ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/room_gen_onion.C
(Generate patch)

Comparing deliantra/server/random_maps/room_gen_onion.C (file contents):
Revision 1.7 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.13 by root, Fri Apr 11 21:09:53 2008 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
5 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
7 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
8 7 *
9 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version. 11 * (at your option) any later version.
13 12 *
14 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details. 16 * GNU General Public License for more details.
18 17 *
19 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
22 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 The authors can be reached via e-mail at <crossfire@schmorp.de>
24*/ 22 */
25
26 23
27/* The onion room generator: 24/* The onion room generator:
28Onion rooms are like this: 25Onion rooms are like this:
29 26
30char **map_gen_onion(int xsize, int ysize, int option, int layers); 27char **map_gen_onion(int xsize, int ysize, int option, int layers);
60#endif 57#endif
61void centered_onion (char **maze, int xsize, int ysize, int option, int layers); 58void centered_onion (char **maze, int xsize, int ysize, int option, int layers);
62void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 59void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
63void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 60void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
64 61
65
66void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); 62void draw_onion (char **maze, float *xlocations, float *ylocations, int layers);
67void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); 63void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options);
68 64
69char ** 65Maze
70map_gen_onion (int xsize, int ysize, int option, int layers) 66map_gen_onion (int xsize, int ysize, int option, int layers)
71{ 67{
72 int i, j; 68 int i, j;
73 69
74 /* allocate that array, set it up */ 70 Maze maze (xsize, ysize);
75 char **maze = (char **) calloc (sizeof (char *), xsize);
76
77 for (i = 0; i < xsize; i++)
78 {
79 maze[i] = (char *) calloc (sizeof (char), ysize);
80 }
81 71
82 /* pick some random options if option = 0 */ 72 /* pick some random options if option = 0 */
83 if (option == 0) 73 if (option == 0)
84 { 74 {
85 switch (RANDOM () % 3) 75 switch (rndm (3))
86 { 76 {
87 case 0: 77 case 0:
88 option |= RMOPT_CENTERED; 78 option |= RMOPT_CENTERED;
89 break; 79 break;
90 case 1: 80 case 1:
92 break; 82 break;
93 case 2: 83 case 2:
94 option |= RMOPT_BOTTOM_R; 84 option |= RMOPT_BOTTOM_R;
95 break; 85 break;
96 } 86 }
97 if (RANDOM () % 2) 87
98 option |= RMOPT_LINEAR; 88 if (rndm (2)) option |= RMOPT_LINEAR;
99 if (RANDOM () % 2)
100 option |= RMOPT_IRR_SPACE; 89 if (rndm (2)) option |= RMOPT_IRR_SPACE;
101 } 90 }
102 91
103 /* write the outer walls, if appropriate. */ 92 /* write the outer walls, if appropriate. */
104 if (!(option & RMOPT_WALL_OFF)) 93 if (!(option & RMOPT_WALL_OFF))
105 { 94 {
106 for (i = 0; i < xsize; i++)
107 maze[i][0] = maze[i][ysize - 1] = '#'; 95 for (i = 0; i < xsize; i++) maze[i][0] = maze[i][ysize - 1] = '#';
108 for (j = 0; j < ysize; j++)
109 maze[0][j] = maze[xsize - 1][j] = '#'; 96 for (j = 0; j < ysize; j++) maze[0][j] = maze[xsize - 1][j] = '#';
110 }; 97 };
111 98
112 if (option & RMOPT_WALLS_ONLY) 99 if (option & RMOPT_WALLS_ONLY)
113 return maze; 100 return maze;
