
61 60
62
63void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); 61static void draw_onion (char **maze, float *xlocations, float *ylocations, int layers);
64void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); 62static void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options);
65 63
66char ** 64void
67map_gen_onion (int xsize, int ysize, int option, int layers) 65map_gen_onion (Layout maze, int option, int layers)
68{ 66{
69 int i, j; 67 int i, j;
70 68
71 /* allocate that array, set it up */ 69 int xsize = maze->w;
72 char **maze = (char **) calloc (sizeof (char *), xsize); 70 int ysize = maze->h;
73 71
74 for (i = 0; i < xsize; i++) 72 maze->clear ();
75 {
76 maze[i] = (char *) calloc (sizeof (char), ysize);
77 }
78 73
79 /* pick some random options if option = 0 */ 74 /* pick some random options if option = 0 */
80 if (option == 0) 75 if (option == 0)
81 { 76 {
82 switch (rndm (3)) 77 switch (rmg_rndm (3))
83 { 78 {
84 case 0: 79 case 0:
85 option |= RMOPT_CENTERED; 80 option |= RMOPT_CENTERED;
86 break; 81 break;
87 case 1: 82 case 1:
89 break; 84 break;
90 case 2: 85 case 2:
91 option |= RMOPT_BOTTOM_R; 86 option |= RMOPT_BOTTOM_R;
92 break; 87 break;
93 } 88 }
94 if (rndm (2)) 89
95 option |= RMOPT_LINEAR; 90 if (rmg_rndm (2)) option |= RMOPT_LINEAR;
96 if (rndm (2))
97 option |= RMOPT_IRR_SPACE; 91 if (rmg_rndm (2)) option |= RMOPT_IRR_SPACE;
98 } 92 }
99 93
100 /* write the outer walls, if appropriate. */ 94 /* write the outer walls, if appropriate. */
101 if (!(option & RMOPT_WALL_OFF)) 95 if (!(option & RMOPT_WALL_OFF))
102 { 96 maze->border ();
103 for (i = 0; i < xsize; i++)
104 maze[i][0] = maze[i][ysize - 1] = '#';
105 for (j = 0; j < ysize; j++)
106 maze[0][j] = maze[xsize - 1][j] = '#';
107 };
108 97
109 if (option & RMOPT_WALLS_ONLY) 98 if (option & RMOPT_WALLS_ONLY)
110 return maze; 99 return;
111 100
112 /* pick off the mutually exclusive options */ 101 /* pick off the mutually exclusive options */
113 if (option & RMOPT_BOTTOM_R) 102 if (option & RMOPT_BOTTOM_R)
114 bottom_right_centered_onion (maze, xsize, ysize, option, layers); 103 bottom_right_centered_onion (maze, xsize, ysize, option, layers);
115 else if (option & RMOPT_BOTTOM_C) 104 else if (option & RMOPT_BOTTOM_C)
116 bottom_centered_onion (maze, xsize, ysize, option, layers); 105 bottom_centered_onion (maze, xsize, ysize, option, layers);
117 else if (option & RMOPT_CENTERED) 106 else if (option & RMOPT_CENTERED)
118 centered_onion (maze, xsize, ysize, option, layers); 107 centered_onion (maze, xsize, ysize, option, layers);
119
120 return maze;
121} 108}
122 109
123void 110static void
124centered_onion (char **maze, int xsize, int ysize, int option, int layers) 111centered_onion (char **maze, int xsize, int ysize, int option, int layers)
125{ 112{
126 int i, maxlayers; 113 int i, maxlayers;
127 float *xlocations;
128 float *ylocations;
129 114
130 maxlayers = (MIN (xsize, ysize) - 2) / 5; 115 maxlayers = (min (xsize, ysize) - 2) / 5;
116
131 if (!maxlayers) 117 if (!maxlayers)
132 return; /* map too small to onionize */ 118 return; /* map too small to onionize */
133 119
134 if (layers > maxlayers) 120 if (layers > maxlayers)
135 layers = maxlayers; 121 layers = maxlayers;
136 122
137 if (layers == 0) 123 if (layers == 0)
138 layers = rndm (maxlayers) + 1; 124 layers = rmg_rndm (maxlayers) + 1;
139 125
140 xlocations = (float *) calloc (sizeof (float), 2 * layers); 126 float *xlocations = salloc0<float> (2 * layers);
141 ylocations = (float *) calloc (sizeof (float), 2 * layers); 127 float *ylocations = salloc0<float> (2 * layers);
142 128
143 /* place all the walls */ 129 /* place all the walls */
144 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 130 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
145 { 131 {
146 int x_spaces_available, y_spaces_available; 132 int x_spaces_available, y_spaces_available;
147 133
148 /* the "extra" spaces available for spacing between layers */ 134 /* the "extra" spaces available for spacing between layers */
