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Comparing deliantra/server/random_maps/room_gen_spiral.C (file contents):
Revision 1.6 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.13 by root, Mon Apr 14 22:41:17 2008 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
5 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 Copyright (C) 1994 Mark Wedel 5 * Copyright (©) 1994,2007 Mark Wedel
7 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
8 7 *
9 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version. 11 * (at your option) any later version.
13 12 *
14 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details. 16 * GNU General Public License for more details.
18 17 *
19 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
22 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 The author can be reached via e-mail to mark@pyramid.com
24*/ 22 */
25
26 23
27/* The onion room generator: 24/* The onion room generator:
28Onion rooms are like this: 25Onion rooms are like this:
29 26
30char **map_gen_spiral(int xsize, int ysize, int option); 27char **map_gen_spiral(int xsize, int ysize, int option);
52 49
53#define MAX_FINE .454545 50#define MAX_FINE .454545
54 51
55extern int surround_check (char **maze, int i, int j, int xsize, int ysize); 52extern int surround_check (char **maze, int i, int j, int xsize, int ysize);
56 53
57char ** 54void
58map_gen_spiral (int xsize, int ysize, int option) 55map_gen_spiral (Maze maze, int option)
59{ 56{
60 int i, j; 57 int i, j;
61 float parm = 0; 58 float parm = 0;
62 float x = 0, y = 0; 59 float x = 0, y = 0;
63 int ic, jc; 60 int ic, jc;
64 float SizeX, SizeY; 61 float SizeX, SizeY;
65 float xscale, yscale; 62 float xscale, yscale;
66 63
67 /* allocate that array, set it up */
68 char **maze = (char **) calloc (sizeof (char *), xsize);
69
70 for (i = 0; i < xsize; i++)
71 {
72 maze[i] = (char *) calloc (sizeof (char), ysize);
73 }
74
75 /* slightly easier to fill and then cut */ 64 /* slightly easier to fill and then cut */
76 for (i = 0; i < xsize; i++) 65 maze->clear ('#');
77 for (j = 0; j < ysize; j++) 66
78 maze[i][j] = '#'; 67 int xsize = maze->w;
68 int ysize = maze->h;
79 69
80 ic = xsize / 2; 70 ic = xsize / 2;
81 jc = ysize / 2; 71 jc = ysize / 2;
82 SizeX = xsize / 2 - 2; 72 SizeX = xsize / 2 - 2;
83 SizeY = ysize / 2 - 2; 73 SizeY = ysize / 2 - 2;
84 74
85 /* select random options if necessary */ 75 /* select random options if necessary */
86 if (option == 0) 76 if (option == 0)
87 {
88 option = RANDOM () % MAX_SPIRAL_OPT; 77 option = rndm (MAX_SPIRAL_OPT);
89 }
90 78
91 /* the order in which these are evaluated matters */ 79 /* the order in which these are evaluated matters */
92 80
93 /* the following two are mutually exclusive. 81 /* the following two are mutually exclusive.
94 pick one if they're both set. */ 82 pick one if they're both set. */
95 if ((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL)) 83 if ((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL))
96 { 84 {
97 /* unset REGULAR_SPIRAL half the time */ 85 /* unset REGULAR_SPIRAL half the time */
98 if (RANDOM () % 2 && (option & REGULAR_SPIRAL)) 86 if (rndm (2) && (option & REGULAR_SPIRAL))
99 option -= REGULAR_SPIRAL; 87 option -= REGULAR_SPIRAL;
100 else 88 else
101 option -= FIT_SPIRAL; 89 option -= FIT_SPIRAL;
102 } 90 }
103 91
104 xscale = yscale = MAX_FINE; /* fine spiral */ 92 xscale = yscale = MAX_FINE; /* fine spiral */
105 93
106 /* choose the spiral pitch */ 94 /* choose the spiral pitch */
107 if (!(option & FINE_SPIRAL)) 95 if (!(option & FINE_SPIRAL))
108 { 96 {
109 float pitch = (RANDOM () % 5) / 10. + 10. / 22.; 97 float pitch = (rndm (5)) / 10. + 10. / 22.;
110 98
111 xscale = yscale = pitch; 99 xscale = yscale = pitch;
112 } 100 }
113 101
114 if ((option & FIT_SPIRAL) && (xsize != ysize)) 102 if ((option & FIT_SPIRAL) && (xsize != ysize))
129 /* cut out the spiral */ 117 /* cut out the spiral */
130 while ((fabs (x) < SizeX) && (fabs (y) < SizeY)) 118 while ((fabs (x) < SizeX) && (fabs (y) < SizeY))
131 { 119 {
132 x = parm * cos (parm) * xscale; 120 x = parm * cos (parm) * xscale;
133 y = parm * sin (parm) * yscale; 121 y = parm * sin (parm) * yscale;
134 maze[(int) (ic + x)][(int) (jc + y)] = '\0'; 122 maze[int (ic + x)][int (jc + y)] = '\0';
135 parm += 0.01; 123 parm += 0.01;
136 }; 124 }
137 125
138 maze[(int) (ic + x + 0.5)][(int) (jc + y + 0.5)] = '<'; 126 maze[int (ic + x + 0.5)][int (jc + y + 0.5)] = '<';
139
140 127
141 /* cut out the center in a 2x2 and place the center and downexit */ 128 /* cut out the center in a 2x2 and place the center and downexit */
142 maze[ic][jc + 1] = '>'; 129 maze[ic][jc + 1] = '>';
143 maze[ic][jc] = 'C'; 130 maze[ic][jc] = 'C';
144
145
146 return maze;
147} 131}
148 132
149/* the following function connects disjoint spirals which may 133/* the following function connects disjoint spirals which may
150 result from the symmetrization process. */ 134 result from the symmetrization process. */
151void 135void
225 i = 0; 209 i = 0;
226 j = 0; 210 j = 0;
227 } 211 }
228 } 212 }
229 } 213 }
230
231
232
233} 214}

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