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Comparing deliantra/server/random_maps/room_gen_onion.C (file contents):
Revision 1.13 by root, Fri Apr 11 21:09:53 2008 UTC vs.
Revision 1.18 by root, Fri Nov 6 12:49:19 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* The onion room generator: 25/* The onion room generator:
53#include <random_map.h> 54#include <random_map.h>
54 55
55#ifndef MIN 56#ifndef MIN
56# define MIN(x,y) (((x)<(y))? (x):(y)) 57# define MIN(x,y) (((x)<(y))? (x):(y))
57#endif 58#endif
59
58void centered_onion (char **maze, int xsize, int ysize, int option, int layers); 60static void centered_onion (char **maze, int xsize, int ysize, int option, int layers);
59void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 61static void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
60void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 62static void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
61 63
62void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); 64static void draw_onion (char **maze, float *xlocations, float *ylocations, int layers);
63void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); 65static void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options);
64 66
65Maze 67void
66map_gen_onion (int xsize, int ysize, int option, int layers) 68map_gen_onion (Layout maze, int option, int layers)
67{ 69{
68 int i, j; 70 int i, j;
69 71
70 Maze maze (xsize, ysize); 72 int xsize = maze->w;
73 int ysize = maze->h;
74
75 maze->clear ();
71 76
72 /* pick some random options if option = 0 */ 77 /* pick some random options if option = 0 */
73 if (option == 0) 78 if (option == 0)
74 { 79 {
75 switch (rndm (3)) 80 switch (rmg_rndm (3))
76 { 81 {
77 case 0: 82 case 0:
78 option |= RMOPT_CENTERED; 83 option |= RMOPT_CENTERED;
79 break; 84 break;
80 case 1: 85 case 1:
83 case 2: 88 case 2:
84 option |= RMOPT_BOTTOM_R; 89 option |= RMOPT_BOTTOM_R;
85 break; 90 break;
86 } 91 }
87 92
88 if (rndm (2)) option |= RMOPT_LINEAR; 93 if (rmg_rndm (2)) option |= RMOPT_LINEAR;
89 if (rndm (2)) option |= RMOPT_IRR_SPACE; 94 if (rmg_rndm (2)) option |= RMOPT_IRR_SPACE;
90 } 95 }
91 96
92 /* write the outer walls, if appropriate. */ 97 /* write the outer walls, if appropriate. */
93 if (!(option & RMOPT_WALL_OFF)) 98 if (!(option & RMOPT_WALL_OFF))
94 { 99 maze->border ();
95 for (i = 0; i < xsize; i++) maze[i][0] = maze[i][ysize - 1] = '#';
96 for (j = 0; j < ysize; j++) maze[0][j] = maze[xsize - 1][j] = '#';
97 };
98 100
99 if (option & RMOPT_WALLS_ONLY) 101 if (option & RMOPT_WALLS_ONLY)
100 return maze; 102 return;
101 103
102 /* pick off the mutually exclusive options */ 104 /* pick off the mutually exclusive options */
103 if (option & RMOPT_BOTTOM_R) 105 if (option & RMOPT_BOTTOM_R)
104 bottom_right_centered_onion (maze, xsize, ysize, option, layers); 106 bottom_right_centered_onion (maze, xsize, ysize, option, layers);
105 else if (option & RMOPT_BOTTOM_C) 107 else if (option & RMOPT_BOTTOM_C)
106 bottom_centered_onion (maze, xsize, ysize, option, layers); 108 bottom_centered_onion (maze, xsize, ysize, option, layers);
107 else if (option & RMOPT_CENTERED) 109 else if (option & RMOPT_CENTERED)
108 centered_onion (maze, xsize, ysize, option, layers); 110 centered_onion (maze, xsize, ysize, option, layers);
109
110 return maze;
111} 111}
112 112
113void 113static void
114centered_onion (char **maze, int xsize, int ysize, int option, int layers) 114centered_onion (char **maze, int xsize, int ysize, int option, int layers)
115{ 115{
116 int i, maxlayers; 116 int i, maxlayers;
117 117
118 maxlayers = (MIN (xsize, ysize) - 2) / 5; 118 maxlayers = (MIN (xsize, ysize) - 2) / 5;
122 122
123 if (layers > maxlayers) 123 if (layers > maxlayers)
124 layers = maxlayers; 124 layers = maxlayers;
125 125
126 if (layers == 0) 126 if (layers == 0)
127 layers = rndm (maxlayers) + 1; 127 layers = rmg_rndm (maxlayers) + 1;
128 128
129 float *xlocations = salloc0<float> (2 * layers); 129 float *xlocations = salloc0<float> (2 * layers);
130 float *ylocations = salloc0<float> (2 * layers); 130 float *ylocations = salloc0<float> (2 * layers);
131 131
132 /* place all the walls */ 132 /* place all the walls */