149 x_spaces_available = (xsize - 2) - 6 * layers + 1; 135 x_spaces_available = (xsize - 2) - 6 * layers + 1;
150 y_spaces_available = (ysize - 2) - 6 * layers + 1; 136 y_spaces_available = (ysize - 2) - 6 * layers + 1;
151 137
152
153 /* pick an initial random pitch */ 138 /* pick an initial random pitch */
154 for (i = 0; i < 2 * layers; i++) 139 for (i = 0; i < 2 * layers; i++)
155 { 140 {
156 float xpitch = 2, ypitch = 2; 141 float xpitch = 2, ypitch = 2;
157 142
158 if (x_spaces_available > 0) 143 if (x_spaces_available > 0)
159 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; 144 xpitch = 2 + (rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available)) / 3;
160 145
161 if (y_spaces_available > 0) 146 if (y_spaces_available > 0)
162 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; 147 ypitch = 2 + (rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available)) / 3;
163 148
164 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 149 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
165 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 150 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
166 x_spaces_available -= (int) (xpitch - 2); 151 x_spaces_available -= (int) (xpitch - 2);
167 y_spaces_available -= (int) (ypitch - 2); 152 y_spaces_available -= (int) (ypitch - 2);
168 } 153 }
169 154
170 } 155 }
156
171 if (!(option & RMOPT_IRR_SPACE)) 157 if (!(option & RMOPT_IRR_SPACE))
172 { /* evenly spaced */ 158 { /* evenly spaced */
173 float xpitch, ypitch; /* pitch of the onion layers */ 159 float xpitch, ypitch; /* pitch of the onion layers */
174 160
175 xpitch = (xsize - 2.0) / (2.0 * layers + 1); 161 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
176 ypitch = (ysize - 2.0) / (2.0 * layers + 1); 162 ypitch = (ysize - 2.0) / (2.0 * layers + 1);
163
177 xlocations[0] = xpitch; 164 xlocations[0] = xpitch;
178 ylocations[0] = ypitch; 165 ylocations[0] = ypitch;
166
179 for (i = 1; i < 2 * layers; i++) 167 for (i = 1; i < 2 * layers; i++)
180 { 168 {
181 xlocations[i] = xlocations[i - 1] + xpitch; 169 xlocations[i] = xlocations[i - 1] + xpitch;
182 ylocations[i] = ylocations[i - 1] + ypitch; 170 ylocations[i] = ylocations[i - 1] + ypitch;
183 } 171 }
184 } 172 }
185 173
186 /* draw all the onion boxes. */ 174 /* draw all the onion boxes. */
187
188 draw_onion (maze, xlocations, ylocations, layers); 175 draw_onion (maze, xlocations, ylocations, layers);
189 make_doors (maze, xlocations, ylocations, layers, option); 176 make_doors (maze, xlocations, ylocations, layers, option);
190 177
178 sfree (xlocations, 2 * layers);
179 sfree (ylocations, 2 * layers);
191} 180}
192 181
193void 182static void
194bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers) 183bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
195{ 184{
196 int i, maxlayers; 185 int i, maxlayers;
197 float *xlocations;
198 float *ylocations;
199 186
200 maxlayers = (MIN (xsize, ysize) - 2) / 5; 187 maxlayers = (min (xsize, ysize) - 2) / 5;
188
201 if (!maxlayers) 189 if (!maxlayers)
202 return; /* map too small to onionize */ 190 return; /* map too small to onionize */
191
203 if (layers > maxlayers) 192 if (layers > maxlayers)
204 layers = maxlayers; 193 layers = maxlayers;
194
205 if (layers == 0) 195 if (layers == 0)
206 layers = rndm (maxlayers) + 1; 196 layers = rmg_rndm (maxlayers) + 1;
207 xlocations = (float *) calloc (sizeof (float), 2 * layers);
208 ylocations = (float *) calloc (sizeof (float), 2 * layers);
209 197
198 float *xlocations = salloc0<float> (2 * layers);
199 float *ylocations = salloc0<float> (2 * layers);
210 200
211 /* place all the walls */ 201 /* place all the walls */
212 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 202 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
213 { 203 {
214 int x_spaces_available, y_spaces_available; 204 int x_spaces_available, y_spaces_available;
215 205
216 /* the "extra" spaces available for spacing between layers */ 206 /* the "extra" spaces available for spacing between layers */