114 101
125 112
126void 113void
127centered_onion (char **maze, int xsize, int ysize, int option, int layers) 114centered_onion (char **maze, int xsize, int ysize, int option, int layers)
128{ 115{
129 int i, maxlayers; 116 int i, maxlayers;
130 float *xlocations;
131 float *ylocations;
132 117
133 maxlayers = (MIN (xsize, ysize) - 2) / 5; 118 maxlayers = (MIN (xsize, ysize) - 2) / 5;
119
134 if (!maxlayers) 120 if (!maxlayers)
135 return; /* map too small to onionize */ 121 return; /* map too small to onionize */
122
136 if (layers > maxlayers) 123 if (layers > maxlayers)
137 layers = maxlayers; 124 layers = maxlayers;
125
138 if (layers == 0) 126 if (layers == 0)
139 layers = (RANDOM () % maxlayers) + 1; 127 layers = rndm (maxlayers) + 1;
140 xlocations = (float *) calloc (sizeof (float), 2 * layers);
141 ylocations = (float *) calloc (sizeof (float), 2 * layers);
142 128
129 float *xlocations = salloc0<float> (2 * layers);
130 float *ylocations = salloc0<float> (2 * layers);
143 131
144 /* place all the walls */ 132 /* place all the walls */
145 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 133 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
146 { 134 {
147 int x_spaces_available, y_spaces_available; 135 int x_spaces_available, y_spaces_available;
148 136
149 /* the "extra" spaces available for spacing between layers */ 137 /* the "extra" spaces available for spacing between layers */
150 x_spaces_available = (xsize - 2) - 6 * layers + 1; 138 x_spaces_available = (xsize - 2) - 6 * layers + 1;
151 y_spaces_available = (ysize - 2) - 6 * layers + 1; 139 y_spaces_available = (ysize - 2) - 6 * layers + 1;
152 140
153
154 /* pick an initial random pitch */ 141 /* pick an initial random pitch */
155 for (i = 0; i < 2 * layers; i++) 142 for (i = 0; i < 2 * layers; i++)
156 { 143 {
157 float xpitch = 2, ypitch = 2; 144 float xpitch = 2, ypitch = 2;
158 145
159 if (x_spaces_available > 0) 146 if (x_spaces_available > 0)
160 xpitch = 2 + (RANDOM () % x_spaces_available + RANDOM () % x_spaces_available + RANDOM () % x_spaces_available) / 3; 147 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3;
161 148
162 if (y_spaces_available > 0) 149 if (y_spaces_available > 0)
163 ypitch = 2 + (RANDOM () % y_spaces_available + RANDOM () % y_spaces_available + RANDOM () % y_spaces_available) / 3; 150 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
151
164 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 152 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
165 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 153 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
166 x_spaces_available -= (int) (xpitch - 2); 154 x_spaces_available -= (int) (xpitch - 2);
167 y_spaces_available -= (int) (ypitch - 2); 155 y_spaces_available -= (int) (ypitch - 2);
168 } 156 }
169 157
170 } 158 }
159
171 if (!(option & RMOPT_IRR_SPACE)) 160 if (!(option & RMOPT_IRR_SPACE))
172 { /* evenly spaced */ 161 { /* evenly spaced */
173 float xpitch, ypitch; /* pitch of the onion layers */ 162 float xpitch, ypitch; /* pitch of the onion layers */
174 163
175 xpitch = (xsize - 2.0) / (2.0 * layers + 1); 164 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
176 ypitch = (ysize - 2.0) / (2.0 * layers + 1); 165 ypitch = (ysize - 2.0) / (2.0 * layers + 1);
166
177 xlocations[0] = xpitch; 167 xlocations[0] = xpitch;
178 ylocations[0] = ypitch; 168 ylocations[0] = ypitch;
169
179 for (i = 1; i < 2 * layers; i++) 170 for (i = 1; i < 2 * layers; i++)
180 { 171 {
