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/cvs/deliantra/server/random_maps/room_gen_spiral.C
Revision: 1.13
Committed: Mon Apr 14 22:41:17 2008 UTC (16 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +7 -10 lines
Log Message:
refactor random map gen more

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1994,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* The onion room generator:
25 Onion rooms are like this:
26
27 char **map_gen_spiral(int xsize, int ysize, int option);
28
29
30 */
31 #include <global.h>
32 #include <random_map.h>
33
34 #define RANDOM_OPTIONS 0 /* Pick random options below */
35 #define REGULAR_SPIRAL 1 /* Regular spiral--distance increases constantly */
36 #define FINE_SPIRAL 2 /* uses the min. separation: most coiling */
37 #define FIT_SPIRAL 4 /* scale to a rectangular region, not square */
38 #define MAX_SPIRAL_OPT 8 /* this should be 2x the last real option */
39 #include <math.h>
40
41 #ifndef MIN
42 # define MIN(x,y) (((x)<(y))? (x):(y))
43 #endif
44 #ifndef MAX
45 # define MAX(x,y) (((x)<(y))? (y):(x))
46 #endif
47
48 #define MINDIST 3
49
50 #define MAX_FINE .454545
51
52 extern int surround_check (char **maze, int i, int j, int xsize, int ysize);
53
54 void
55 map_gen_spiral (Maze maze, int option)
56 {
57 int i, j;
58 float parm = 0;
59 float x = 0, y = 0;
60 int ic, jc;
61 float SizeX, SizeY;
62 float xscale, yscale;
63
64 /* slightly easier to fill and then cut */
65 maze->clear ('#');
66
67 int xsize = maze->w;
68 int ysize = maze->h;
69
70 ic = xsize / 2;
71 jc = ysize / 2;
72 SizeX = xsize / 2 - 2;
73 SizeY = ysize / 2 - 2;
74
75 /* select random options if necessary */
76 if (option == 0)
77 option = rndm (MAX_SPIRAL_OPT);
78
79 /* the order in which these are evaluated matters */
80
81 /* the following two are mutually exclusive.
82 pick one if they're both set. */
83 if ((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL))
84 {
85 /* unset REGULAR_SPIRAL half the time */
86 if (rndm (2) && (option & REGULAR_SPIRAL))
87 option -= REGULAR_SPIRAL;
88 else
89 option -= FIT_SPIRAL;
90 }
91
92 xscale = yscale = MAX_FINE; /* fine spiral */
93
94 /* choose the spiral pitch */
95 if (!(option & FINE_SPIRAL))
96 {
97 float pitch = (rndm (5)) / 10. + 10. / 22.;
98
99 xscale = yscale = pitch;
100 }
101
102 if ((option & FIT_SPIRAL) && (xsize != ysize))
103 {
104 if (xsize > ysize)
105 xscale *= (float) xsize / (float) ysize;
106 else
107 yscale *= (float) ysize / (float) xsize;
108 }
109
110 if (option & REGULAR_SPIRAL)
111 {
112 float scale = MIN (xscale, yscale);
113
114 xscale = yscale = scale;
115 }
116
117 /* cut out the spiral */
118 while ((fabs (x) < SizeX) && (fabs (y) < SizeY))
119 {
120 x = parm * cos (parm) * xscale;
121 y = parm * sin (parm) * yscale;
122 maze[int (ic + x)][int (jc + y)] = '\0';
123 parm += 0.01;
124 }
125
126 maze[int (ic + x + 0.5)][int (jc + y + 0.5)] = '<';
127
128 /* cut out the center in a 2x2 and place the center and downexit */
129 maze[ic][jc + 1] = '>';
130 maze[ic][jc] = 'C';
131 }
132
133 /* the following function connects disjoint spirals which may
134 result from the symmetrization process. */
135 void
136 connect_spirals (int xsize, int ysize, int sym, char **layout)
137 {
138
139 int i, j, ic = xsize / 2, jc = ysize / 2;
140
141 if (sym == SYMMETRY_X)
142 {
143 layout[ic][jc] = 0;
144 /* go left from map center */
145 for (i = ic - 1, j = jc; i > 0 && layout[i][j] == '#'; i--)
146 layout[i][j] = 0;
147 /* go right */
148 for (i = ic + 1, j = jc; i < xsize - 1 && layout[i][j] == '#'; i++)
149 layout[i][j] = 0;
150 }
151
152 if (sym == SYMMETRY_Y)
153 {
154
155 layout[ic][jc] = 0;
156 /* go up */
157 for (i = ic, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
158 layout[i][j] = 0;
159 /* go down */
160 for (i = ic, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
161 layout[i][j] = 0;
162 }
163
164 if (sym == SYMMETRY_XY)
165 {
166 /* go left from map center */
167 layout[ic][jc / 2] = 0;
168 layout[ic / 2][jc] = 0;
169 layout[ic][jc / 2 + jc] = 0;
170 layout[ic / 2 + ic][jc] = 0;
171 for (i = ic - 1, j = jc / 2; i > 0 && layout[i][j] == '#'; i--)
172 {
173 layout[i][j + jc] = 0;
174 layout[i][j] = 0;
175 }
176 /* go right */
177 for (i = ic + 1, j = jc / 2; i < xsize - 1 && layout[i][j] == '#'; i++)
178 {
179 layout[i][j + jc] = 0;
180 layout[i][j] = 0;
181 }
182 /* go up */
183 for (i = ic / 2, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
184 {
185 layout[i][j] = 0;
186 layout[i + ic][j] = 0;
187 }
188 /* go down */
189 for (i = ic / 2, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
190 {
191 layout[i][j] = 0;
192 layout[i + ic][j] = 0;
193 }
194
195 }
196
197 /* get rid of bad doors. */
198 for (i = 0; i < xsize; i++)
199 for (j = 0; j < ysize; j++)
200 {
201 if (layout[i][j] == 'D')
202 { /* remove bad door. */
203 int si = surround_check (layout, i, j, xsize, ysize);
204
205 if (si != 3 && si != 12)
206 {
207 layout[i][j] = 0;
208 /* back up and recheck any nearby doors */
209 i = 0;
210 j = 0;
211 }
212 }
213 }
214 }