1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | |
3 | * |
5 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | Copyright (C) 1994 Mark Wedel |
5 | * Copyright (©) 1994,2007 Mark Wedel |
7 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
8 | |
7 | * |
9 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
10 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
11 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
12 | (at your option) any later version. |
11 | * (at your option) any later version. |
13 | |
12 | * |
14 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
15 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
17 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
18 | |
17 | * |
19 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
20 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
21 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
22 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | The author can be reached via e-mail to mark@pyramid.com |
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24 | */ |
22 | */ |
25 | |
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26 | |
23 | |
27 | /* The onion room generator: |
24 | /* The onion room generator: |
28 | Onion rooms are like this: |
25 | Onion rooms are like this: |
29 | |
26 | |
30 | char **map_gen_spiral(int xsize, int ysize, int option); |
27 | char **map_gen_spiral(int xsize, int ysize, int option); |
… | |
… | |
83 | SizeY = ysize / 2 - 2; |
80 | SizeY = ysize / 2 - 2; |
84 | |
81 | |
85 | /* select random options if necessary */ |
82 | /* select random options if necessary */ |
86 | if (option == 0) |
83 | if (option == 0) |
87 | { |
84 | { |
88 | option = RANDOM () % MAX_SPIRAL_OPT; |
85 | option = rndm (MAX_SPIRAL_OPT); |
89 | } |
86 | } |
90 | |
87 | |
91 | /* the order in which these are evaluated matters */ |
88 | /* the order in which these are evaluated matters */ |
92 | |
89 | |
93 | /* the following two are mutually exclusive. |
90 | /* the following two are mutually exclusive. |
94 | pick one if they're both set. */ |
91 | pick one if they're both set. */ |
95 | if ((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL)) |
92 | if ((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL)) |
96 | { |
93 | { |
97 | /* unset REGULAR_SPIRAL half the time */ |
94 | /* unset REGULAR_SPIRAL half the time */ |
98 | if (RANDOM () % 2 && (option & REGULAR_SPIRAL)) |
95 | if (rndm (2) && (option & REGULAR_SPIRAL)) |
99 | option -= REGULAR_SPIRAL; |
96 | option -= REGULAR_SPIRAL; |
100 | else |
97 | else |
101 | option -= FIT_SPIRAL; |
98 | option -= FIT_SPIRAL; |
102 | } |
99 | } |
103 | |
100 | |
104 | xscale = yscale = MAX_FINE; /* fine spiral */ |
101 | xscale = yscale = MAX_FINE; /* fine spiral */ |
105 | |
102 | |
106 | /* choose the spiral pitch */ |
103 | /* choose the spiral pitch */ |
107 | if (!(option & FINE_SPIRAL)) |
104 | if (!(option & FINE_SPIRAL)) |
108 | { |
105 | { |
109 | float pitch = (RANDOM () % 5) / 10. + 10. / 22.; |
106 | float pitch = (rndm (5)) / 10. + 10. / 22.; |
110 | |
107 | |
111 | xscale = yscale = pitch; |
108 | xscale = yscale = pitch; |
112 | } |
109 | } |
113 | |
110 | |
114 | if ((option & FIT_SPIRAL) && (xsize != ysize)) |
111 | if ((option & FIT_SPIRAL) && (xsize != ysize)) |