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/cvs/deliantra/server/random_maps/room_gen_spiral.C
Revision: 1.16
Committed: Mon Oct 12 14:00:58 2009 UTC (14 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_90
Changes since 1.15: +7 -6 lines
Log Message:
clarify license

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1994,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* The onion room generator:
26 Onion rooms are like this:
27
28 char **map_gen_spiral(int xsize, int ysize, int option);
29 */
30
31 #include <global.h>
32 #include <random_map.h>
33
34 #define RANDOM_OPTIONS 0 /* Pick random options below */
35 #define REGULAR_SPIRAL 1 /* Regular spiral--distance increases constantly */
36 #define FINE_SPIRAL 2 /* uses the min. separation: most coiling */
37 #define FIT_SPIRAL 4 /* scale to a rectangular region, not square */
38 #define MAX_SPIRAL_OPT 8 /* this should be 2x the last real option */
39 #include <math.h>
40
41 #ifndef MIN
42 # define MIN(x,y) (((x)<(y))? (x):(y))
43 #endif
44 #ifndef MAX
45 # define MAX(x,y) (((x)<(y))? (y):(x))
46 #endif
47
48 #define MINDIST 3
49
50 #define MAX_FINE .454545
51
52 extern int surround_check (char **maze, int i, int j, int xsize, int ysize);
53
54 void
55 map_gen_spiral (Layout maze, int option)
56 {
57 int i, j;
58 float parm = 0;
59 float x = 0, y = 0;
60 int ic, jc;
61 float SizeX, SizeY;
62 float xscale, yscale;
63
64 /* slightly easier to fill and then cut */
65 maze->clear ('#');
66
67 int xsize = maze->w;
68 int ysize = maze->h;
69
70 ic = xsize / 2;
71 jc = ysize / 2;
72 SizeX = xsize / 2 - 2;
73 SizeY = ysize / 2 - 2;
74
75 /* select random options if necessary */
76 if (option == 0)
77 option = rmg_rndm (MAX_SPIRAL_OPT);
78
79 /* the order in which these are evaluated matters */
80
81 /* the following two are mutually exclusive.
82 pick one if they're both set. */
83 if ((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL))
84 {
85 /* unset REGULAR_SPIRAL half the time */
86 if (rmg_rndm (2) && (option & REGULAR_SPIRAL))
87 option -= REGULAR_SPIRAL;
88 else
89 option -= FIT_SPIRAL;
90 }
91
92 xscale = yscale = MAX_FINE; /* fine spiral */
93
94 /* choose the spiral pitch */
95 if (!(option & FINE_SPIRAL))
96 {
97 float pitch = (rmg_rndm (5)) / 10. + 10. / 22.;
98
99 xscale = yscale = pitch;
100 }
101
102 if ((option & FIT_SPIRAL) && (xsize != ysize))
103 {
104 if (xsize > ysize)
105 xscale *= (float) xsize / (float) ysize;
106 else
107 yscale *= (float) ysize / (float) xsize;
108 }
109
110 if (option & REGULAR_SPIRAL)
111 {
112 float scale = MIN (xscale, yscale);
113
114 xscale = yscale = scale;
115 }
116
117 /* cut out the spiral */
118 while ((fabs (x) < SizeX) && (fabs (y) < SizeY))
119 {
120 x = parm * cos (parm) * xscale;
121 y = parm * sin (parm) * yscale;
122 maze[int (ic + x)][int (jc + y)] = '\0';
123 parm += 0.01;
124 }
125
126 maze[int (ic + x + 0.5)][int (jc + y + 0.5)] = '<';
127
128 /* cut out the center in a 2x2 and place the center and downexit */
129 maze[ic][jc + 1] = '>';
130 maze[ic][jc] = 'C';
131 }
132
133 /* the following function connects disjoint spirals which may
134 result from the symmetrization process. */
135 void
136 connect_spirals (int xsize, int ysize, int sym, char **layout)
137 {
138 int i, j, ic = xsize / 2, jc = ysize / 2;
139
140 if (sym == SYMMETRY_X)
141 {
142 layout[ic][jc] = 0;
143
144 /* go left from map center */
145 for (i = ic - 1, j = jc; i > 0 && layout[i][j] == '#'; i--)
146 layout[i][j] = 0;
147
148 /* go right */
149 for (i = ic + 1, j = jc; i < xsize - 1 && layout[i][j] == '#'; i++)
150 layout[i][j] = 0;
151 }
152
153 if (sym == SYMMETRY_Y)
154 {
155 layout[ic][jc] = 0;
156
157 /* go up */
158 for (i = ic, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
159 layout[i][j] = 0;
160
161 /* go down */
162 for (i = ic, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
163 layout[i][j] = 0;
164 }
165
166 if (sym == SYMMETRY_XY)
167 {
168 /* go left from map center */
169 layout[ic][jc / 2] = 0;
170 layout[ic / 2][jc] = 0;
171 layout[ic][jc / 2 + jc] = 0;
172 layout[ic / 2 + ic][jc] = 0;
173
174 for (i = ic - 1, j = jc / 2; i > 0 && layout[i][j] == '#'; i--)
175 {
176 layout[i][j + jc] = 0;
177 layout[i][j] = 0;
178 }
179
180 /* go right */
181 for (i = ic + 1, j = jc / 2; i < xsize - 1 && layout[i][j] == '#'; i++)
182 {
183 layout[i][j + jc] = 0;
184 layout[i][j] = 0;
185 }
186
187 /* go up */
188 for (i = ic / 2, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
189 {
190 layout[i][j] = 0;
191 layout[i + ic][j] = 0;
192 }
193
194 /* go down */
195 for (i = ic / 2, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
196 {
197 layout[i][j] = 0;
198 layout[i + ic][j] = 0;
199 }
200
201 }
202
203 /* get rid of bad doors. */
204 for (i = 0; i < xsize; i++)
205 for (j = 0; j < ysize; j++)
206 {
207 if (layout[i][j] == 'D')
208 { /* remove bad door. */
209 int si = surround_check (layout, i, j, xsize, ysize);
210
211 if (si != 3 && si != 12)
212 {
213 layout[i][j] = 0;
214 /* back up and recheck any nearby doors */
215 i = 0;
216 j = 0;
217 }
218 }
219 }
220 }
221