ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/room_gen_spiral.C
Revision: 1.12
Committed: Fri Apr 11 21:09:53 2008 UTC (16 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.11: +6 -19 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1994,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* The onion room generator:
25 Onion rooms are like this:
26
27 char **map_gen_spiral(int xsize, int ysize, int option);
28
29
30 */
31 #include <global.h>
32 #include <random_map.h>
33
34 #define RANDOM_OPTIONS 0 /* Pick random options below */
35 #define REGULAR_SPIRAL 1 /* Regular spiral--distance increases constantly */
36 #define FINE_SPIRAL 2 /* uses the min. separation: most coiling */
37 #define FIT_SPIRAL 4 /* scale to a rectangular region, not square */
38 #define MAX_SPIRAL_OPT 8 /* this should be 2x the last real option */
39 #include <math.h>
40
41 #ifndef MIN
42 # define MIN(x,y) (((x)<(y))? (x):(y))
43 #endif
44 #ifndef MAX
45 # define MAX(x,y) (((x)<(y))? (y):(x))
46 #endif
47
48 #define MINDIST 3
49
50 #define MAX_FINE .454545
51
52 extern int surround_check (char **maze, int i, int j, int xsize, int ysize);
53
54 Maze
55 map_gen_spiral (int xsize, int ysize, int option)
56 {
57 int i, j;
58 float parm = 0;
59 float x = 0, y = 0;
60 int ic, jc;
61 float SizeX, SizeY;
62 float xscale, yscale;
63
64 Maze maze (xsize, ysize);
65
66 /* slightly easier to fill and then cut */
67 for (i = 0; i < xsize; i++)
68 for (j = 0; j < ysize; j++)
69 maze[i][j] = '#';
70
71 ic = xsize / 2;
72 jc = ysize / 2;
73 SizeX = xsize / 2 - 2;
74 SizeY = ysize / 2 - 2;
75
76 /* select random options if necessary */
77 if (option == 0)
78 option = rndm (MAX_SPIRAL_OPT);
79
80 /* the order in which these are evaluated matters */
81
82 /* the following two are mutually exclusive.
83 pick one if they're both set. */
84 if ((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL))
85 {
86 /* unset REGULAR_SPIRAL half the time */
87 if (rndm (2) && (option & REGULAR_SPIRAL))
88 option -= REGULAR_SPIRAL;
89 else
90 option -= FIT_SPIRAL;
91 }
92
93 xscale = yscale = MAX_FINE; /* fine spiral */
94
95 /* choose the spiral pitch */
96 if (!(option & FINE_SPIRAL))
97 {
98 float pitch = (rndm (5)) / 10. + 10. / 22.;
99
100 xscale = yscale = pitch;
101 }
102
103 if ((option & FIT_SPIRAL) && (xsize != ysize))
104 {
105 if (xsize > ysize)
106 xscale *= (float) xsize / (float) ysize;
107 else
108 yscale *= (float) ysize / (float) xsize;
109 }
110
111 if (option & REGULAR_SPIRAL)
112 {
113 float scale = MIN (xscale, yscale);
114
115 xscale = yscale = scale;
116 }
117
118 /* cut out the spiral */
119 while ((fabs (x) < SizeX) && (fabs (y) < SizeY))
120 {
121 x = parm * cos (parm) * xscale;
122 y = parm * sin (parm) * yscale;
123 maze[int (ic + x)][int (jc + y)] = '\0';
124 parm += 0.01;
125 };
126
127 maze[int (ic + x + 0.5)][int (jc + y + 0.5)] = '<';
128
129 /* cut out the center in a 2x2 and place the center and downexit */
130 maze[ic][jc + 1] = '>';
131 maze[ic][jc] = 'C';
132
133 return maze;
134 }
135
136 /* the following function connects disjoint spirals which may
137 result from the symmetrization process. */
138 void
139 connect_spirals (int xsize, int ysize, int sym, char **layout)
140 {
141
142 int i, j, ic = xsize / 2, jc = ysize / 2;
143
144 if (sym == SYMMETRY_X)
145 {
146 layout[ic][jc] = 0;
147 /* go left from map center */
148 for (i = ic - 1, j = jc; i > 0 && layout[i][j] == '#'; i--)
149 layout[i][j] = 0;
150 /* go right */
151 for (i = ic + 1, j = jc; i < xsize - 1 && layout[i][j] == '#'; i++)
152 layout[i][j] = 0;
153 }
154
155 if (sym == SYMMETRY_Y)
156 {
157
158 layout[ic][jc] = 0;
159 /* go up */
160 for (i = ic, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
161 layout[i][j] = 0;
162 /* go down */
163 for (i = ic, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
164 layout[i][j] = 0;
165 }
166
167 if (sym == SYMMETRY_XY)
168 {
169 /* go left from map center */
170 layout[ic][jc / 2] = 0;
171 layout[ic / 2][jc] = 0;
172 layout[ic][jc / 2 + jc] = 0;
173 layout[ic / 2 + ic][jc] = 0;
174 for (i = ic - 1, j = jc / 2; i > 0 && layout[i][j] == '#'; i--)
175 {
176 layout[i][j + jc] = 0;
177 layout[i][j] = 0;
178 }
179 /* go right */
180 for (i = ic + 1, j = jc / 2; i < xsize - 1 && layout[i][j] == '#'; i++)
181 {
182 layout[i][j + jc] = 0;
183 layout[i][j] = 0;
184 }
185 /* go up */
186 for (i = ic / 2, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
187 {
188 layout[i][j] = 0;
189 layout[i + ic][j] = 0;
190 }
191 /* go down */
192 for (i = ic / 2, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
193 {
194 layout[i][j] = 0;
195 layout[i + ic][j] = 0;
196 }
197
198 }
199
200 /* get rid of bad doors. */
201 for (i = 0; i < xsize; i++)
202 for (j = 0; j < ysize; j++)
203 {
204 if (layout[i][j] == 'D')
205 { /* remove bad door. */
206 int si = surround_check (layout, i, j, xsize, ysize);
207
208 if (si != 3 && si != 12)
209 {
210 layout[i][j] = 0;
211 /* back up and recheck any nearby doors */
212 i = 0;
213 j = 0;
214 }
215 }
216 }
217 }