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/cvs/deliantra/server/random_maps/room_gen_spiral.C
Revision: 1.1
Committed: Sun Aug 13 17:16:03 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 1994 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to mark@pyramid.com
22 */
23
24
25 /* The onion room generator:
26 Onion rooms are like this:
27
28 char **map_gen_spiral(int xsize, int ysize, int option);
29
30
31 */
32 #include <global.h>
33 #include <random_map.h>
34
35 #define RANDOM_OPTIONS 0 /* Pick random options below */
36 #define REGULAR_SPIRAL 1 /* Regular spiral--distance increases constantly*/
37 #define FINE_SPIRAL 2 /* uses the min. separation: most coiling */
38 #define FIT_SPIRAL 4 /* scale to a rectangular region, not square */
39 #define MAX_SPIRAL_OPT 8 /* this should be 2x the last real option */
40 #include <math.h>
41
42 #ifndef MIN
43 #define MIN(x,y) (((x)<(y))? (x):(y))
44 #endif
45 #ifndef MAX
46 #define MAX(x,y) (((x)<(y))? (y):(x))
47 #endif
48
49 #define MINDIST 3
50
51 #define MAX_FINE .454545
52
53 extern int surround_check(char **maze,int i, int j, int xsize, int ysize);
54
55 char **map_gen_spiral(int xsize, int ysize, int option) {
56 int i,j;
57 float parm=0;
58 float x=0,y=0;
59 int ic,jc;
60 float SizeX,SizeY;
61 float xscale,yscale;
62
63 /* allocate that array, set it up */
64 char **maze = (char **)calloc(sizeof(char*),xsize);
65 for(i=0;i<xsize;i++) {
66 maze[i] = (char *) calloc(sizeof(char),ysize);
67 }
68
69 /* slightly easier to fill and then cut */
70 for(i=0;i<xsize;i++) for(j=0;j<ysize;j++) maze[i][j] = '#';
71
72 ic = xsize/2;
73 jc = ysize/2;
74 SizeX = xsize/2 - 2;
75 SizeY = ysize/2 -2;
76
77 /* select random options if necessary */
78 if(option==0) {
79 option=RANDOM()%MAX_SPIRAL_OPT;
80 }
81
82 /* the order in which these are evaluated matters*/
83
84 /* the following two are mutually exclusive.
85 pick one if they're both set. */
86 if((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL))
87 {
88 /* unset REGULAR_SPIRAL half the time */
89 if(RANDOM()%2 && (option & REGULAR_SPIRAL))
90 option -= REGULAR_SPIRAL;
91 else
92 option -= FIT_SPIRAL;
93 }
94
95 xscale=yscale=MAX_FINE; /* fine spiral */
96
97 /* choose the spiral pitch */
98 if(! (option & FINE_SPIRAL) ) {
99 float pitch = (RANDOM() %5)/10. + 10./22.;
100 xscale=yscale=pitch;
101 }
102
103 if((option & FIT_SPIRAL) && (xsize!=ysize) ) {
104 if(xsize > ysize) xscale *= (float)xsize/(float)ysize;
105 else yscale *= (float)ysize/(float)xsize;
106 }
107
108 if(option & REGULAR_SPIRAL) {
109 float scale = MIN(xscale,yscale);
110 xscale=yscale=scale;
111 }
112
113 /* cut out the spiral */
114 while( (fabs(x) < SizeX) && (fabs(y) < SizeY) )
115 {
116 x = parm * cos(parm)*xscale;
117 y = parm * sin(parm)*yscale;
118 maze[(int)(ic + x )][(int)(jc + y )]='\0';
119 parm+=0.01;
120 };
121
122 maze[(int)(ic + x+0.5)][(int)(jc + y+0.5)]='<';
123
124
125 /* cut out the center in a 2x2 and place the center and downexit */
126 maze[ic][jc+1]='>';
127 maze[ic][jc]='C';
128
129
130 return maze;
131 }
132
133 /* the following function connects disjoint spirals which may
134 result from the symmetrization process. */
135 void connect_spirals(int xsize,int ysize,int sym, char **layout) {
136
137 int i,j,ic=xsize/2,jc=ysize/2;
138
139 if(sym==X_SYM) {
140 layout[ic][jc] = 0;
141 /* go left from map center */
142 for(i=ic-1,j=jc; i>0 && layout[i][j]=='#' ;i--)
143 layout[i][j]=0;
144 /* go right */
145 for(i=ic+1,j=jc; i<xsize-1 && layout[i][j]=='#' ;i++)
146 layout[i][j]=0;
147 }
148
149 if(sym==Y_SYM) {
150
151 layout[ic][jc] = 0;
152 /* go up */
153 for(i=ic,j=jc-1; j>0 && layout[i][j]=='#' ;j--)
154 layout[i][j]=0;
155 /* go down */
156 for(i=ic,j=jc+1; j<ysize-1 && layout[i][j]=='#' ;j++)
157 layout[i][j]=0;
158 }
159
160 if(sym==XY_SYM) {
161 /* go left from map center */
162 layout[ic][jc/2]=0;
163 layout[ic/2][jc]=0;
164 layout[ic][jc/2+jc]=0;
165 layout[ic/2+ic][jc]=0;
166 for(i=ic-1,j=jc/2; i>0 && layout[i][j]=='#' ;i--) {
167 layout[i][j + jc]=0;
168 layout[i][j]=0;
169 }
170 /* go right */
171 for(i=ic+1,j=jc/2; i<xsize-1 && layout[i][j]=='#' ;i++) {
172 layout[i][j+jc]=0;
173 layout[i][j]=0;
174 }
175 /* go up */
176 for(i=ic/2,j=jc-1; j>0 && layout[i][j]=='#' ;j--) {
177 layout[i][j]=0;
178 layout[i+ic][j]=0;
179 }
180 /* go down */
181 for(i=ic/2,j=jc+1; j<ysize-1 && layout[i][j]=='#' ;j++) {
182 layout[i][j]=0;
183 layout[i+ic][j]=0;
184 }
185
186 }
187
188 /* get rid of bad doors. */
189 for(i=0;i<xsize;i++)
190 for(j=0;j<ysize;j++) {
191 if(layout[i][j]=='D') { /* remove bad door. */
192 int si = surround_check(layout,i,j,xsize,ysize);
193 if(si!=3 && si!=12) {
194 layout[i][j]=0;
195 /* back up and recheck any nearby doors */
196 i=0;j=0;
197 }
198 }
199 }
200
201
202
203 }
204