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Comparing deliantra/server/random_maps/room_gen_onion.C (file contents):
Revision 1.13 by root, Fri Apr 11 21:09:53 2008 UTC vs.
Revision 1.28 by root, Fri Jan 27 22:00:40 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* The onion room generator: 25/* The onion room generator:
48 49
49*/ 50*/
50 51
51 52
52#include <global.h> 53#include <global.h>
53#include <random_map.h> 54#include <rmg.h>
55#include <rproto.h>
54 56
55#ifndef MIN
56# define MIN(x,y) (((x)<(y))? (x):(y))
57#endif
58void centered_onion (char **maze, int xsize, int ysize, int option, int layers); 57static void centered_onion (char **maze, int xsize, int ysize, int option, int layers);
59void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 58static void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
60void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 59static void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
61 60
62void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); 61static void draw_onion (char **maze, float *xlocations, float *ylocations, int layers);
63void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); 62static void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options);
64 63
65Maze 64void
66map_gen_onion (int xsize, int ysize, int option, int layers) 65map_gen_onion (layout &maze, int option, int layers)
67{ 66{
68 int i, j; 67 int xsize = maze.w;
68 int ysize = maze.h;
69 69
70 Maze maze (xsize, ysize); 70 maze.clear ();
71 71
72 /* pick some random options if option = 0 */ 72 /* pick some random options if option = 0 */
73 if (option == 0) 73 if (option == 0)
74 { 74 {
75 switch (rndm (3)) 75 switch (rmg_rndm (3))
76 { 76 {
77 case 0: 77 case 0:
78 option |= RMOPT_CENTERED; 78 option |= RMOPT_CENTERED;
79 break; 79 break;
80 case 1: 80 case 1:
83 case 2: 83 case 2:
84 option |= RMOPT_BOTTOM_R; 84 option |= RMOPT_BOTTOM_R;
85 break; 85 break;
86 } 86 }
87 87
88 if (rndm (2)) option |= RMOPT_LINEAR; 88 if (rmg_rndm (2)) option |= RMOPT_LINEAR;
89 if (rndm (2)) option |= RMOPT_IRR_SPACE; 89 if (rmg_rndm (2)) option |= RMOPT_IRR_SPACE;
90 } 90 }
91 91
92 /* write the outer walls, if appropriate. */ 92 /* write the outer walls, if appropriate. */
93 if (!(option & RMOPT_WALL_OFF)) 93 if (!(option & RMOPT_WALL_OFF))
94 { 94 maze.border ();
95 for (i = 0; i < xsize; i++) maze[i][0] = maze[i][ysize - 1] = '#';
96 for (j = 0; j < ysize; j++) maze[0][j] = maze[xsize - 1][j] = '#';
97 };
98 95
99 if (option & RMOPT_WALLS_ONLY) 96 if (option & RMOPT_WALLS_ONLY)
100 return maze; 97 return;
101 98
102 /* pick off the mutually exclusive options */ 99 /* pick off the mutually exclusive options */
103 if (option & RMOPT_BOTTOM_R) 100 if (option & RMOPT_BOTTOM_R)
104 bottom_right_centered_onion (maze, xsize, ysize, option, layers); 101 bottom_right_centered_onion (maze, xsize, ysize, option, layers);
105 else if (option & RMOPT_BOTTOM_C) 102 else if (option & RMOPT_BOTTOM_C)
106 bottom_centered_onion (maze, xsize, ysize, option, layers); 103 bottom_centered_onion (maze, xsize, ysize, option, layers);
107 else if (option & RMOPT_CENTERED) 104 else if (option & RMOPT_CENTERED)
108 centered_onion (maze, xsize, ysize, option, layers); 105 centered_onion (maze, xsize, ysize, option, layers);
109
110 return maze;
111} 106}
112 107
113void 108static void
114centered_onion (char **maze, int xsize, int ysize, int option, int layers) 109centered_onion (char **maze, int xsize, int ysize, int option, int layers)
115{ 110{
116 int i, maxlayers; 111 int i, maxlayers;
117 112
118 maxlayers = (MIN (xsize, ysize) - 2) / 5; 113 maxlayers = (min (xsize, ysize) - 2) / 5;
119 114
120 if (!maxlayers) 115 if (!maxlayers)
121 return; /* map too small to onionize */ 116 return; /* map too small to onionize */
122 117
123 if (layers > maxlayers) 118 if (layers > maxlayers)
124 layers = maxlayers; 119 layers = maxlayers;
125 120
126 if (layers == 0) 121 if (layers == 0)
127 layers = rndm (maxlayers) + 1; 122 layers = rmg_rndm (maxlayers) + 1;
128 123
129 float *xlocations = salloc0<float> (2 * layers); 124 float *xlocations = salloc0<float> (2 * layers);
130 float *ylocations = salloc0<float> (2 * layers); 125 float *ylocations = salloc0<float> (2 * layers);
131 126
132 /* place all the walls */ 127 /* place all the walls */
142 for (i = 0; i < 2 * layers; i++) 137 for (i = 0; i < 2 * layers; i++)
143 { 138 {
144 float xpitch = 2, ypitch = 2; 139 float xpitch = 2, ypitch = 2;
145 140
146 if (x_spaces_available > 0) 141 if (x_spaces_available > 0)