217 x_spaces_available = (xsize - 2) - 6 * layers + 1; 207 x_spaces_available = (xsize - 2) - 6 * layers + 1;
218 y_spaces_available = (ysize - 2) - 3 * layers + 1; 208 y_spaces_available = (ysize - 2) - 3 * layers + 1;
219 209
220
221 /* pick an initial random pitch */ 210 /* pick an initial random pitch */
222 for (i = 0; i < 2 * layers; i++) 211 for (i = 0; i < 2 * layers; i++)
223 { 212 {
224 float xpitch = 2, ypitch = 2; 213 float xpitch = 2, ypitch = 2;
225 214
226 if (x_spaces_available > 0) 215 if (x_spaces_available > 0)
227 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; 216 xpitch = 2 + (rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available)) / 3;
228 217
229 if (y_spaces_available > 0) 218 if (y_spaces_available > 0)
230 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; 219 ypitch = 2 + (rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available)) / 3;
231 220
232 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 221 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
222
233 if (i < layers) 223 if (i < layers)
234 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 224 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
235 else 225 else
236 ylocations[i] = ysize - 1; 226 ylocations[i] = ysize - 1;
237 227
238 x_spaces_available -= (int) (xpitch - 2); 228 x_spaces_available -= (int) (xpitch - 2);
239 y_spaces_available -= (int) (ypitch - 2); 229 y_spaces_available -= (int) (ypitch - 2);
240 } 230 }
241
242 } 231 }
232
243 if (!(option & RMOPT_IRR_SPACE)) 233 if (!(option & RMOPT_IRR_SPACE))
244 { /* evenly spaced */ 234 { /* evenly spaced */
245 float xpitch, ypitch; /* pitch of the onion layers */ 235 float xpitch, ypitch; /* pitch of the onion layers */
246 236
247 xpitch = (xsize - 2.0) / (2.0 * layers + 1); 237 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
248 ypitch = (ysize - 2.0) / (layers + 1); 238 ypitch = (ysize - 2.0) / (layers + 1);
239
249 xlocations[0] = xpitch; 240 xlocations[0] = xpitch;
250 ylocations[0] = ypitch; 241 ylocations[0] = ypitch;
242
251 for (i = 1; i < 2 * layers; i++) 243 for (i = 1; i < 2 * layers; i++)
252 { 244 {
253 xlocations[i] = xlocations[i - 1] + xpitch; 245 xlocations[i] = xlocations[i - 1] + xpitch;
246
254 if (i < layers) 247 if (i < layers)
255 ylocations[i] = ylocations[i - 1] + ypitch; 248 ylocations[i] = ylocations[i - 1] + ypitch;
256 else 249 else
257 ylocations[i] = ysize - 1; 250 ylocations[i] = ysize - 1;
258 } 251 }
261 /* draw all the onion boxes. */ 254 /* draw all the onion boxes. */
262 255
263 draw_onion (maze, xlocations, ylocations, layers); 256 draw_onion (maze, xlocations, ylocations, layers);
264 make_doors (maze, xlocations, ylocations, layers, option); 257 make_doors (maze, xlocations, ylocations, layers, option);
265 258
259 sfree (xlocations, 2 * layers);
260 sfree (ylocations, 2 * layers);
266} 261}
267 262
268
269/* draw_boxes: draws the lines in the maze defining the onion layers */ 263/* draw_boxes: draws the lines in the maze defining the onion layers */
270 264static void
271void
272draw_onion (char **maze, float *xlocations, float *ylocations, int layers) 265draw_onion (char **maze, float *xlocations, float *ylocations, int layers)
273{ 266{
274 int i, j, l; 267 int i, j, l;
275 268
276 for (l = 0; l < layers; l++) 269 for (l = 0; l < layers; l++)
296 } 289 }
297 290
298 } 291 }
299} 292}
300 293
301void 294static void
302make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options) 295make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options)
303{ 296{
304 int freedoms; /* number of different walls on which we could place a door */ 297 int freedoms; /* number of different walls on which we could place a door */
305 int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */ 298 int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */
306 int l, x1 = 0, x2, y1 = 0, y2; 299 int l, x1 = 0, x2, y1 = 0, y2;
307 300
308 freedoms = 4; /* centered */ 301 freedoms = 4; /* centered */
302
309 if (options & RMOPT_BOTTOM_C) 303 if (options & RMOPT_BOTTOM_C)