142 for (i = 0; i < 2 * layers; i++) 142 for (i = 0; i < 2 * layers; i++)
143 { 143 {
144 float xpitch = 2, ypitch = 2; 144 float xpitch = 2, ypitch = 2;
145 145
146 if (x_spaces_available > 0) 146 if (x_spaces_available > 0)
147 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; 147 xpitch = 2 + (rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available)) / 3;
148 148
149 if (y_spaces_available > 0) 149 if (y_spaces_available > 0)
150 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; 150 ypitch = 2 + (rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available)) / 3;
151 151
152 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 152 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
153 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 153 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
154 x_spaces_available -= (int) (xpitch - 2); 154 x_spaces_available -= (int) (xpitch - 2);
155 y_spaces_available -= (int) (ypitch - 2); 155 y_spaces_available -= (int) (ypitch - 2);
180 180
181 sfree (xlocations, 2 * layers); 181 sfree (xlocations, 2 * layers);
182 sfree (ylocations, 2 * layers); 182 sfree (ylocations, 2 * layers);
183} 183}
184 184
185void 185static void
186bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers) 186bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
187{ 187{
188 int i, maxlayers; 188 int i, maxlayers;
189 189
190 maxlayers = (MIN (xsize, ysize) - 2) / 5; 190 maxlayers = (MIN (xsize, ysize) - 2) / 5;
194 194
195 if (layers > maxlayers) 195 if (layers > maxlayers)
196 layers = maxlayers; 196 layers = maxlayers;
197 197
198 if (layers == 0) 198 if (layers == 0)
199 layers = rndm (maxlayers) + 1; 199 layers = rmg_rndm (maxlayers) + 1;
200 200
201 float *xlocations = salloc0<float> (2 * layers); 201 float *xlocations = salloc0<float> (2 * layers);
202 float *ylocations = salloc0<float> (2 * layers); 202 float *ylocations = salloc0<float> (2 * layers);
203 203
204 /* place all the walls */ 204 /* place all the walls */
214 for (i = 0; i < 2 * layers; i++) 214 for (i = 0; i < 2 * layers; i++)
215 { 215 {
216 float xpitch = 2, ypitch = 2; 216 float xpitch = 2, ypitch = 2;
217 217
218 if (x_spaces_available > 0) 218 if (x_spaces_available > 0)
219 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; 219 xpitch = 2 + (rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available)) / 3;
220 220
221 if (y_spaces_available > 0) 221 if (y_spaces_available > 0)
222 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; 222 ypitch = 2 + (rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available)) / 3;
223 223
224 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 224 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
225 225
226 if (i < layers) 226 if (i < layers)
227 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 227 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
261 261
262 sfree (xlocations, 2 * layers); 262 sfree (xlocations, 2 * layers);
263 sfree (ylocations, 2 * layers); 263 sfree (ylocations, 2 * layers);
264} 264}
265 265
266/* draw_boxes: draws the lines in the maze defining the onion layers */ 266/* draw_boxes: draws the lines in the maze defining the onion layers */
267void 267static void
268draw_onion (char **maze, float *xlocations, float *ylocations, int layers) 268draw_onion (char **maze, float *xlocations, float *ylocations, int layers)
269{ 269{
270 int i, j, l; 270 int i, j, l;
271 271
272 for (l = 0; l < layers; l++) 272 for (l = 0; l < layers; l++)
311 311
312 if (layers <= 0) 312 if (layers <= 0)
313 return; 313 return;
314 314
315 /* pick which wall will have a door. */ 315 /* pick which wall will have a door. */
316 which_wall = rndm (freedoms) + 1; 316 which_wall = rmg_rndm (freedoms) + 1;
317 for (l = 0; l < layers; l++) 317 for (l = 0; l < layers; l++)
318 { 318 {
319 if (options & RMOPT_LINEAR) 319 if (options & RMOPT_LINEAR)
320 { /* linear door placement. */ 320 { /* linear door placement. */
321 switch (which_wall) 321 switch (which_wall)
346 } 346 }
347 } 347 }
348 } 348 }
349 else 349 else
350 { /* random door placement. */ 350 { /* random door placement. */