147 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; 142 xpitch = 2 + (rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available)) / 3;
148 143
149 if (y_spaces_available > 0) 144 if (y_spaces_available > 0)
150 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; 145 ypitch = 2 + (rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available)) / 3;
151 146
152 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 147 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
153 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 148 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
154 x_spaces_available -= (int) (xpitch - 2); 149 x_spaces_available -= (int) (xpitch - 2);
155 y_spaces_available -= (int) (ypitch - 2); 150 y_spaces_available -= (int) (ypitch - 2);
180 175
181 sfree (xlocations, 2 * layers); 176 sfree (xlocations, 2 * layers);
182 sfree (ylocations, 2 * layers); 177 sfree (ylocations, 2 * layers);
183} 178}
184 179
185void 180static void
186bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers) 181bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
187{ 182{
188 int i, maxlayers; 183 int i, maxlayers;
189 184
190 maxlayers = (MIN (xsize, ysize) - 2) / 5; 185 maxlayers = (min (xsize, ysize) - 2) / 5;
191 186
192 if (!maxlayers) 187 if (!maxlayers)
193 return; /* map too small to onionize */ 188 return; /* map too small to onionize */
194 189
195 if (layers > maxlayers) 190 if (layers > maxlayers)
196 layers = maxlayers; 191 layers = maxlayers;
197 192
198 if (layers == 0) 193 if (layers == 0)
199 layers = rndm (maxlayers) + 1; 194 layers = rmg_rndm (maxlayers) + 1;
200 195
201 float *xlocations = salloc0<float> (2 * layers); 196 float *xlocations = salloc0<float> (2 * layers);
202 float *ylocations = salloc0<float> (2 * layers); 197 float *ylocations = salloc0<float> (2 * layers);
203 198
204 /* place all the walls */ 199 /* place all the walls */
214 for (i = 0; i < 2 * layers; i++) 209 for (i = 0; i < 2 * layers; i++)
215 { 210 {
216 float xpitch = 2, ypitch = 2; 211 float xpitch = 2, ypitch = 2;
217 212
218 if (x_spaces_available > 0) 213 if (x_spaces_available > 0)
219 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; 214 xpitch = 2 + (rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available)) / 3;
220 215
221 if (y_spaces_available > 0) 216 if (y_spaces_available > 0)
222 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; 217 ypitch = 2 + (rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available)) / 3;
223 218
224 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 219 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
225 220
226 if (i < layers) 221 if (i < layers)
227 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 222 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
261 256
262 sfree (xlocations, 2 * layers); 257 sfree (xlocations, 2 * layers);
263 sfree (ylocations, 2 * layers); 258 sfree (ylocations, 2 * layers);
264} 259}
265 260
266/* draw_boxes: draws the lines in the maze defining the onion layers */ 261/* draw_boxes: draws the lines in the maze defining the onion layers */
267void 262static void
268draw_onion (char **maze, float *xlocations, float *ylocations, int layers) 263draw_onion (char **maze, float *xlocations, float *ylocations, int layers)
269{ 264{
270 int i, j, l; 265 int i, j, l;
271 266
272 for (l = 0; l < layers; l++) 267 for (l = 0; l < layers; l++)
292 } 287 }
293 288
294 } 289 }
295} 290}
296 291
297void 292static void
298make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options) 293make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options)
299{ 294{
300 int freedoms; /* number of different walls on which we could place a door */ 295 int freedoms; /* number of different walls on which we could place a door */
301 int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */ 296 int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */
302 int l, x1 = 0, x2, y1 = 0, y2; 297 int l, x1 = 0, x2, y1 = 0, y2;
311 306
312 if (layers <= 0) 307 if (layers <= 0)
313 return; 308 return;
314 309
315 /* pick which wall will have a door. */ 310 /* pick which wall will have a door. */
316 which_wall = rndm (freedoms) + 1; 311 which_wall = rmg_rndm (freedoms) + 1;
317 for (l = 0; l < layers; l++) 312 for (l = 0; l < layers; l++)
318 { 313 {
319 if (options & RMOPT_LINEAR) 314 if (options & RMOPT_LINEAR)
320 { /* linear door placement. */ 315 { /* linear door placement. */
321 switch (which_wall) 316 switch (which_wall)
