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/cvs/deliantra/server/random_maps/room_gen_spiral.C
Revision: 1.4
Committed: Sat Dec 30 18:45:28 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +3 -3 lines
Log Message:
random maps are nphard

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 1994 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to mark@pyramid.com
22 */
23
24
25 /* The onion room generator:
26 Onion rooms are like this:
27
28 char **map_gen_spiral(int xsize, int ysize, int option);
29
30
31 */
32 #include <global.h>
33 #include <random_map.h>
34
35 #define RANDOM_OPTIONS 0 /* Pick random options below */
36 #define REGULAR_SPIRAL 1 /* Regular spiral--distance increases constantly */
37 #define FINE_SPIRAL 2 /* uses the min. separation: most coiling */
38 #define FIT_SPIRAL 4 /* scale to a rectangular region, not square */
39 #define MAX_SPIRAL_OPT 8 /* this should be 2x the last real option */
40 #include <math.h>
41
42 #ifndef MIN
43 # define MIN(x,y) (((x)<(y))? (x):(y))
44 #endif
45 #ifndef MAX
46 # define MAX(x,y) (((x)<(y))? (y):(x))
47 #endif
48
49 #define MINDIST 3
50
51 #define MAX_FINE .454545
52
53 extern int surround_check (char **maze, int i, int j, int xsize, int ysize);
54
55 char **
56 map_gen_spiral (int xsize, int ysize, int option)
57 {
58 int i, j;
59 float parm = 0;
60 float x = 0, y = 0;
61 int ic, jc;
62 float SizeX, SizeY;
63 float xscale, yscale;
64
65 /* allocate that array, set it up */
66 char **maze = (char **) calloc (sizeof (char *), xsize);
67
68 for (i = 0; i < xsize; i++)
69 {
70 maze[i] = (char *) calloc (sizeof (char), ysize);
71 }
72
73 /* slightly easier to fill and then cut */
74 for (i = 0; i < xsize; i++)
75 for (j = 0; j < ysize; j++)
76 maze[i][j] = '#';
77
78 ic = xsize / 2;
79 jc = ysize / 2;
80 SizeX = xsize / 2 - 2;
81 SizeY = ysize / 2 - 2;
82
83 /* select random options if necessary */
84 if (option == 0)
85 {
86 option = RANDOM () % MAX_SPIRAL_OPT;
87 }
88
89 /* the order in which these are evaluated matters */
90
91 /* the following two are mutually exclusive.
92 pick one if they're both set. */
93 if ((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL))
94 {
95 /* unset REGULAR_SPIRAL half the time */
96 if (RANDOM () % 2 && (option & REGULAR_SPIRAL))
97 option -= REGULAR_SPIRAL;
98 else
99 option -= FIT_SPIRAL;
100 }
101
102 xscale = yscale = MAX_FINE; /* fine spiral */
103
104 /* choose the spiral pitch */
105 if (!(option & FINE_SPIRAL))
106 {
107 float pitch = (RANDOM () % 5) / 10. + 10. / 22.;
108
109 xscale = yscale = pitch;
110 }
111
112 if ((option & FIT_SPIRAL) && (xsize != ysize))
113 {
114 if (xsize > ysize)
115 xscale *= (float) xsize / (float) ysize;
116 else
117 yscale *= (float) ysize / (float) xsize;
118 }
119
120 if (option & REGULAR_SPIRAL)
121 {
122 float scale = MIN (xscale, yscale);
123
124 xscale = yscale = scale;
125 }
126
127 /* cut out the spiral */
128 while ((fabs (x) < SizeX) && (fabs (y) < SizeY))
129 {
130 x = parm * cos (parm) * xscale;
131 y = parm * sin (parm) * yscale;
132 maze[(int) (ic + x)][(int) (jc + y)] = '\0';
133 parm += 0.01;
134 };
135
136 maze[(int) (ic + x + 0.5)][(int) (jc + y + 0.5)] = '<';
137
138
139 /* cut out the center in a 2x2 and place the center and downexit */
140 maze[ic][jc + 1] = '>';
141 maze[ic][jc] = 'C';
142
143
144 return maze;
145 }
146
147 /* the following function connects disjoint spirals which may
148 result from the symmetrization process. */
149 void
150 connect_spirals (int xsize, int ysize, int sym, char **layout)
151 {
152
153 int i, j, ic = xsize / 2, jc = ysize / 2;
154
155 if (sym == SYMMETRY_X)
156 {
157 layout[ic][jc] = 0;
158 /* go left from map center */
159 for (i = ic - 1, j = jc; i > 0 && layout[i][j] == '#'; i--)
160 layout[i][j] = 0;
161 /* go right */
162 for (i = ic + 1, j = jc; i < xsize - 1 && layout[i][j] == '#'; i++)
163 layout[i][j] = 0;
164 }
165
166 if (sym == SYMMETRY_Y)
167 {
168
169 layout[ic][jc] = 0;
170 /* go up */
171 for (i = ic, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
172 layout[i][j] = 0;
173 /* go down */
174 for (i = ic, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
175 layout[i][j] = 0;
176 }
177
178 if (sym == SYMMETRY_XY)
179 {
180 /* go left from map center */
181 layout[ic][jc / 2] = 0;
182 layout[ic / 2][jc] = 0;
183 layout[ic][jc / 2 + jc] = 0;
184 layout[ic / 2 + ic][jc] = 0;
185 for (i = ic - 1, j = jc / 2; i > 0 && layout[i][j] == '#'; i--)
186 {
187 layout[i][j + jc] = 0;
188 layout[i][j] = 0;
189 }
190 /* go right */
191 for (i = ic + 1, j = jc / 2; i < xsize - 1 && layout[i][j] == '#'; i++)
192 {
193 layout[i][j + jc] = 0;
194 layout[i][j] = 0;
195 }
196 /* go up */
197 for (i = ic / 2, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
198 {
199 layout[i][j] = 0;
200 layout[i + ic][j] = 0;
201 }
202 /* go down */
203 for (i = ic / 2, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
204 {
205 layout[i][j] = 0;
206 layout[i + ic][j] = 0;
207 }
208
209 }
210
211 /* get rid of bad doors. */
212 for (i = 0; i < xsize; i++)
213 for (j = 0; j < ysize; j++)
214 {
215 if (layout[i][j] == 'D')
216 { /* remove bad door. */
217 int si = surround_check (layout, i, j, xsize, ysize);
218
219 if (si != 3 && si != 12)
220 {
221 layout[i][j] = 0;
222 /* back up and recheck any nearby doors */
223 i = 0;
224 j = 0;
225 }
226 }
227 }
228
229
230
231 }