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/cvs/deliantra/server/random_maps/room_gen_onion.C
Revision: 1.12
Committed: Thu Nov 8 19:43:25 2007 UTC (16 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.11: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* The onion room generator:
25 Onion rooms are like this:
26
27 char **map_gen_onion(int xsize, int ysize, int option, int layers);
28
29 like this:
30 regular random
31 centered, linear onion bottom/right centered, nonlinear
32
33 ######################### #########################
34 # # # #
35 # ######## ########## # # #####################
36 # # # # # # #
37 # # ###### ######## # # # # #
38 # # # # # # # # ######## ########
39 # # # #### ###### # # # # # # #
40 # # # # # # # # # # # #
41 # # # ############ # # # # # # ########### ##
42 # # # # # # # # # # #
43 # # ################ # # # # # # #########
44 # # # # # # # # #
45 # #################### # # # # # #
46 # # # # # # # #
47 ######################### #########################
48
49 */
50
51
52 #include <global.h>
53 #include <random_map.h>
54
55 #ifndef MIN
56 # define MIN(x,y) (((x)<(y))? (x):(y))
57 #endif
58 void centered_onion (char **maze, int xsize, int ysize, int option, int layers);
59 void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
60 void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
61
62
63 void draw_onion (char **maze, float *xlocations, float *ylocations, int layers);
64 void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options);
65
66 char **
67 map_gen_onion (int xsize, int ysize, int option, int layers)
68 {
69 int i, j;
70
71 /* allocate that array, set it up */
72 char **maze = (char **) calloc (sizeof (char *), xsize);
73
74 for (i = 0; i < xsize; i++)
75 {
76 maze[i] = (char *) calloc (sizeof (char), ysize);
77 }
78
79 /* pick some random options if option = 0 */
80 if (option == 0)
81 {
82 switch (rndm (3))
83 {
84 case 0:
85 option |= RMOPT_CENTERED;
86 break;
87 case 1:
88 option |= RMOPT_BOTTOM_C;
89 break;
90 case 2:
91 option |= RMOPT_BOTTOM_R;
92 break;
93 }
94 if (rndm (2))
95 option |= RMOPT_LINEAR;
96 if (rndm (2))
97 option |= RMOPT_IRR_SPACE;
98 }
99
100 /* write the outer walls, if appropriate. */
101 if (!(option & RMOPT_WALL_OFF))
102 {
103 for (i = 0; i < xsize; i++)
104 maze[i][0] = maze[i][ysize - 1] = '#';
105 for (j = 0; j < ysize; j++)
106 maze[0][j] = maze[xsize - 1][j] = '#';
107 };
108
109 if (option & RMOPT_WALLS_ONLY)
110 return maze;
111
112 /* pick off the mutually exclusive options */
113 if (option & RMOPT_BOTTOM_R)
114 bottom_right_centered_onion (maze, xsize, ysize, option, layers);
115 else if (option & RMOPT_BOTTOM_C)
116 bottom_centered_onion (maze, xsize, ysize, option, layers);
117 else if (option & RMOPT_CENTERED)
118 centered_onion (maze, xsize, ysize, option, layers);
119
120 return maze;
121 }
122
123 void
124 centered_onion (char **maze, int xsize, int ysize, int option, int layers)
125 {
126 int i, maxlayers;
127 float *xlocations;
128 float *ylocations;
129
130 maxlayers = (MIN (xsize, ysize) - 2) / 5;
131 if (!maxlayers)
132 return; /* map too small to onionize */
133
134 if (layers > maxlayers)
135 layers = maxlayers;
136
137 if (layers == 0)
138 layers = rndm (maxlayers) + 1;
139
140 xlocations = (float *) calloc (sizeof (float), 2 * layers);
141 ylocations = (float *) calloc (sizeof (float), 2 * layers);
142
143 /* place all the walls */
144 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
145 {
146 int x_spaces_available, y_spaces_available;
147
148 /* the "extra" spaces available for spacing between layers */
149 x_spaces_available = (xsize - 2) - 6 * layers + 1;
150 y_spaces_available = (ysize - 2) - 6 * layers + 1;
151
152
153 /* pick an initial random pitch */
154 for (i = 0; i < 2 * layers; i++)
155 {
156 float xpitch = 2, ypitch = 2;
157
158 if (x_spaces_available > 0)
159 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3;
160
161 if (y_spaces_available > 0)
162 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
163
164 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
165 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
166 x_spaces_available -= (int) (xpitch - 2);
167 y_spaces_available -= (int) (ypitch - 2);
168 }
169
170 }
171 if (!(option & RMOPT_IRR_SPACE))
172 { /* evenly spaced */
