/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 1994 Mark Wedel * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ /* The onion room generator: Onion rooms are like this: char **map_gen_spiral(int xsize, int ysize, int option); */ #include #include #include #define RANDOM_OPTIONS 0 /* Pick random options below */ #define REGULAR_SPIRAL 1 /* Regular spiral--distance increases constantly */ #define FINE_SPIRAL 2 /* uses the min. separation: most coiling */ #define FIT_SPIRAL 4 /* scale to a rectangular region, not square */ #define MAX_SPIRAL_OPT 8 /* this should be 2x the last real option */ #define MINDIST 3 #define MAX_FINE .454545 void map_gen_spiral (layout &maze, int option) { float parm = 0; float x = 0, y = 0; int ic, jc; float SizeX, SizeY; float xscale, yscale; /* slightly easier to fill and then cut */ maze.fill ('#'); int xsize = maze.w; int ysize = maze.h; ic = xsize / 2; jc = ysize / 2; SizeX = xsize / 2 - 2; SizeY = ysize / 2 - 2; /* select random options if necessary */ if (option == 0) option = rmg_rndm (MAX_SPIRAL_OPT); /* the order in which these are evaluated matters */ /* the following two are mutually exclusive. pick one if they're both set. */ if ((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL)) { /* unset REGULAR_SPIRAL half the time */ if (rmg_rndm (2) && (option & REGULAR_SPIRAL)) option -= REGULAR_SPIRAL; else option -= FIT_SPIRAL; } xscale = yscale = MAX_FINE; /* fine spiral */ /* choose the spiral pitch */ if (!(option & FINE_SPIRAL)) { float pitch = (rmg_rndm (5)) / 10. + 10. / 22.; xscale = yscale = pitch; } if ((option & FIT_SPIRAL) && (xsize != ysize)) { if (xsize > ysize) xscale *= (float) xsize / (float) ysize; else yscale *= (float) ysize / (float) xsize; } if (option & REGULAR_SPIRAL) { float scale = min (xscale, yscale); xscale = yscale = scale; } /* cut out the spiral */ while ((fabs (x) < SizeX) && (fabs (y) < SizeY)) { x = parm * cos (parm) * xscale; y = parm * sin (parm) * yscale; maze[int (ic + x)][int (jc + y)] = '\0'; parm += 0.01; } maze[int (ic + x + 0.5)][int (jc + y + 0.5)] = '<'; /* cut out the center in a 2x2 and place the center and downexit */ maze[ic][jc + 1] = '>'; maze[ic][jc] = 'C'; }