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Comparing deliantra/server/random_maps/room_gen_onion.C (file contents):
Revision 1.12 by root, Thu Nov 8 19:43:25 2007 UTC vs.
Revision 1.13 by root, Fri Apr 11 21:09:53 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
57#endif 57#endif
58void centered_onion (char **maze, int xsize, int ysize, int option, int layers); 58void centered_onion (char **maze, int xsize, int ysize, int option, int layers);
59void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 59void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
60void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 60void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
61 61
62
63void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); 62void draw_onion (char **maze, float *xlocations, float *ylocations, int layers);
64void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); 63void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options);
65 64
66char ** 65Maze
67map_gen_onion (int xsize, int ysize, int option, int layers) 66map_gen_onion (int xsize, int ysize, int option, int layers)
68{ 67{
69 int i, j; 68 int i, j;
70 69
71 /* allocate that array, set it up */ 70 Maze maze (xsize, ysize);
72 char **maze = (char **) calloc (sizeof (char *), xsize);
73
74 for (i = 0; i < xsize; i++)
75 {
76 maze[i] = (char *) calloc (sizeof (char), ysize);
77 }
78 71
79 /* pick some random options if option = 0 */ 72 /* pick some random options if option = 0 */
80 if (option == 0) 73 if (option == 0)
81 { 74 {
82 switch (rndm (3)) 75 switch (rndm (3))
89 break; 82 break;
90 case 2: 83 case 2:
91 option |= RMOPT_BOTTOM_R; 84 option |= RMOPT_BOTTOM_R;
92 break; 85 break;
93 } 86 }
94 if (rndm (2)) 87
95 option |= RMOPT_LINEAR; 88 if (rndm (2)) option |= RMOPT_LINEAR;
96 if (rndm (2))
97 option |= RMOPT_IRR_SPACE; 89 if (rndm (2)) option |= RMOPT_IRR_SPACE;
98 } 90 }
99 91
100 /* write the outer walls, if appropriate. */ 92 /* write the outer walls, if appropriate. */
101 if (!(option & RMOPT_WALL_OFF)) 93 if (!(option & RMOPT_WALL_OFF))
102 { 94 {
103 for (i = 0; i < xsize; i++)
104 maze[i][0] = maze[i][ysize - 1] = '#'; 95 for (i = 0; i < xsize; i++) maze[i][0] = maze[i][ysize - 1] = '#';
105 for (j = 0; j < ysize; j++)
106 maze[0][j] = maze[xsize - 1][j] = '#'; 96 for (j = 0; j < ysize; j++) maze[0][j] = maze[xsize - 1][j] = '#';
107 }; 97 };
108 98
109 if (option & RMOPT_WALLS_ONLY) 99 if (option & RMOPT_WALLS_ONLY)
110 return maze; 100 return maze;
111 101
122 112
123void 113void
124centered_onion (char **maze, int xsize, int ysize, int option, int layers) 114centered_onion (char **maze, int xsize, int ysize, int option, int layers)
125{ 115{
126 int i, maxlayers; 116 int i, maxlayers;
127 float *xlocations;
128 float *ylocations;
129 117
130 maxlayers = (MIN (xsize, ysize) - 2) / 5; 118 maxlayers = (MIN (xsize, ysize) - 2) / 5;
119
131 if (!maxlayers) 120 if (!maxlayers)
132 return; /* map too small to onionize */ 121 return; /* map too small to onionize */
133 122
134 if (layers > maxlayers) 123 if (layers > maxlayers)
135 layers = maxlayers; 124 layers = maxlayers;
136 125
137 if (layers == 0) 126 if (layers == 0)
138 layers = rndm (maxlayers) + 1; 127 layers = rndm (maxlayers) + 1;
139 128
140 xlocations = (float *) calloc (sizeof (float), 2 * layers); 129 float *xlocations = salloc0<float> (2 * layers);
141 ylocations = (float *) calloc (sizeof (float), 2 * layers); 130 float *ylocations = salloc0<float> (2 * layers);
142 131
143 /* place all the walls */ 132 /* place all the walls */
144 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 133 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
145 { 134 {
146 int x_spaces_available, y_spaces_available; 135 int x_spaces_available, y_spaces_available;
147 136