181 xlocations[i] = xlocations[i - 1] + xpitch; 172 xlocations[i] = xlocations[i - 1] + xpitch;
182 ylocations[i] = ylocations[i - 1] + ypitch; 173 ylocations[i] = ylocations[i - 1] + ypitch;
183 } 174 }
184 } 175 }
185 176
186 /* draw all the onion boxes. */ 177 /* draw all the onion boxes. */
187
188 draw_onion (maze, xlocations, ylocations, layers); 178 draw_onion (maze, xlocations, ylocations, layers);
189 make_doors (maze, xlocations, ylocations, layers, option); 179 make_doors (maze, xlocations, ylocations, layers, option);
190 180
181 sfree (xlocations, 2 * layers);
182 sfree (ylocations, 2 * layers);
191} 183}
192 184
193void 185void
194bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers) 186bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
195{ 187{
196 int i, maxlayers; 188 int i, maxlayers;
197 float *xlocations;
198 float *ylocations;
199 189
200 maxlayers = (MIN (xsize, ysize) - 2) / 5; 190 maxlayers = (MIN (xsize, ysize) - 2) / 5;
191
201 if (!maxlayers) 192 if (!maxlayers)
202 return; /* map too small to onionize */ 193 return; /* map too small to onionize */
194
203 if (layers > maxlayers) 195 if (layers > maxlayers)
204 layers = maxlayers; 196 layers = maxlayers;
197
205 if (layers == 0) 198 if (layers == 0)
206 layers = (RANDOM () % maxlayers) + 1; 199 layers = rndm (maxlayers) + 1;
207 xlocations = (float *) calloc (sizeof (float), 2 * layers);
208 ylocations = (float *) calloc (sizeof (float), 2 * layers);
209 200
201 float *xlocations = salloc0<float> (2 * layers);
202 float *ylocations = salloc0<float> (2 * layers);
210 203
211 /* place all the walls */ 204 /* place all the walls */
212 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 205 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
213 { 206 {
214 int x_spaces_available, y_spaces_available; 207 int x_spaces_available, y_spaces_available;
215 208
216 /* the "extra" spaces available for spacing between layers */ 209 /* the "extra" spaces available for spacing between layers */
217 x_spaces_available = (xsize - 2) - 6 * layers + 1; 210 x_spaces_available = (xsize - 2) - 6 * layers + 1;
218 y_spaces_available = (ysize - 2) - 3 * layers + 1; 211 y_spaces_available = (ysize - 2) - 3 * layers + 1;
219 212
220
221 /* pick an initial random pitch */ 213 /* pick an initial random pitch */
222 for (i = 0; i < 2 * layers; i++) 214 for (i = 0; i < 2 * layers; i++)
223 { 215 {
224 float xpitch = 2, ypitch = 2; 216 float xpitch = 2, ypitch = 2;
225 217
226 if (x_spaces_available > 0) 218 if (x_spaces_available > 0)
227 xpitch = 2 + (RANDOM () % x_spaces_available + RANDOM () % x_spaces_available + RANDOM () % x_spaces_available) / 3; 219 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3;
228 220
229 if (y_spaces_available > 0) 221 if (y_spaces_available > 0)
230 ypitch = 2 + (RANDOM () % y_spaces_available + RANDOM () % y_spaces_available + RANDOM () % y_spaces_available) / 3; 222 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
223
231 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 224 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
225
232 if (i < layers) 226 if (i < layers)
233 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 227 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
234 else 228 else
235 ylocations[i] = ysize - 1; 229 ylocations[i] = ysize - 1;
230
236 x_spaces_available -= (int) (xpitch - 2); 231 x_spaces_available -= (int) (xpitch - 2);
237 y_spaces_available -= (int) (ypitch - 2); 232 y_spaces_available -= (int) (ypitch - 2);
