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/cvs/deliantra/server/random_maps/room_gen_spiral.C
Revision: 1.15
Committed: Sun May 4 14:12:37 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_6, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, rel-2_78, rel-2_61
Changes since 1.14: +3 -3 lines
Log Message:
lotsa

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1994,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* The onion room generator:
25 Onion rooms are like this:
26
27 char **map_gen_spiral(int xsize, int ysize, int option);
28 */
29
30 #include <global.h>
31 #include <random_map.h>
32
33 #define RANDOM_OPTIONS 0 /* Pick random options below */
34 #define REGULAR_SPIRAL 1 /* Regular spiral--distance increases constantly */
35 #define FINE_SPIRAL 2 /* uses the min. separation: most coiling */
36 #define FIT_SPIRAL 4 /* scale to a rectangular region, not square */
37 #define MAX_SPIRAL_OPT 8 /* this should be 2x the last real option */
38 #include <math.h>
39
40 #ifndef MIN
41 # define MIN(x,y) (((x)<(y))? (x):(y))
42 #endif
43 #ifndef MAX
44 # define MAX(x,y) (((x)<(y))? (y):(x))
45 #endif
46
47 #define MINDIST 3
48
49 #define MAX_FINE .454545
50
51 extern int surround_check (char **maze, int i, int j, int xsize, int ysize);
52
53 void
54 map_gen_spiral (Layout maze, int option)
55 {
56 int i, j;
57 float parm = 0;
58 float x = 0, y = 0;
59 int ic, jc;
60 float SizeX, SizeY;
61 float xscale, yscale;
62
63 /* slightly easier to fill and then cut */
64 maze->clear ('#');
65
66 int xsize = maze->w;
67 int ysize = maze->h;
68
69 ic = xsize / 2;
70 jc = ysize / 2;
71 SizeX = xsize / 2 - 2;
72 SizeY = ysize / 2 - 2;
73
74 /* select random options if necessary */
75 if (option == 0)
76 option = rmg_rndm (MAX_SPIRAL_OPT);
77
78 /* the order in which these are evaluated matters */
79
80 /* the following two are mutually exclusive.
81 pick one if they're both set. */
82 if ((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL))
83 {
84 /* unset REGULAR_SPIRAL half the time */
85 if (rmg_rndm (2) && (option & REGULAR_SPIRAL))
86 option -= REGULAR_SPIRAL;
87 else
88 option -= FIT_SPIRAL;
89 }
90
91 xscale = yscale = MAX_FINE; /* fine spiral */
92
93 /* choose the spiral pitch */
94 if (!(option & FINE_SPIRAL))
95 {
96 float pitch = (rmg_rndm (5)) / 10. + 10. / 22.;
97
98 xscale = yscale = pitch;
99 }
100
101 if ((option & FIT_SPIRAL) && (xsize != ysize))
102 {
103 if (xsize > ysize)
104 xscale *= (float) xsize / (float) ysize;
105 else
106 yscale *= (float) ysize / (float) xsize;
107 }
108
109 if (option & REGULAR_SPIRAL)
110 {
111 float scale = MIN (xscale, yscale);
112
113 xscale = yscale = scale;
114 }
115
116 /* cut out the spiral */
117 while ((fabs (x) < SizeX) && (fabs (y) < SizeY))
118 {
119 x = parm * cos (parm) * xscale;
120 y = parm * sin (parm) * yscale;
121 maze[int (ic + x)][int (jc + y)] = '\0';
122 parm += 0.01;
123 }
124
125 maze[int (ic + x + 0.5)][int (jc + y + 0.5)] = '<';
126
127 /* cut out the center in a 2x2 and place the center and downexit */
128 maze[ic][jc + 1] = '>';
129 maze[ic][jc] = 'C';
130 }
131
132 /* the following function connects disjoint spirals which may
133 result from the symmetrization process. */
134 void
135 connect_spirals (int xsize, int ysize, int sym, char **layout)
136 {
137 int i, j, ic = xsize / 2, jc = ysize / 2;
138
139 if (sym == SYMMETRY_X)
140 {
141 layout[ic][jc] = 0;
142
143 /* go left from map center */
144 for (i = ic - 1, j = jc; i > 0 && layout[i][j] == '#'; i--)
145 layout[i][j] = 0;
146
147 /* go right */
148 for (i = ic + 1, j = jc; i < xsize - 1 && layout[i][j] == '#'; i++)
149 layout[i][j] = 0;
150 }
151
152 if (sym == SYMMETRY_Y)
153 {
154 layout[ic][jc] = 0;
155
156 /* go up */
157 for (i = ic, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
158 layout[i][j] = 0;
159
160 /* go down */
161 for (i = ic, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
162 layout[i][j] = 0;
163 }
164
165 if (sym == SYMMETRY_XY)
166 {
167 /* go left from map center */
168 layout[ic][jc / 2] = 0;
169 layout[ic / 2][jc] = 0;
170 layout[ic][jc / 2 + jc] = 0;
171 layout[ic / 2 + ic][jc] = 0;
172
173 for (i = ic - 1, j = jc / 2; i > 0 && layout[i][j] == '#'; i--)
174 {
175 layout[i][j + jc] = 0;
176 layout[i][j] = 0;
177 }
178
179 /* go right */
180 for (i = ic + 1, j = jc / 2; i < xsize - 1 && layout[i][j] == '#'; i++)
181 {
182 layout[i][j + jc] = 0;
183 layout[i][j] = 0;
184 }
185
186 /* go up */
187 for (i = ic / 2, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
188 {
189 layout[i][j] = 0;
190 layout[i + ic][j] = 0;
191 }
192
193 /* go down */
194 for (i = ic / 2, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
195 {
196 layout[i][j] = 0;
197 layout[i + ic][j] = 0;
198 }
199
200 }
201
202 /* get rid of bad doors. */
203 for (i = 0; i < xsize; i++)
204 for (j = 0; j < ysize; j++)
205 {
206 if (layout[i][j] == 'D')
207 { /* remove bad door. */
208 int si = surround_check (layout, i, j, xsize, ysize);
209
210 if (si != 3 && si != 12)
211 {
212 layout[i][j] = 0;
213 /* back up and recheck any nearby doors */
214 i = 0;
215 j = 0;
216 }
217 }
218 }
219 }
220