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/cvs/deliantra/server/random_maps/room_gen_spiral.C
Revision: 1.18
Committed: Fri Mar 26 00:59:21 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +2 -2 lines
Log Message:
remove bogus 2007 copyright that was added wrongly by the script, update to affero license

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1994 Mark Wedel
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* The onion room generator:
26 Onion rooms are like this:
27
28 char **map_gen_spiral(int xsize, int ysize, int option);
29 */
30
31 #include <global.h>
32 #include <random_map.h>
33 #include <rproto.h>
34
35 #define RANDOM_OPTIONS 0 /* Pick random options below */
36 #define REGULAR_SPIRAL 1 /* Regular spiral--distance increases constantly */
37 #define FINE_SPIRAL 2 /* uses the min. separation: most coiling */
38 #define FIT_SPIRAL 4 /* scale to a rectangular region, not square */
39 #define MAX_SPIRAL_OPT 8 /* this should be 2x the last real option */
40
41 #define MINDIST 3
42
43 #define MAX_FINE .454545
44
45 extern int surround_check (char **maze, int i, int j, int xsize, int ysize);
46
47 void
48 map_gen_spiral (Layout maze, int option)
49 {
50 int i, j;
51 float parm = 0;
52 float x = 0, y = 0;
53 int ic, jc;
54 float SizeX, SizeY;
55 float xscale, yscale;
56
57 /* slightly easier to fill and then cut */
58 maze->clear ('#');
59
60 int xsize = maze->w;
61 int ysize = maze->h;
62
63 ic = xsize / 2;
64 jc = ysize / 2;
65 SizeX = xsize / 2 - 2;
66 SizeY = ysize / 2 - 2;
67
68 /* select random options if necessary */
69 if (option == 0)
70 option = rmg_rndm (MAX_SPIRAL_OPT);
71
72 /* the order in which these are evaluated matters */
73
74 /* the following two are mutually exclusive.
75 pick one if they're both set. */
76 if ((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL))
77 {
78 /* unset REGULAR_SPIRAL half the time */
79 if (rmg_rndm (2) && (option & REGULAR_SPIRAL))
80 option -= REGULAR_SPIRAL;
81 else
82 option -= FIT_SPIRAL;
83 }
84
85 xscale = yscale = MAX_FINE; /* fine spiral */
86
87 /* choose the spiral pitch */
88 if (!(option & FINE_SPIRAL))
89 {
90 float pitch = (rmg_rndm (5)) / 10. + 10. / 22.;
91
92 xscale = yscale = pitch;
93 }
94
95 if ((option & FIT_SPIRAL) && (xsize != ysize))
96 {
97 if (xsize > ysize)
98 xscale *= (float) xsize / (float) ysize;
99 else
100 yscale *= (float) ysize / (float) xsize;
101 }
102
103 if (option & REGULAR_SPIRAL)
104 {
105 float scale = min (xscale, yscale);
106
107 xscale = yscale = scale;
108 }
109
110 /* cut out the spiral */
111 while ((fabs (x) < SizeX) && (fabs (y) < SizeY))
112 {
113 x = parm * cos (parm) * xscale;
114 y = parm * sin (parm) * yscale;
115 maze[int (ic + x)][int (jc + y)] = '\0';
116 parm += 0.01;
117 }
118
119 maze[int (ic + x + 0.5)][int (jc + y + 0.5)] = '<';
120
121 /* cut out the center in a 2x2 and place the center and downexit */
122 maze[ic][jc + 1] = '>';
123 maze[ic][jc] = 'C';
124 }
125
126 /* the following function connects disjoint spirals which may
127 result from the symmetrization process. */
128 void
129 connect_spirals (int xsize, int ysize, int sym, char **layout)
130 {
131 int i, j, ic = xsize / 2, jc = ysize / 2;
132
133 if (sym == SYMMETRY_X)
134 {
135 layout[ic][jc] = 0;
136
137 /* go left from map center */
138 for (i = ic - 1, j = jc; i > 0 && layout[i][j] == '#'; i--)
139 layout[i][j] = 0;
140
141 /* go right */
142 for (i = ic + 1, j = jc; i < xsize - 1 && layout[i][j] == '#'; i++)
143 layout[i][j] = 0;
144 }
145
146 if (sym == SYMMETRY_Y)
147 {
148 layout[ic][jc] = 0;
149
150 /* go up */
151 for (i = ic, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
152 layout[i][j] = 0;
153
154 /* go down */
155 for (i = ic, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
156 layout[i][j] = 0;
157 }
158
159 if (sym == SYMMETRY_XY)
160 {
161 /* go left from map center */
162 layout[ic][jc / 2] = 0;
163 layout[ic / 2][jc] = 0;
164 layout[ic][jc / 2 + jc] = 0;
165 layout[ic / 2 + ic][jc] = 0;
166
167 for (i = ic - 1, j = jc / 2; i > 0 && layout[i][j] == '#'; i--)
168 {
169 layout[i][j + jc] = 0;
170 layout[i][j] = 0;
171 }
172
173 /* go right */
174 for (i = ic + 1, j = jc / 2; i < xsize - 1 && layout[i][j] == '#'; i++)
175 {
176 layout[i][j + jc] = 0;
177 layout[i][j] = 0;
178 }
179
180 /* go up */
181 for (i = ic / 2, j = jc - 1; j > 0 && layout[i][j] == '#'; j--)
182 {
183 layout[i][j] = 0;
184 layout[i + ic][j] = 0;
185 }
186
187 /* go down */
188 for (i = ic / 2, j = jc + 1; j < ysize - 1 && layout[i][j] == '#'; j++)
189 {
190 layout[i][j] = 0;
191 layout[i + ic][j] = 0;
192 }
193
194 }
195
196 /* get rid of bad doors. */
197 for (i = 0; i < xsize; i++)
198 for (j = 0; j < ysize; j++)
199 {
200 if (layout[i][j] == 'D')
201 { /* remove bad door. */
202 int si = surround_check (layout, i, j, xsize, ysize);
203
204 if (si != 3 && si != 12)
205 {
206 layout[i][j] = 0;
207 /* back up and recheck any nearby doors */
208 i = 0;
209 j = 0;
210 }
211 }
212 }
213 }
214