238 } 233 }
239
240 } 234 }
235
241 if (!(option & RMOPT_IRR_SPACE)) 236 if (!(option & RMOPT_IRR_SPACE))
242 { /* evenly spaced */ 237 { /* evenly spaced */
243 float xpitch, ypitch; /* pitch of the onion layers */ 238 float xpitch, ypitch; /* pitch of the onion layers */
244 239
245 xpitch = (xsize - 2.0) / (2.0 * layers + 1); 240 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
246 ypitch = (ysize - 2.0) / (layers + 1); 241 ypitch = (ysize - 2.0) / (layers + 1);
242
247 xlocations[0] = xpitch; 243 xlocations[0] = xpitch;
248 ylocations[0] = ypitch; 244 ylocations[0] = ypitch;
245
249 for (i = 1; i < 2 * layers; i++) 246 for (i = 1; i < 2 * layers; i++)
250 { 247 {
251 xlocations[i] = xlocations[i - 1] + xpitch; 248 xlocations[i] = xlocations[i - 1] + xpitch;
249
252 if (i < layers) 250 if (i < layers)
253 ylocations[i] = ylocations[i - 1] + ypitch; 251 ylocations[i] = ylocations[i - 1] + ypitch;
254 else 252 else
255 ylocations[i] = ysize - 1; 253 ylocations[i] = ysize - 1;
256 } 254 }
259 /* draw all the onion boxes. */ 257 /* draw all the onion boxes. */
260 258
261 draw_onion (maze, xlocations, ylocations, layers); 259 draw_onion (maze, xlocations, ylocations, layers);
262 make_doors (maze, xlocations, ylocations, layers, option); 260 make_doors (maze, xlocations, ylocations, layers, option);
263 261
262 sfree (xlocations, 2 * layers);
263 sfree (ylocations, 2 * layers);
264} 264}
265 265
266
267/* draw_boxes: draws the lines in the maze defining the onion layers */ 266/* draw_boxes: draws the lines in the maze defining the onion layers */
268
269void 267void
270draw_onion (char **maze, float *xlocations, float *ylocations, int layers) 268draw_onion (char **maze, float *xlocations, float *ylocations, int layers)
271{ 269{
272 int i, j, l; 270 int i, j, l;
273 271
302 int freedoms; /* number of different walls on which we could place a door */ 300 int freedoms; /* number of different walls on which we could place a door */
303 int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */ 301 int which_wall; /* left, 1, top, 2, right, 3, bottom 4 */
304 int l, x1 = 0, x2, y1 = 0, y2; 302 int l, x1 = 0, x2, y1 = 0, y2;
305 303
306 freedoms = 4; /* centered */ 304 freedoms = 4; /* centered */
305
307 if (options & RMOPT_BOTTOM_C) 306 if (options & RMOPT_BOTTOM_C)
308 freedoms = 3; 307 freedoms = 3;
308
309 if (options & RMOPT_BOTTOM_R) 309 if (options & RMOPT_BOTTOM_R)
310 freedoms = 2; 310 freedoms = 2;
311
311 if (layers <= 0) 312 if (layers <= 0)
312 return; 313 return;
314
313 /* pick which wall will have a door. */ 315 /* pick which wall will have a door. */
314 which_wall = RANDOM () % freedoms + 1; 316 which_wall = rndm (freedoms) + 1;
315 for (l = 0; l < layers; l++) 317 for (l = 0; l < layers; l++)
316 { 318 {
317 if (options & RMOPT_LINEAR) 319 if (options & RMOPT_LINEAR)
318 { /* linear door placement. */ 320 { /* linear door placement. */
319 switch (which_wall) 321 switch (which_wall)
344 } 346 }
345 } 347 }
346 } 348 }
347 else 349 else
348 { /* random door placement. */ 350 { /* random door placement. */
349 which_wall = RANDOM () % freedoms + 1; 351 which_wall = rndm (freedoms) + 1;
350 switch (which_wall) 352 switch (which_wall)
351 { 353 {
352 case 1: 354 case 1:
353 { /* left hand wall */ 355 { /* left hand wall */
354 x1 = (int) xlocations[l]; 356 x1 = (int) xlocations[l];
355 y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1); 357 y2 = (int) (ylocations[2 * layers - l - 1] - ylocations[l] - 1);
356 if (y2 > 0) 358 if (y2 > 0)