173 float xpitch, ypitch; /* pitch of the onion layers */
174
175 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
176 ypitch = (ysize - 2.0) / (2.0 * layers + 1);
177 xlocations[0] = xpitch;
178 ylocations[0] = ypitch;
179 for (i = 1; i < 2 * layers; i++)
180 {
181 xlocations[i] = xlocations[i - 1] + xpitch;
182 ylocations[i] = ylocations[i - 1] + ypitch;
183 }
184 }
185
186 /* draw all the onion boxes. */
187
188 draw_onion (maze, xlocations, ylocations, layers);
189 make_doors (maze, xlocations, ylocations, layers, option);
190
191 }
192
193 void
194 bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
195 {
196 int i, maxlayers;
197 float *xlocations;
198 float *ylocations;
199
200 maxlayers = (MIN (xsize, ysize) - 2) / 5;
201 if (!maxlayers)
202 return; /* map too small to onionize */
203 if (layers > maxlayers)
204 layers = maxlayers;
205 if (layers == 0)
206 layers = rndm (maxlayers) + 1;
207 xlocations = (float *) calloc (sizeof (float), 2 * layers);
208 ylocations = (float *) calloc (sizeof (float), 2 * layers);
209
210
211 /* place all the walls */
212 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
213 {
214 int x_spaces_available, y_spaces_available;
215
216 /* the "extra" spaces available for spacing between layers */
217 x_spaces_available = (xsize - 2) - 6 * layers + 1;
218 y_spaces_available = (ysize - 2) - 3 * layers + 1;
219
220
221 /* pick an initial random pitch */
222 for (i = 0; i < 2 * layers; i++)
223 {
224 float xpitch = 2, ypitch = 2;
225
226 if (x_spaces_available > 0)
227 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3;
228
229 if (y_spaces_available > 0)
230 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
231
232 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
233 if (i < layers)
234 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
235 else
236 ylocations[i] = ysize - 1;
237
238 x_spaces_available -= (int) (xpitch - 2);
239 y_spaces_available -= (int) (ypitch - 2);
240 }
241
242 }
243 if (!(option & RMOPT_IRR_SPACE))
244 { /* evenly spaced */
245 float xpitch, ypitch; /* pitch of the onion layers */
246
247 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
248 ypitch = (ysize - 2.0) / (layers + 1);
249 xlocations[0] = xpitch;
250 ylocations[0] = ypitch;
251 for (i = 1; i < 2 * layers; i++)
252 {
253 xlocations[i] = xlocations[i - 1] + xpitch;
254 if (i < layers)
255 ylocations[i] = ylocations[i - 1] + ypitch;
256 else
257 ylocations[i] = ysize - 1;
258 }
259 }
260
261 /* draw all the onion boxes. */
262
263 draw_onion (maze, xlocations, ylocations, layers);
264 make_doors (maze, xlocations, ylocations, layers, option);
265
266 }
267
268
269 /* draw_boxes: draws the lines in the maze defining the onion layers */
270
271 void
272 draw_onion (char **maze, float *xlocations, float *ylocations, int layers)
273 {
274 int i, j, l;
275
276 for (l = 0; l < layers; l++)
277 {
278 int x1, x2, y1, y2;
279
280 /* horizontal segments */
281 y1 = (int) ylocations[l];
282 y2 = (int) ylocations[2 * layers - l - 1];
283 for (i = (int) xlocations[l]; i <= (int) xlocations[2 * layers - l - 1]; i++)
284 {
285 maze[i][y1] = '#';
286 maze[i][y2] = '#';
287 }
288
289 /* vertical segments */
290 x1 = (int) xlocations[l];
291 x2 = (int) xlocations[2 * layers - l - 1];
292 for (j = (int) ylocations[l]; j <= (int) ylocations[2 * layers - l - 1]; j++)
293 {
294 maze[x1][j] = '#';
295 maze[x2][j] = '#';
296 }
297
298 }
299 }
300
301 void
302 make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options)
303 {
304 int freedoms; /* number of different walls on which we could place a door */
305 int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */
306 int l, x1 = 0, x2, y1 = 0, y2;
307
308 freedoms = 4; /* centered */
309 if (options & RMOPT_BOTTOM_C)
310 freedoms = 3;
311 if (options & RMOPT_BOTTOM_R)
312 freedoms = 2;
313 if (layers <= 0)
314 return;
315
316 /* pick which wall will have a door. */
317 which_wall = rndm (freedoms) + 1;
318 for (l = 0; l < layers; l++)
319 {
320 if (options & RMOPT_LINEAR)
321 { /* linear door placement. */
322 switch (which_wall)
323 {
324 case 1:
325 { /* left hand wall */
326 x1 = (int) xlocations[l];
327 y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2);
328 break;
329 }
330 case 2:
331 { /* top wall placement */
332 x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2);