148 /* the "extra" spaces available for spacing between layers */ 137 /* the "extra" spaces available for spacing between layers */
149 x_spaces_available = (xsize - 2) - 6 * layers + 1; 138 x_spaces_available = (xsize - 2) - 6 * layers + 1;
150 y_spaces_available = (ysize - 2) - 6 * layers + 1; 139 y_spaces_available = (ysize - 2) - 6 * layers + 1;
151
152 140
153 /* pick an initial random pitch */ 141 /* pick an initial random pitch */
154 for (i = 0; i < 2 * layers; i++) 142 for (i = 0; i < 2 * layers; i++)
155 { 143 {
156 float xpitch = 2, ypitch = 2; 144 float xpitch = 2, ypitch = 2;
166 x_spaces_available -= (int) (xpitch - 2); 154 x_spaces_available -= (int) (xpitch - 2);
167 y_spaces_available -= (int) (ypitch - 2); 155 y_spaces_available -= (int) (ypitch - 2);
168 } 156 }
169 157
170 } 158 }
159
171 if (!(option & RMOPT_IRR_SPACE)) 160 if (!(option & RMOPT_IRR_SPACE))
172 { /* evenly spaced */ 161 { /* evenly spaced */
173 float xpitch, ypitch; /* pitch of the onion layers */ 162 float xpitch, ypitch; /* pitch of the onion layers */
174 163
175 xpitch = (xsize - 2.0) / (2.0 * layers + 1); 164 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
176 ypitch = (ysize - 2.0) / (2.0 * layers + 1); 165 ypitch = (ysize - 2.0) / (2.0 * layers + 1);
166
177 xlocations[0] = xpitch; 167 xlocations[0] = xpitch;
178 ylocations[0] = ypitch; 168 ylocations[0] = ypitch;
169
179 for (i = 1; i < 2 * layers; i++) 170 for (i = 1; i < 2 * layers; i++)
180 { 171 {
181 xlocations[i] = xlocations[i - 1] + xpitch; 172 xlocations[i] = xlocations[i - 1] + xpitch;
182 ylocations[i] = ylocations[i - 1] + ypitch; 173 ylocations[i] = ylocations[i - 1] + ypitch;
183 } 174 }
184 } 175 }
185 176
186 /* draw all the onion boxes. */ 177 /* draw all the onion boxes. */
187
188 draw_onion (maze, xlocations, ylocations, layers); 178 draw_onion (maze, xlocations, ylocations, layers);
189 make_doors (maze, xlocations, ylocations, layers, option); 179 make_doors (maze, xlocations, ylocations, layers, option);
190 180
181 sfree (xlocations, 2 * layers);
182 sfree (ylocations, 2 * layers);
191} 183}
192 184
193void 185void
194bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers) 186bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
195{ 187{
196 int i, maxlayers; 188 int i, maxlayers;
197 float *xlocations;
198 float *ylocations;
199 189
200 maxlayers = (MIN (xsize, ysize) - 2) / 5; 190 maxlayers = (MIN (xsize, ysize) - 2) / 5;
191
201 if (!maxlayers) 192 if (!maxlayers)
202 return; /* map too small to onionize */ 193 return; /* map too small to onionize */
194
203 if (layers > maxlayers) 195 if (layers > maxlayers)
204 layers = maxlayers; 196 layers = maxlayers;
197
205 if (layers == 0) 198 if (layers == 0)
206 layers = rndm (maxlayers) + 1; 199 layers = rndm (maxlayers) + 1;
207 xlocations = (float *) calloc (sizeof (float), 2 * layers);
208 ylocations = (float *) calloc (sizeof (float), 2 * layers);
209 200
201 float *xlocations = salloc0<float> (2 * layers);
202 float *ylocations = salloc0<float> (2 * layers);
210 203
211 /* place all the walls */ 204 /* place all the walls */
212 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 205 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
213 { 206 {
214 int x_spaces_available, y_spaces_available; 207 int x_spaces_available, y_spaces_available;
215 208
216 /* the "extra" spaces available for spacing between layers */ 209 /* the "extra" spaces available for spacing between layers */
217 x_spaces_available = (xsize - 2) - 6 * layers + 1; 210 x_spaces_available = (xsize - 2) - 6 * layers + 1;
218 y_spaces_available = (ysize - 2) - 3 * layers + 1; 211 y_spaces_available = (ysize - 2) - 3 * layers + 1;
219 212
220
221 /* pick an initial random pitch */ 213 /* pick an initial random pitch */
222 for (i = 0; i < 2 * layers; i++) 214 for (i = 0; i < 2 * layers; i++)
223 { 215 {
224 float xpitch = 2, ypitch = 2; 216 float xpitch = 2, ypitch = 2;
225 217
228 220
229 if (y_spaces_available > 0) 221 if (y_spaces_available > 0)
230 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; 222 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
231 223
232 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 224 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
225
233 if (i < layers) 226 if (i < layers)
234 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 227 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
235 else 228 else
236 ylocations[i] = ysize - 1; 229 ylocations[i] = ysize - 1;
237 230
238 x_spaces_available -= (int) (xpitch - 2); 231 x_spaces_available -= (int) (xpitch - 2);
239 y_spaces_available -= (int) (ypitch - 2); 232 y_spaces_available -= (int) (ypitch - 2);
240 } 233 }
241
242 } 234 }
235
243 if (!(option & RMOPT_IRR_SPACE)) 236 if (!(option & RMOPT_IRR_SPACE))
244 { /* evenly spaced */ 237 { /* evenly spaced */
245 float xpitch, ypitch; /* pitch of the onion layers */ 238 float xpitch, ypitch; /* pitch of the onion layers */
246 239
247 xpitch = (xsize - 2.0) / (2.0 * layers + 1); 240 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
248 ypitch = (ysize - 2.0) / (layers + 1); 241 ypitch = (ysize - 2.0) / (layers + 1);
242
249 xlocations[0] = xpitch; 243 xlocations[0] = xpitch;
250 ylocations[0] = ypitch; 244 ylocations[0] = ypitch;
245
251 for (i = 1; i < 2 * layers; i++) 246 for (i = 1; i < 2 * layers; i++)
252 { 247 {
253 xlocations[i] = xlocations[i - 1] + xpitch; 248 xlocations[i] = xlocations[i - 1] + xpitch;
249
254 if (i < layers) 250 if (i < layers)
255 ylocations[i] = ylocations[i - 1] + ypitch; 251 ylocations[i] = ylocations[i - 1] + ypitch;
256 else 252 else
257 ylocations[i] = ysize - 1; 253 ylocations[i] = ysize - 1;
258 } 254 }
261 /* draw all the onion boxes. */ 257 /* draw all the onion boxes. */
262 258
263 draw_onion (maze, xlocations, ylocations, layers); 259 draw_onion (maze, xlocations, ylocations, layers);
264 make_doors (maze, xlocations, ylocations, layers, option); 260 make_doors (maze, xlocations, ylocations, layers, option);
265 261
262 sfree (xlocations, 2 * layers);
263 sfree (ylocations, 2 * layers);
266} 264}
267 265
268
269/* draw_boxes: draws the lines in the maze defining the onion layers */ 266/* draw_boxes: draws the lines in the maze defining the onion layers */
270
271void 267void
272draw_onion (char **maze, float *xlocations, float *ylocations, int layers) 268draw_onion (char **maze, float *xlocations, float *ylocations, int layers)
273{ 269{
274 int i, j, l; 270 int i, j, l;
275 271
304 int freedoms; /* number of different walls on which we could place a door */ 300 int freedoms; /* number of different walls on which we could place a door */
305 int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */ 301 int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */
306 int l, x1 = 0, x2, y1 = 0, y2; 302 int l, x1 = 0, x2, y1 = 0, y2;
307 303
308 freedoms = 4; /* centered */ 304 freedoms = 4; /* centered */
305
309 if (options & RMOPT_BOTTOM_C) 306 if (options & RMOPT_BOTTOM_C)
310 freedoms = 3; 307 freedoms = 3;
308
311 if (options & RMOPT_BOTTOM_R) 309 if (options & RMOPT_BOTTOM_R)
312 freedoms = 2; 310 freedoms = 2;
311
313 if (layers <= 0) 312 if (layers <= 0)
314 return; 313 return;
315 314
316 /* pick which wall will have a door. */ 315 /* pick which wall will have a door. */
317 which_wall = rndm (freedoms) + 1; 316 which_wall = rndm (freedoms) + 1;
394 break; 393 break;
395 } 394 }
396 395
397 } 396 }
398 } 397 }
398
399 if (options & RMOPT_NO_DOORS) 399 if (options & RMOPT_NO_DOORS)
400 maze[x1][y1] = '#'; /* no door. */ 400 maze[x1][y1] = '#'; /* no door. */
401 else 401 else
402 maze[x1][y1] = 'D'; /* write the door */ 402 maze[x1][y1] = 'D'; /* write the door */