351 which_wall = rndm (freedoms) + 1; 351 which_wall = rmg_rndm (freedoms) + 1;
352 switch (which_wall) 352 switch (which_wall)
353 { 353 {
354 case 1: 354 case 1:
355 { /* left hand wall */ 355 { /* left hand wall */
356 x1 = (int) xlocations[l]; 356 x1 = (int) xlocations[l];
357 y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1); 357 y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1);
358 if (y2 > 0) 358 if (y2 > 0)
359 y1 = (int) (ylocations[l] + rndm (y2) + 1); 359 y1 = (int) (ylocations[l] + rmg_rndm (y2) + 1);
360 else 360 else
361 y1 = (int) (ylocations[l] + 1); 361 y1 = (int) (ylocations[l] + 1);
362 break; 362 break;
363 } 363 }
364 case 2: 364 case 2:
365 { /* top wall placement */ 365 { /* top wall placement */
366 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; 366 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
367 if (x2 > 0) 367 if (x2 > 0)
368 x1 = (int) (xlocations[l] + rndm (x2) + 1); 368 x1 = (int) (xlocations[l] + rmg_rndm (x2) + 1);
369 else 369 else
370 x1 = (int) (xlocations[l] + 1); 370 x1 = (int) (xlocations[l] + 1);
371 y1 = (int) ylocations[l]; 371 y1 = (int) ylocations[l];
372 break; 372 break;
373 } 373 }
374 case 3: 374 case 3:
375 { /* right wall placement */ 375 { /* right wall placement */
376 x1 = (int) xlocations[2 * layers - l - 1]; 376 x1 = (int) xlocations[2 * layers - l - 1];
377 y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1; 377 y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1;
378 if (y2 > 0) 378 if (y2 > 0)
379 y1 = (int) (ylocations[l] + rndm (y2) + 1); 379 y1 = (int) (ylocations[l] + rmg_rndm (y2) + 1);
380 else 380 else
381 y1 = (int) (ylocations[l] + 1); 381 y1 = (int) (ylocations[l] + 1);
382 382
383 break; 383 break;
384 } 384 }
385 case 4: 385 case 4:
386 { /* bottom wall placement */ 386 { /* bottom wall placement */
387 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; 387 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
388 if (x2 > 0) 388 if (x2 > 0)
389 x1 = (int) (xlocations[l] + rndm (x2) + 1); 389 x1 = (int) (xlocations[l] + rmg_rndm (x2) + 1);
390 else 390 else
391 x1 = (int) (xlocations[l] + 1); 391 x1 = (int) (xlocations[l] + 1);
392 y1 = (int) ylocations[2 * layers - l - 1]; 392 y1 = (int) ylocations[2 * layers - l - 1];
393 break; 393 break;
394 } 394 }
408 y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2; 408 y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2;
409 409
410 maze[x1][y1] = 'C'; 410 maze[x1][y1] = 'C';
411} 411}
412 412
413void 413static void
414bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers) 414bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
415{ 415{
416 int i, maxlayers; 416 int i, maxlayers;
417 417
418 maxlayers = (MIN (xsize, ysize) - 2) / 5; 418 maxlayers = (MIN (xsize, ysize) - 2) / 5;
422 422
423 if (layers > maxlayers) 423 if (layers > maxlayers)
424 layers = maxlayers; 424 layers = maxlayers;
425 425
426 if (layers == 0) 426 if (layers == 0)
427 layers = rndm (maxlayers) + 1; 427 layers = rmg_rndm (maxlayers) + 1;
428 428
429 float *xlocations = salloc0<float> (2 * layers); 429 float *xlocations = salloc0<float> (2 * layers);
430 float *ylocations = salloc0<float> (2 * layers); 430 float *ylocations = salloc0<float> (2 * layers);
431 431
432 /* place all the walls */ 432 /* place all the walls */
443 for (i = 0; i < 2 * layers; i++) 443 for (i = 0; i < 2 * layers; i++)
444 { 444 {
445 float xpitch = 2, ypitch = 2; 445 float xpitch = 2, ypitch = 2;
446 446
447 if (x_spaces_available > 0) 447 if (x_spaces_available > 0)
448 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; 448 xpitch = 2 + (rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available)) / 3;
449 449
450 if (y_spaces_available > 0) 450 if (y_spaces_available > 0)
451 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; 451 ypitch = 2 + (rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available)) / 3;
452 452
453 if (i < layers) 453 if (i < layers)
454 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 454 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
455 else 455 else
456 xlocations[i] = xsize - 1; 456 xlocations[i] = xsize - 1;

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