333 y1 = (int) ylocations[l];
334 break;
335 }
336 case 3:
337 { /* right wall placement */
338 x1 = (int) xlocations[2 * layers - l - 1];
339 y1 = (int) ((ylocations[l] + ylocations[2 * layers - l - 1]) / 2);
340 break;
341 }
342 case 4:
343 { /* bottom wall placement */
344 x1 = (int) ((xlocations[l] + xlocations[2 * layers - l - 1]) / 2);
345 y1 = (int) ylocations[2 * layers - l - 1];
346 break;
347 }
348 }
349 }
350 else
351 { /* random door placement. */
352 which_wall = rndm (freedoms) + 1;
353 switch (which_wall)
354 {
355 case 1:
356 { /* left hand wall */
357 x1 = (int) xlocations[l];
358 y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1);
359 if (y2 > 0)
360 y1 = (int) (ylocations[l] + rndm (y2) + 1);
361 else
362 y1 = (int) (ylocations[l] + 1);
363 break;
364 }
365 case 2:
366 { /* top wall placement */
367 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
368 if (x2 > 0)
369 x1 = (int) (xlocations[l] + rndm (x2) + 1);
370 else
371 x1 = (int) (xlocations[l] + 1);
372 y1 = (int) ylocations[l];
373 break;
374 }
375 case 3:
376 { /* right wall placement */
377 x1 = (int) xlocations[2 * layers - l - 1];
378 y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1;
379 if (y2 > 0)
380 y1 = (int) (ylocations[l] + rndm (y2) + 1);
381 else
382 y1 = (int) (ylocations[l] + 1);
383
384 break;
385 }
386 case 4:
387 { /* bottom wall placement */
388 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
389 if (x2 > 0)
390 x1 = (int) (xlocations[l] + rndm (x2) + 1);
391 else
392 x1 = (int) (xlocations[l] + 1);
393 y1 = (int) ylocations[2 * layers - l - 1];
394 break;
395 }
396
397 }
398 }
399 if (options & RMOPT_NO_DOORS)
400 maze[x1][y1] = '#'; /* no door. */
401 else
402 maze[x1][y1] = 'D'; /* write the door */
403
404 }
405 /* mark the center of the maze with a C */
406 l = layers - 1;
407 x1 = (int) (xlocations[l] + xlocations[2 * layers - l - 1]) / 2;
408 y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2;
409 maze[x1][y1] = 'C';
410
411 /* not needed anymore */
412 free (xlocations);
413 free (ylocations);
414
415 }
416
417 void
418 bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
419 {
420 int i, maxlayers;
421 float *xlocations;
422 float *ylocations;
423
424 maxlayers = (MIN (xsize, ysize) - 2) / 5;
425 if (!maxlayers)
426 return; /* map too small to onionize */
427 if (layers > maxlayers)
428 layers = maxlayers;
429 if (layers == 0)
430 layers = rndm (maxlayers) + 1;
431
432 xlocations = (float *) calloc (sizeof (float), 2 * layers);
433 ylocations = (float *) calloc (sizeof (float), 2 * layers);
434
435 /* place all the walls */
436 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
437 {
438 int x_spaces_available, y_spaces_available;
439
440 /* the "extra" spaces available for spacing between layers */
441 x_spaces_available = (xsize - 2) - 3 * layers + 1;
442 y_spaces_available = (ysize - 2) - 3 * layers + 1;
443
444
445 /* pick an initial random pitch */
446 for (i = 0; i < 2 * layers; i++)
447 {
448 float xpitch = 2, ypitch = 2;
449
450 if (x_spaces_available > 0)
451 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3;
452
453 if (y_spaces_available > 0)
454 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
455
456 if (i < layers)
457 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
458 else
459 xlocations[i] = xsize - 1;
460
461 if (i < layers)
462 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
463 else
464 ylocations[i] = ysize - 1;
465 x_spaces_available -= (int) (xpitch - 2);
466 y_spaces_available -= (int) (ypitch - 2);
467 }
468
469 }
470 if (!(option & RMOPT_IRR_SPACE))
471 { /* evenly spaced */
472 float xpitch, ypitch; /* pitch of the onion layers */
473
474 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
475 ypitch = (ysize - 2.0) / (layers + 1);
476 xlocations[0] = xpitch;
477 ylocations[0] = ypitch;
478 for (i = 1; i < 2 * layers; i++)
479 {
480 if (i < layers)
481 xlocations[i] = xlocations[i - 1] + xpitch;
482 else
483 xlocations[i] = xsize - 1;
484 if (i < layers)
485 ylocations[i] = ylocations[i - 1] + ypitch;
486 else
487 ylocations[i] = ysize - 1;
488 }
489 }
490
491 /* draw all the onion boxes. */
492
493 draw_onion (maze, xlocations, ylocations, layers);
494 make_doors (maze, xlocations, ylocations, layers, option);
495
496 }