357 y1 = (int) (ylocations[l] + RANDOM () % y2 + 1); 359 y1 = (int) (ylocations[l] + rndm (y2) + 1);
358 else 360 else
359 y1 = (int) (ylocations[l] + 1); 361 y1 = (int) (ylocations[l] + 1);
360 break; 362 break;
361 } 363 }
362 case 2: 364 case 2:
363 { /* top wall placement */ 365 { /* top wall placement */
364 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; 366 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
365 if (x2 > 0) 367 if (x2 > 0)
366 x1 = (int) (xlocations[l] + RANDOM () % x2 + 1); 368 x1 = (int) (xlocations[l] + rndm (x2) + 1);
367 else 369 else
368 x1 = (int) (xlocations[l] + 1); 370 x1 = (int) (xlocations[l] + 1);
369 y1 = (int) ylocations[l]; 371 y1 = (int) ylocations[l];
370 break; 372 break;
371 } 373 }
372 case 3: 374 case 3:
373 { /* right wall placement */ 375 { /* right wall placement */
374 x1 = (int) xlocations[2 * layers - l - 1]; 376 x1 = (int) xlocations[2 * layers - l - 1];
375 y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1; 377 y2 = (int) ((-ylocations[l] + ylocations[2 * layers - l - 1])) - 1;
376 if (y2 > 0) 378 if (y2 > 0)
377 y1 = (int) (ylocations[l] + RANDOM () % y2 + 1); 379 y1 = (int) (ylocations[l] + rndm (y2) + 1);
378 else 380 else
379 y1 = (int) (ylocations[l] + 1); 381 y1 = (int) (ylocations[l] + 1);
380 382
381 break; 383 break;
382 } 384 }
383 case 4: 385 case 4:
384 { /* bottom wall placement */ 386 { /* bottom wall placement */
385 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1; 387 x2 = (int) ((-xlocations[l] + xlocations[2 * layers - l - 1])) - 1;
386 if (x2 > 0) 388 if (x2 > 0)
387 x1 = (int) (xlocations[l] + RANDOM () % x2 + 1); 389 x1 = (int) (xlocations[l] + rndm (x2) + 1);
388 else 390 else
389 x1 = (int) (xlocations[l] + 1); 391 x1 = (int) (xlocations[l] + 1);
390 y1 = (int) ylocations[2 * layers - l - 1]; 392 y1 = (int) ylocations[2 * layers - l - 1];
391 break; 393 break;
392 } 394 }
393 395
394 } 396 }
395 } 397 }
398
396 if (options & RMOPT_NO_DOORS) 399 if (options & RMOPT_NO_DOORS)
397 maze[x1][y1] = '#'; /* no door. */ 400 maze[x1][y1] = '#'; /* no door. */
398 else 401 else
399 maze[x1][y1] = 'D'; /* write the door */ 402 maze[x1][y1] = 'D'; /* write the door */
400 403
401 } 404 }
402 /* mark the center of the maze with a C */ 405 /* mark the center of the maze with a C */
403 l = layers - 1; 406 l = layers - 1;
404 x1 = (int) (xlocations[l] + xlocations[2 * layers - l - 1]) / 2; 407 x1 = (int) (xlocations[l] + xlocations[2 * layers - l - 1]) / 2;
405 y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2; 408 y1 = (int) (ylocations[l] + ylocations[2 * layers - l - 1]) / 2;
409
406 maze[x1][y1] = 'C'; 410 maze[x1][y1] = 'C';
407
408 /* not needed anymore */
409 free (xlocations);
410 free (ylocations);
411
412} 411}
413 412
414void 413void
415bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers) 414bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers)
416{ 415{
417 int i, maxlayers; 416 int i, maxlayers;
418 float *xlocations;
419 float *ylocations;
420 417
421 maxlayers = (MIN (xsize, ysize) - 2) / 5; 418 maxlayers = (MIN (xsize, ysize) - 2) / 5;
419
422 if (!maxlayers) 420 if (!maxlayers)
423 return; /* map too small to onionize */ 421 return; /* map too small to onionize */
422
424 if (layers > maxlayers) 423 if (layers > maxlayers)
425 layers = maxlayers; 424 layers = maxlayers;
425
426 if (layers == 0) 426 if (layers == 0)
427 layers = (RANDOM () % maxlayers) + 1; 427 layers = rndm (maxlayers) + 1;
428 xlocations = (float *) calloc (sizeof (float), 2 * layers);