310 freedoms = 3; 304 freedoms = 3;
305
311 if (options & RMOPT_BOTTOM_R) 306 if (options & RMOPT_BOTTOM_R)
312 freedoms = 2; 307 freedoms = 2;
308
313 if (layers <= 0) 309 if (layers <= 0)
314 return; 310 return;
315 311
316 /* pick which wall will have a door. */ 312 /* pick which wall will have a door. */
317 which_wall = rndm (freedoms) + 1; 313 which_wall = rmg_rndm (freedoms) + 1;
318 for (l = 0; l < layers; l++) 314 for (l = 0; l < layers; l++)
319 { 315 {
320 if (options & RMOPT_LINEAR) 316 if (options & RMOPT_LINEAR)
321 { /* linear door placement. */ 317 { /* linear door placement. */
322 switch (which_wall) 318 switch (which_wall)
347 } 343 }
348 } 344 }
349 } 345 }
350 else 346 else
351 { /* random door placement. */ 347 { /* random door placement. */
352 which_wall = rndm (freedoms) + 1; 348 which_wall = rmg_rndm (freedoms) + 1;
353 switch (which_wall) 349 switch (which_wall)
354 { 350 {
355 case 1: 351 case 1:
356 { /* left hand wall */ 352 { /* left hand wall */
357 x1 = (int) xlocations[l]; 353 x1 = (int) xlocations[l];
358 y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1); 354 y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1);
359 if (y2 > 0) 355 if (y2 > 0)
360 y1 = (int) (ylocations[l] + rndm (y2) + 1); 356 y1 = (int) (ylocations[l] + rmg_rndm (y2) + 1);
361 else 357 else
362 y1 = (int) (ylocations[l] + 1); 358 y1 = (int) (ylocations[l] + 1);
363 break; 359 break;
364 } 360 }
365 case 2: 361 case 2:
366 { /* top wall placement */ 362 { /* top wall placement */
367 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; 363 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
368 if (x2 > 0) 364 if (x2 > 0)
369 x1 = (int) (xlocations[l] + rndm (x2) + 1); 365 x1 = (int) (xlocations[l] + rmg_rndm (x2) + 1);
370 else 366 else
371 x1 = (int) (xlocations[l] + 1); 367 x1 = (int) (xlocations[l] + 1);
372 y1 = (int) ylocations[l]; 368 y1 = (int) ylocations[l];
373 break; 369 break;
374 } 370 }
375 case 3: 371 case 3:
376 { /* right wall placement */ 372 { /* right wall placement */
377 x1 = (int) xlocations[2 * layers - l - 1]; 373 x1 = (int) xlocations[2 * layers - l - 1];
378 y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1; 374 y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1;
379 if (y2 > 0) 375 if (y2 > 0)
380 y1 = (int) (ylocations[l] + rndm (y2) + 1); 376 y1 = (int) (ylocations[l] + rmg_rndm (y2) + 1);
381 else 377 else
382 y1 = (int) (ylocations[l] + 1); 378 y1 = (int) (ylocations[l] + 1);
383 379
384 break; 380 break;
385 } 381 }
386 case 4: 382 case 4:
387 { /* bottom wall placement */ 383 { /* bottom wall placement */
388 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; 384 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
389 if (x2 > 0) 385 if (x2 > 0)
390 x1 = (int) (xlocations[l] + rndm (x2) + 1); 386 x1 = (int) (xlocations[l] + rmg_rndm (x2) + 1);
391 else 387 else
392 x1 = (int) (xlocations[l] + 1); 388 x1 = (int) (xlocations[l] + 1);
393 y1 = (int) ylocations[2 * layers - l - 1]; 389 y1 = (int) ylocations[2 * layers - l - 1];
394 break; 390 break;
395 } 391 }
396 392
397 } 393 }
398 } 394 }
395
399 if (options & RMOPT_NO_DOORS) 396 if (options & RMOPT_NO_DOORS)
400 maze[x1][y1] = '#'; /* no door. */ 397 maze[x1][y1] = '#'; /* no door. */
401 else 398 else
402 maze[x1][y1] = 'D'; /* write the door */ 399 maze[x1][y1] = 'D'; /* write the door */
403 400
404 } 401 }
405 /* mark the center of the maze with a C */ 402 /* mark the center of the maze with a C */
406 l = layers - 1; 403 l = layers - 1;
407 x1 = (int) (xlocations[l] + xlocations[2 * layers - l - 1]) / 2; 404 x1 = (int) (xlocations[l] + xlocations[2 * layers - l - 1]) / 2;
408 y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2; 405 y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2;
406
409 maze[x1][y1] = 'C'; 407 maze[x1][y1] = 'C';
410
411 /* not needed anymore */
412 free (xlocations);
413 free (ylocations);
414
415} 408}
416 409
417void 410static void
418bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers) 411bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
419{ 412{
420 int i, maxlayers; 413 int i, maxlayers;
421 float *xlocations;
422 float *ylocations;
423 414
424 maxlayers = (MIN (xsize, ysize) - 2) / 5; 415 maxlayers = (min (xsize, ysize) - 2) / 5;
416
425 if (!maxlayers) 417 if (!maxlayers)
426 return; /* map too small to onionize */ 418 return; /* map too small to onionize */
419
427 if (layers > maxlayers) 420 if (layers > maxlayers)
428 layers = maxlayers; 421 layers = maxlayers;
422
429 if (layers == 0) 423 if (layers == 0)
430 layers = rndm (maxlayers) + 1; 424 layers = rmg_rndm (maxlayers) + 1;
431 425
432 xlocations = (float *) calloc (sizeof (float), 2 * layers); 426 float *xlocations = salloc0<float> (2 * layers);
433 ylocations = (float *) calloc (sizeof (float), 2 * layers); 427 float *ylocations = salloc0<float> (2 * layers);
434 428
435 /* place all the walls */ 429 /* place all the walls */
436 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 430 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
437 { 431 {
438 int x_spaces_available, y_spaces_available; 432 int x_spaces_available, y_spaces_available;
446 for (i = 0; i < 2 * layers; i++) 440 for (i = 0; i < 2 * layers; i++)
447 { 441 {
448 float xpitch = 2, ypitch = 2; 442 float xpitch = 2, ypitch = 2;
449 443
450 if (x_spaces_available > 0) 444 if (x_spaces_available > 0)
451 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; 445 xpitch = 2 + (rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available)) / 3;
452 446
453 if (y_spaces_available > 0) 447 if (y_spaces_available > 0)
454 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; 448 ypitch = 2 + (rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available)) / 3;
455 449
456 if (i < layers) 450 if (i < layers)
457 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 451 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
458 else 452 else
459 xlocations[i] = xsize - 1; 453 xlocations[i] = xsize - 1;
460 454
461 if (i < layers) 455 if (i < layers)
462 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 456 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
463 else 457 else
464 ylocations[i] = ysize - 1; 458 ylocations[i] = ysize - 1;
459
465 x_spaces_available -= (int) (xpitch - 2); 460 x_spaces_available -= (int) (xpitch - 2);
466 y_spaces_available -= (int) (ypitch - 2); 461 y_spaces_available -= (int) (ypitch - 2);
467 } 462 }
468
469 } 463 }
464
470 if (!(option & RMOPT_IRR_SPACE)) 465 if (!(option & RMOPT_IRR_SPACE))
471 { /* evenly spaced */ 466 { /* evenly spaced */
472 float xpitch, ypitch; /* pitch of the onion layers */ 467 float xpitch, ypitch; /* pitch of the onion layers */
473 468
474 xpitch = (xsize - 2.0) / (2.0 * layers + 1); 469 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
475 ypitch = (ysize - 2.0) / (layers + 1); 470 ypitch = (ysize - 2.0) / (layers + 1);
471
476 xlocations[0] = xpitch; 472 xlocations[0] = xpitch;
477 ylocations[0] = ypitch; 473 ylocations[0] = ypitch;
474
478 for (i = 1; i < 2 * layers; i++) 475 for (i = 1; i < 2 * layers; i++)
479 { 476 {
480 if (i < layers) 477 if (i < layers)
481 xlocations[i] = xlocations[i - 1] + xpitch; 478 xlocations[i] = xlocations[i - 1] + xpitch;
482 else 479 else
483 xlocations[i] = xsize - 1; 480 xlocations[i] = xsize - 1;
481
484 if (i < layers) 482 if (i < layers)
485 ylocations[i] = ylocations[i - 1] + ypitch; 483 ylocations[i] = ylocations[i - 1] + ypitch;
486 else 484 else
487 ylocations[i] = ysize - 1; 485 ylocations[i] = ysize - 1;
488 } 486 }
491 /* draw all the onion boxes. */ 489 /* draw all the onion boxes. */
492 490
493 draw_onion (maze, xlocations, ylocations, layers); 491 draw_onion (maze, xlocations, ylocations, layers);
494 make_doors (maze, xlocations, ylocations, layers, option); 492 make_doors (maze, xlocations, ylocations, layers, option);
495 493
494 sfree (xlocations, 2 * layers);
495 sfree (ylocations, 2 * layers);
496} 496}
497

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