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/cvs/deliantra/server/random_maps/room_gen_spiral.C
Revision: 1.3
Committed: Thu Sep 14 22:34:02 2006 UTC (17 years, 8 months ago) by root
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Branch: MAIN
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# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 1994 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The author can be reached via e-mail to mark@pyramid.com
22     */
23    
24    
25     /* The onion room generator:
26     Onion rooms are like this:
27    
28     char **map_gen_spiral(int xsize, int ysize, int option);
29    
30    
31     */
32     #include <global.h>
33     #include <random_map.h>
34    
35 root 1.2 #define RANDOM_OPTIONS 0 /* Pick random options below */
36     #define REGULAR_SPIRAL 1 /* Regular spiral--distance increases constantly */
37     #define FINE_SPIRAL 2 /* uses the min. separation: most coiling */
38     #define FIT_SPIRAL 4 /* scale to a rectangular region, not square */
39     #define MAX_SPIRAL_OPT 8 /* this should be 2x the last real option */
40 elmex 1.1 #include <math.h>
41    
42     #ifndef MIN
43 root 1.2 # define MIN(x,y) (((x)<(y))? (x):(y))
44 elmex 1.1 #endif
45     #ifndef MAX
46 root 1.2 # define MAX(x,y) (((x)<(y))? (y):(x))
47 elmex 1.1 #endif
48    
49     #define MINDIST 3
50    
51     #define MAX_FINE .454545
52    
53 root 1.2 extern int surround_check (char **maze, int i, int j, int xsize, int ysize);
54    
55     char **
56     map_gen_spiral (int xsize, int ysize, int option)
57     {
58     int i, j;
59     float parm = 0;
60     float x = 0, y = 0;
61     int ic, jc;
62     float SizeX, SizeY;
63     float xscale, yscale;
64 elmex 1.1
65     /* allocate that array, set it up */
66 root 1.2 char **maze = (char **) calloc (sizeof (char *), xsize);
67    
68     for (i = 0; i < xsize; i++)
69     {
70     maze[i] = (char *) calloc (sizeof (char), ysize);
71     }
72 elmex 1.1
73     /* slightly easier to fill and then cut */
74 root 1.2 for (i = 0; i < xsize; i++)
75     for (j = 0; j < ysize; j++)
76     maze[i][j] = '#';
77    
78     ic = xsize / 2;
79     jc = ysize / 2;
80     SizeX = xsize / 2 - 2;
81     SizeY = ysize / 2 - 2;
82 elmex 1.1
83     /* select random options if necessary */
84 root 1.2 if (option == 0)
85     {
86     option = RANDOM () % MAX_SPIRAL_OPT;
87     }
88 elmex 1.1
89 root 1.2 /* the order in which these are evaluated matters */
90 elmex 1.1
91     /* the following two are mutually exclusive.
92     pick one if they're both set. */
93 root 1.2 if ((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL))
94 elmex 1.1 {
95     /* unset REGULAR_SPIRAL half the time */
96 root 1.2 if (RANDOM () % 2 && (option & REGULAR_SPIRAL))
97 elmex 1.1 option -= REGULAR_SPIRAL;
98     else
99     option -= FIT_SPIRAL;
100     }
101    
102 root 1.2 xscale = yscale = MAX_FINE; /* fine spiral */
103    
104 elmex 1.1 /* choose the spiral pitch */
105 root 1.2 if (!(option & FINE_SPIRAL))
106     {
107     float pitch = (RANDOM () % 5) / 10. + 10. / 22.;
108    
109     xscale = yscale = pitch;
110     }
111    
112     if ((option & FIT_SPIRAL) && (xsize != ysize))
113     {
114     if (xsize > ysize)
115     xscale *= (float) xsize / (float) ysize;
116     else
117     yscale *= (float) ysize / (float) xsize;
118     }
119    
120     if (option & REGULAR_SPIRAL)
121     {
122     float scale = MIN (xscale, yscale);
123    
124     xscale = yscale = scale;
125     }
126 elmex 1.1
127     /* cut out the spiral */
128 root 1.2 while ((fabs (x) < SizeX) && (fabs (y) < SizeY))
129 elmex 1.1 {
130 root 1.2 x = parm * cos (parm) * xscale;
131     y = parm * sin (parm) * yscale;
132     maze[(int) (ic + x)][(int) (jc + y)] = '\0';
133     parm += 0.01;
134 elmex 1.1 };
135 root 1.2
136     maze[(int) (ic + x + 0.5)][(int) (jc + y + 0.5)] = '<';
137 elmex 1.1
138    
139     /* cut out the center in a 2x2 and place the center and downexit */
140 root 1.2 maze[ic][jc + 1] = '>';
141     maze[ic][jc] = 'C';
142 elmex 1.1
143    
144     return maze;
145     }
146    
147     /* the following function connects disjoint spirals which may
148     result from the symmetrization process. */
149 root 1.2 void
150     connect_spirals (int xsize, int ysize, int sym, char **layout)
151     {
152 elmex 1.1
153 root 1.2 int i, j, ic = xsize / 2, jc = ysize / 2;
154 elmex 1.1
155 root 1.2 if (sym == X_SYM)
156     {
157     layout[ic][jc] = 0;
158     /* go left from map center */
159     for (i = ic - 1, j = jc; i > 0 && layout[i][j] == '#'; i--)
160     layout[i][j] = 0;
161     /* go right */
162     for (i = ic + 1, j = jc; i < xsize - 1 && layout[i][j] == '#'; i++)
163     layout[i][j] = 0;
164 elmex 1.1 }
165    
166 root 1.2 if (sym == Y_SYM)
167     {
168    
169     layout[ic][jc] = 0;
170     /* go up */
171     for (i = ic, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
172     layout[i][j] = 0;
173     /* go down */
174     for (i = ic, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
175     layout[i][j] = 0;
176     }
177    
178     if (sym == XY_SYM)
179     {
180     /* go left from map center */
181     layout[ic][jc / 2] = 0;
182     layout[ic / 2][jc] = 0;
183     layout[ic][jc / 2 + jc] = 0;
184     layout[ic / 2 + ic][jc] = 0;
185     for (i = ic - 1, j = jc / 2; i > 0 && layout[i][j] == '#'; i--)
186     {
187     layout[i][j + jc] = 0;
188     layout[i][j] = 0;
189     }
190     /* go right */
191     for (i = ic + 1, j = jc / 2; i < xsize - 1 && layout[i][j] == '#'; i++)
192     {
193     layout[i][j + jc] = 0;
194     layout[i][j] = 0;
195     }
196     /* go up */
197     for (i = ic / 2, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
198     {
199     layout[i][j] = 0;
200     layout[i + ic][j] = 0;
201     }
202     /* go down */
203     for (i = ic / 2, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
204     {
205     layout[i][j] = 0;
206     layout[i + ic][j] = 0;
207     }
208    
209     }
210 elmex 1.1
211     /* get rid of bad doors. */
212 root 1.2 for (i = 0; i < xsize; i++)
213     for (j = 0; j < ysize; j++)
214     {
215     if (layout[i][j] == 'D')
216     { /* remove bad door. */
217     int si = surround_check (layout, i, j, xsize, ysize);
218    
219     if (si != 3 && si != 12)
220     {
221     layout[i][j] = 0;
222     /* back up and recheck any nearby doors */
223     i = 0;
224     j = 0;
225     }
226     }
227 elmex 1.1 }
228 root 1.2
229 elmex 1.1
230    
231     }