429 ylocations = (float *) calloc (sizeof (float), 2 * layers);
430 428
429 float *xlocations = salloc0<float> (2 * layers);
430 float *ylocations = salloc0<float> (2 * layers);
431 431
432 /* place all the walls */ 432 /* place all the walls */
433 if (option & RMOPT_IRR_SPACE) /* randomly spaced */ 433 if (option & RMOPT_IRR_SPACE) /* randomly spaced */
434 { 434 {
435 int x_spaces_available, y_spaces_available; 435 int x_spaces_available, y_spaces_available;
443 for (i = 0; i < 2 * layers; i++) 443 for (i = 0; i < 2 * layers; i++)
444 { 444 {
445 float xpitch = 2, ypitch = 2; 445 float xpitch = 2, ypitch = 2;
446 446
447 if (x_spaces_available > 0) 447 if (x_spaces_available > 0)
448 xpitch = 2 + (RANDOM () % x_spaces_available + RANDOM () % x_spaces_available + RANDOM () % x_spaces_available) / 3; 448 xpitch = 2 + (rndm (x_spaces_available) + rndm (x_spaces_available) + rndm (x_spaces_available)) / 3;
449 449
450 if (y_spaces_available > 0) 450 if (y_spaces_available > 0)
451 ypitch = 2 + (RANDOM () % y_spaces_available + RANDOM () % y_spaces_available + RANDOM () % y_spaces_available) / 3; 451 ypitch = 2 + (rndm (y_spaces_available) + rndm (y_spaces_available) + rndm (y_spaces_available)) / 3;
452
452 if (i < layers) 453 if (i < layers)
453 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch; 454 xlocations[i] = ((i > 0) ? xlocations[i - 1] : 0) + xpitch;
454 else 455 else
455 xlocations[i] = xsize - 1; 456 xlocations[i] = xsize - 1;
456 457
457 if (i < layers) 458 if (i < layers)
458 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch; 459 ylocations[i] = ((i > 0) ? ylocations[i - 1] : 0) + ypitch;
459 else 460 else
460 ylocations[i] = ysize - 1; 461 ylocations[i] = ysize - 1;
462
461 x_spaces_available -= (int) (xpitch - 2); 463 x_spaces_available -= (int) (xpitch - 2);
462 y_spaces_available -= (int) (ypitch - 2); 464 y_spaces_available -= (int) (ypitch - 2);
463 } 465 }
464
465 } 466 }
467
466 if (!(option & RMOPT_IRR_SPACE)) 468 if (!(option & RMOPT_IRR_SPACE))
467 { /* evenly spaced */ 469 { /* evenly spaced */
468 float xpitch, ypitch; /* pitch of the onion layers */ 470 float xpitch, ypitch; /* pitch of the onion layers */
469 471
470 xpitch = (xsize - 2.0) / (2.0 * layers + 1); 472 xpitch = (xsize - 2.0) / (2.0 * layers + 1);
471 ypitch = (ysize - 2.0) / (layers + 1); 473 ypitch = (ysize - 2.0) / (layers + 1);
474
472 xlocations[0] = xpitch; 475 xlocations[0] = xpitch;
473 ylocations[0] = ypitch; 476 ylocations[0] = ypitch;
477
474 for (i = 1; i < 2 * layers; i++) 478 for (i = 1; i < 2 * layers; i++)
475 { 479 {
476 if (i < layers) 480 if (i < layers)
477 xlocations[i] = xlocations[i - 1] + xpitch; 481 xlocations[i] = xlocations[i - 1] + xpitch;
478 else 482 else
479 xlocations[i] = xsize - 1; 483 xlocations[i] = xsize - 1;
484
480 if (i < layers) 485 if (i < layers)
481 ylocations[i] = ylocations[i - 1] + ypitch; 486 ylocations[i] = ylocations[i - 1] + ypitch;
482 else 487 else
483 ylocations[i] = ysize - 1; 488 ylocations[i] = ysize - 1;
484 } 489 }
487 /* draw all the onion boxes. */ 492 /* draw all the onion boxes. */
488 493
489 draw_onion (maze, xlocations, ylocations, layers); 494 draw_onion (maze, xlocations, ylocations, layers);
490 make_doors (maze, xlocations, ylocations, layers, option); 495 make_doors (maze, xlocations, ylocations, layers, option);
491 496
497 sfree (xlocations, 2 * layers);
498 sfree (ylocations, 2 * layers);
492} 499}
500

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines