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Comparing deliantra/server/random_maps/room_gen_spiral.C (file contents):
Revision 1.16 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.22 by root, Fri Jul 2 15:03:57 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1994,2007 Mark Wedel 5 * Copyright (©) 1994 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
28char **map_gen_spiral(int xsize, int ysize, int option); 28char **map_gen_spiral(int xsize, int ysize, int option);
29*/ 29*/
30 30
31#include <global.h> 31#include <global.h>
32#include <random_map.h> 32#include <random_map.h>
33#include <rproto.h>
33 34
34#define RANDOM_OPTIONS 0 /* Pick random options below */ 35#define RANDOM_OPTIONS 0 /* Pick random options below */
35#define REGULAR_SPIRAL 1 /* Regular spiral--distance increases constantly */ 36#define REGULAR_SPIRAL 1 /* Regular spiral--distance increases constantly */
36#define FINE_SPIRAL 2 /* uses the min. separation: most coiling */ 37#define FINE_SPIRAL 2 /* uses the min. separation: most coiling */
37#define FIT_SPIRAL 4 /* scale to a rectangular region, not square */ 38#define FIT_SPIRAL 4 /* scale to a rectangular region, not square */
38#define MAX_SPIRAL_OPT 8 /* this should be 2x the last real option */ 39#define MAX_SPIRAL_OPT 8 /* this should be 2x the last real option */
39#include <math.h>
40
41#ifndef MIN
42# define MIN(x,y) (((x)<(y))? (x):(y))
43#endif
44#ifndef MAX
45# define MAX(x,y) (((x)<(y))? (y):(x))
46#endif
47 40
48#define MINDIST 3 41#define MINDIST 3
49 42
50#define MAX_FINE .454545 43#define MAX_FINE .454545
51 44
52extern int surround_check (char **maze, int i, int j, int xsize, int ysize); 45extern int surround_check (char **maze, int i, int j, int xsize, int ysize);
53 46
54void 47void
55map_gen_spiral (Layout maze, int option) 48map_gen_spiral (layout &maze, int option)
56{ 49{
57 int i, j; 50 int i, j;
58 float parm = 0; 51 float parm = 0;
59 float x = 0, y = 0; 52 float x = 0, y = 0;
60 int ic, jc; 53 int ic, jc;
61 float SizeX, SizeY; 54 float SizeX, SizeY;
62 float xscale, yscale; 55 float xscale, yscale;
63 56
64 /* slightly easier to fill and then cut */ 57 /* slightly easier to fill and then cut */
65 maze->clear ('#'); 58 maze.fill ('#');
66 59
67 int xsize = maze->w; 60 int xsize = maze.w;
68 int ysize = maze->h; 61 int ysize = maze.h;
69 62
70 ic = xsize / 2; 63 ic = xsize / 2;
71 jc = ysize / 2; 64 jc = ysize / 2;
72 SizeX = xsize / 2 - 2; 65 SizeX = xsize / 2 - 2;
73 SizeY = ysize / 2 - 2; 66 SizeY = ysize / 2 - 2;
107 yscale *= (float) ysize / (float) xsize; 100 yscale *= (float) ysize / (float) xsize;
108 } 101 }
109 102
110 if (option & REGULAR_SPIRAL) 103 if (option & REGULAR_SPIRAL)
111 { 104 {
112 float scale = MIN (xscale, yscale); 105 float scale = min (xscale, yscale);
113 106
114 xscale = yscale = scale; 107 xscale = yscale = scale;
115 } 108 }
116 109
117 /* cut out the spiral */ 110 /* cut out the spiral */
128 /* cut out the center in a 2x2 and place the center and downexit */ 121 /* cut out the center in a 2x2 and place the center and downexit */
129 maze[ic][jc + 1] = '>'; 122 maze[ic][jc + 1] = '>';
130 maze[ic][jc] = 'C'; 123 maze[ic][jc] = 'C';
131} 124}
132 125
133/* the following function connects disjoint spirals which may
134 result from the symmetrization process. */
135void
136connect_spirals (int xsize, int ysize, int sym, char **layout)
137{
138 int i, j, ic = xsize / 2, jc = ysize / 2;
139
140 if (sym == SYMMETRY_X)
141 {
142 layout[ic][jc] = 0;
143
144 /* go left from map center */
145 for (i = ic - 1, j = jc; i > 0 && layout[i][j] == '#'; i--)
146 layout[i][j] = 0;
147
148 /* go right */
149 for (i = ic + 1, j = jc; i < xsize - 1 && layout[i][j] == '#'; i++)
150 layout[i][j] = 0;
151 }
152
153 if (sym == SYMMETRY_Y)
154 {
155 layout[ic][jc] = 0;
156
157 /* go up */
158 for (i = ic, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
159 layout[i][j] = 0;
160
161 /* go down */
162 for (i = ic, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
163 layout[i][j] = 0;
164 }
165
166 if (sym == SYMMETRY_XY)
167 {
168 /* go left from map center */
169 layout[ic][jc / 2] = 0;
170 layout[ic / 2][jc] = 0;
171 layout[ic][jc / 2 + jc] = 0;
172 layout[ic / 2 + ic][jc] = 0;
173
174 for (i = ic - 1, j = jc / 2; i > 0 && layout[i][j] == '#'; i--)
175 {
176 layout[i][j + jc] = 0;
177 layout[i][j] = 0;
178 }
179
180 /* go right */
181 for (i = ic + 1, j = jc / 2; i < xsize - 1 && layout[i][j] == '#'; i++)
182 {
183 layout[i][j + jc] = 0;
184 layout[i][j] = 0;
185 }
186
187 /* go up */
188 for (i = ic / 2, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
189 {
190 layout[i][j] = 0;
191 layout[i + ic][j] = 0;
192 }
193
194 /* go down */
195 for (i = ic / 2, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
196 {
197 layout[i][j] = 0;
198 layout[i + ic][j] = 0;
199 }
200
201 }
202
203 /* get rid of bad doors. */
204 for (i = 0; i < xsize; i++)
205 for (j = 0; j < ysize; j++)
206 {
207 if (layout[i][j] == 'D')
208 { /* remove bad door. */
209 int si = surround_check (layout, i, j, xsize, ysize);
210
211 if (si != 3 && si != 12)
212 {
213 layout[i][j] = 0;
214 /* back up and recheck any nearby doors */
215 i = 0;
216 j = 0;
217 }
218 }
219 }
220}
221

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