403 403
404 } 404 }
405 /* mark the center of the maze with a C */ 405 /* mark the center of the maze with a C */
406 l = layers - 1; 406 l = layers - 1;
407 x1 = (int) (xlocations[l] + xlocations[2 * layers - l - 1]) / 2; 407 x1 = (int) (xlocations[l] + xlocations[2 * layers - l - 1]) / 2;
408 y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2; 408 y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2;
409
409 maze[x1][y1] = 'C'; 410 maze[x1][y1] = 'C';
410
411 /* not needed anymore */
412 free (xlocations);
413 free (ylocations);
414
415} 411}
416 412
417void 413void
418bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers) 414bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
419{ 415{
420 int i, maxlayers; 416 int i, maxlayers;
421 float *xlocations;
422 float *ylocations;
423 417
424 maxlayers = (MIN (xsize, ysize) - 2) / 5; 418 maxlayers = (MIN (xsize, ysize) - 2) / 5;
419
425 if (!maxlayers) 420 if (!maxlayers)
426 return; /* map too small to onionize */ 421 return; /* map too small to onionize */
422
427 if (layers > maxlayers) 423 if (layers > maxlayers)
428 layers = maxlayers; 424 layers = maxlayers;
425
429 if (layers == 0) 426 if (layers == 0)
430 layers = rndm (maxlayers) + 1; 427 layers = rndm (maxlayers) + 1;
431 428
432 xlocations = (float *) calloc (sizeof (float), 2 * layers); 429 float *xlocations = salloc0<float> (2 * layers);
433 ylocations = (float *) calloc (sizeof (float), 2 * layers); 430 float *ylocations = salloc0<float> (2 * layers);
434 431
435 /* place all the walls */ 432 /* place all the walls */
436 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 433 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
437 { 434 {
438 int x_spaces_available, y_spaces_available; 435 int x_spaces_available, y_spaces_available;
460 457
461 if (i < layers) 458 if (i < layers)
462 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 459 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
463 else 460 else
464 ylocations[i] = ysize - 1; 461 ylocations[i] = ysize - 1;
462
465 x_spaces_available -= (int) (xpitch - 2); 463 x_spaces_available -= (int) (xpitch - 2);
466 y_spaces_available -= (int) (ypitch - 2); 464 y_spaces_available -= (int) (ypitch - 2);
467 } 465 }
468
469 } 466 }
467
470 if (!(option & RMOPT_IRR_SPACE)) 468 if (!(option & RMOPT_IRR_SPACE))
471 { /* evenly spaced */ 469 { /* evenly spaced */
472 float xpitch, ypitch; /* pitch of the onion layers */ 470 float xpitch, ypitch; /* pitch of the onion layers */
473 471
474 xpitch = (xsize - 2.0) / (2.0 * layers + 1); 472 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
475 ypitch = (ysize - 2.0) / (layers + 1); 473 ypitch = (ysize - 2.0) / (layers + 1);
474
476 xlocations[0] = xpitch; 475 xlocations[0] = xpitch;
477 ylocations[0] = ypitch; 476 ylocations[0] = ypitch;
477
478 for (i = 1; i < 2 * layers; i++) 478 for (i = 1; i < 2 * layers; i++)
479 { 479 {
480 if (i < layers) 480 if (i < layers)
481 xlocations[i] = xlocations[i - 1] + xpitch; 481 xlocations[i] = xlocations[i - 1] + xpitch;
482 else 482 else
483 xlocations[i] = xsize - 1; 483 xlocations[i] = xsize - 1;
484
484 if (i < layers) 485 if (i < layers)
485 ylocations[i] = ylocations[i - 1] + ypitch; 486 ylocations[i] = ylocations[i - 1] + ypitch;
486 else 487 else
487 ylocations[i] = ysize - 1; 488 ylocations[i] = ysize - 1;
488 } 489 }
491 /* draw all the onion boxes. */ 492 /* draw all the onion boxes. */
492 493
493 draw_onion (maze, xlocations, ylocations, layers); 494 draw_onion (maze, xlocations, ylocations, layers);
494 make_doors (maze, xlocations, ylocations, layers, option); 495 make_doors (maze, xlocations, ylocations, layers, option);
495 496
497 sfree (xlocations, 2 * layers);
498 sfree (ylocations, 2 * layers);
496} 499}
500

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