… | … | ||
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62 | static void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); | 62 | static void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); |
63 | 63 | ||
64 | void | 64 | void |
65 | map_gen_onion (layout &maze, int option, int layers) | 65 | map_gen_onion (layout &maze, int option, int layers) |
66 | { | 66 | { |
67 | int i, j; | ||
68 | |||
69 | int xsize = maze.w; | 67 | int xsize = maze.w; |
70 | int ysize = maze.h; | 68 | int ysize = maze.h; |
71 | 69 | ||
72 | maze.clear (); | 70 | maze.clear (); |
73 | 71 |
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