346 } 341 }
347 } 342 }
348 } 343 }
349 else 344 else
350 { /* random door placement. */ 345 { /* random door placement. */
351 which_wall = rndm (freedoms) + 1; 346 which_wall = rmg_rndm (freedoms) + 1;
352 switch (which_wall) 347 switch (which_wall)
353 { 348 {
354 case 1: 349 case 1:
355 { /* left hand wall */ 350 { /* left hand wall */
356 x1 = (int) xlocations[l]; 351 x1 = (int) xlocations[l];
357 y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1); 352 y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1);
358 if (y2 > 0) 353 if (y2 > 0)
359 y1 = (int) (ylocations[l] + rndm (y2) + 1); 354 y1 = (int) (ylocations[l] + rmg_rndm (y2) + 1);
360 else 355 else
361 y1 = (int) (ylocations[l] + 1); 356 y1 = (int) (ylocations[l] + 1);
362 break; 357 break;
363 } 358 }
364 case 2: 359 case 2:
365 { /* top wall placement */ 360 { /* top wall placement */
366 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; 361 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
367 if (x2 > 0) 362 if (x2 > 0)
368 x1 = (int) (xlocations[l] + rndm (x2) + 1); 363 x1 = (int) (xlocations[l] + rmg_rndm (x2) + 1);
369 else 364 else
370 x1 = (int) (xlocations[l] + 1); 365 x1 = (int) (xlocations[l] + 1);
371 y1 = (int) ylocations[l]; 366 y1 = (int) ylocations[l];
372 break; 367 break;
373 } 368 }
374 case 3: 369 case 3:
375 { /* right wall placement */ 370 { /* right wall placement */
376 x1 = (int) xlocations[2 * layers - l - 1]; 371 x1 = (int) xlocations[2 * layers - l - 1];
377 y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1; 372 y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1;
378 if (y2 > 0) 373 if (y2 > 0)
379 y1 = (int) (ylocations[l] + rndm (y2) + 1); 374 y1 = (int) (ylocations[l] + rmg_rndm (y2) + 1);
380 else 375 else
381 y1 = (int) (ylocations[l] + 1); 376 y1 = (int) (ylocations[l] + 1);
382 377
383 break; 378 break;
384 } 379 }
385 case 4: 380 case 4:
386 { /* bottom wall placement */ 381 { /* bottom wall placement */
387 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; 382 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
388 if (x2 > 0) 383 if (x2 > 0)
389 x1 = (int) (xlocations[l] + rndm (x2) + 1); 384 x1 = (int) (xlocations[l] + rmg_rndm (x2) + 1);
390 else 385 else
391 x1 = (int) (xlocations[l] + 1); 386 x1 = (int) (xlocations[l] + 1);
392 y1 = (int) ylocations[2 * layers - l - 1]; 387 y1 = (int) ylocations[2 * layers - l - 1];
393 break; 388 break;
394 } 389 }
408 y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2; 403 y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2;
409 404
410 maze[x1][y1] = 'C'; 405 maze[x1][y1] = 'C';
411} 406}
412 407
413void 408static void
414bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers) 409bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
415{ 410{
416 int i, maxlayers; 411 int i, maxlayers;
417 412
418 maxlayers = (MIN (xsize, ysize) - 2) / 5; 413 maxlayers = (min (xsize, ysize) - 2) / 5;
419 414
420 if (!maxlayers) 415 if (!maxlayers)
421 return; /* map too small to onionize */ 416 return; /* map too small to onionize */
422 417
423 if (layers > maxlayers) 418 if (layers > maxlayers)
424 layers = maxlayers; 419 layers = maxlayers;
425 420
426 if (layers == 0) 421 if (layers == 0)
427 layers = rndm (maxlayers) + 1; 422 layers = rmg_rndm (maxlayers) + 1;
428 423
429 float *xlocations = salloc0<float> (2 * layers); 424 float *xlocations = salloc0<float> (2 * layers);
430 float *ylocations = salloc0<float> (2 * layers); 425 float *ylocations = salloc0<float> (2 * layers);
431 426
432 /* place all the walls */ 427 /* place all the walls */
443 for (i = 0; i < 2 * layers; i++) 438 for (i = 0; i < 2 * layers; i++)
444 { 439 {
445 float xpitch = 2, ypitch = 2; 440 float xpitch = 2, ypitch = 2;
446 441
447 if (x_spaces_available > 0) 442 if (x_spaces_available > 0)
448 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3; 443 xpitch = 2 + (rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available) + rmg_rndm (x_spaces_available)) / 3;
449 444
450 if (y_spaces_available > 0) 445 if (y_spaces_available > 0)
451 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3; 446 ypitch = 2 + (rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available) + rmg_rndm (y_spaces_available)) / 3;
452 447
453 if (i < layers) 448 if (i < layers)
454 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 449 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
455 else 450 else
456 xlocations[i] = xsize - 1; 451 xlocations[i] = xsize - 1;

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