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/cvs/deliantra/server/random_maps/room_gen_spiral.c
Revision: 1.2
Committed: Sun Aug 13 17:16:03 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 1994 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The author can be reached via e-mail to mark@pyramid.com
22     */
23    
24    
25     /* The onion room generator:
26     Onion rooms are like this:
27    
28     char **map_gen_spiral(int xsize, int ysize, int option);
29    
30    
31     */
32     #include <global.h>
33     #include <random_map.h>
34    
35     #define RANDOM_OPTIONS 0 /* Pick random options below */
36     #define REGULAR_SPIRAL 1 /* Regular spiral--distance increases constantly*/
37     #define FINE_SPIRAL 2 /* uses the min. separation: most coiling */
38     #define FIT_SPIRAL 4 /* scale to a rectangular region, not square */
39     #define MAX_SPIRAL_OPT 8 /* this should be 2x the last real option */
40     #include <math.h>
41    
42     int *free_x_list;
43     int *free_y_list;
44    
45     #ifndef MIN
46     #define MIN(x,y) (((x)<(y))? (x):(y))
47     #endif
48     #ifndef MAX
49     #define MAX(x,y) (((x)<(y))? (y):(x))
50     #endif
51    
52     #define MINDIST 3
53    
54     #define MAX_FINE .454545
55    
56     extern int surround_check(char **maze,int i, int j, int xsize, int ysize);
57    
58     char **map_gen_spiral(int xsize, int ysize, int option) {
59     int i,j;
60     float parm=0;
61     float x=0,y=0;
62     int ic,jc;
63     float SizeX,SizeY;
64     float xscale,yscale;
65    
66     /* allocate that array, set it up */
67     char **maze = (char **)calloc(sizeof(char*),xsize);
68     for(i=0;i<xsize;i++) {
69     maze[i] = (char *) calloc(sizeof(char),ysize);
70     }
71    
72     /* slightly easier to fill and then cut */
73     for(i=0;i<xsize;i++) for(j=0;j<ysize;j++) maze[i][j] = '#';
74    
75     ic = xsize/2;
76     jc = ysize/2;
77     SizeX = xsize/2 - 2;
78     SizeY = ysize/2 -2;
79    
80     /* select random options if necessary */
81     if(option==0) {
82     option=RANDOM()%MAX_SPIRAL_OPT;
83     }
84    
85     /* the order in which these are evaluated matters*/
86    
87     /* the following two are mutually exclusive.
88     pick one if they're both set. */
89     if((option & REGULAR_SPIRAL) && (option & FIT_SPIRAL))
90     {
91     /* unset REGULAR_SPIRAL half the time */
92     if(RANDOM()%2 && (option & REGULAR_SPIRAL))
93     option -= REGULAR_SPIRAL;
94     else
95     option -= FIT_SPIRAL;
96     }
97    
98     xscale=yscale=MAX_FINE; /* fine spiral */
99    
100     /* choose the spiral pitch */
101     if(! (option & FINE_SPIRAL) ) {
102     float pitch = (RANDOM() %5)/10. + 10./22.;
103     xscale=yscale=pitch;
104     }
105    
106     if((option & FIT_SPIRAL) && (xsize!=ysize) ) {
107     if(xsize > ysize) xscale *= (float)xsize/(float)ysize;
108     else yscale *= (float)ysize/(float)xsize;
109     }
110    
111     if(option & REGULAR_SPIRAL) {
112     float scale = MIN(xscale,yscale);
113     xscale=yscale=scale;
114     }
115    
116     /* cut out the spiral */
117     while( (abs(x) < SizeX) && (abs(y) < SizeY) )
118     {
119     x = parm * cos(parm)*xscale;
120     y = parm * sin(parm)*yscale;
121     maze[(int)(ic + x )][(int)(jc + y )]='\0';
122     parm+=0.01;
123     };
124    
125     maze[(int)(ic + x+0.5)][(int)(jc + y+0.5)]='<';
126    
127    
128     /* cut out the center in a 2x2 and place the center and downexit */
129     maze[ic][jc+1]='>';
130     maze[ic][jc]='C';
131    
132    
133     return maze;
134     }
135    
136     /* the following function connects disjoint spirals which may
137     result from the symmetrization process. */
138     void connect_spirals(int xsize,int ysize,int sym, char **layout) {
139    
140     int i,j,ic=xsize/2,jc=ysize/2;
141    
142     if(sym==X_SYM) {
143     layout[ic][jc] = 0;
144     /* go left from map center */
145     for(i=ic-1,j=jc; i>0 && layout[i][j]=='#' ;i--)
146     layout[i][j]=0;
147     /* go right */
148     for(i=ic+1,j=jc; i<xsize-1 && layout[i][j]=='#' ;i++)
149     layout[i][j]=0;
150     }
151    
152     if(sym==Y_SYM) {
153    
154     layout[ic][jc] = 0;
155     /* go up */
156     for(i=ic,j=jc-1; j>0 && layout[i][j]=='#' ;j--)
157     layout[i][j]=0;
158     /* go down */
159     for(i=ic,j=jc+1; j<ysize-1 && layout[i][j]=='#' ;j++)
160     layout[i][j]=0;
161     }
162    
163     if(sym==XY_SYM) {
164     /* go left from map center */
165     layout[ic][jc/2]=0;
166     layout[ic/2][jc]=0;
167     layout[ic][jc/2+jc]=0;
168     layout[ic/2+ic][jc]=0;
169     for(i=ic-1,j=jc/2; i>0 && layout[i][j]=='#' ;i--) {
170     layout[i][j + jc]=0;
171     layout[i][j]=0;
172     }
173     /* go right */
174     for(i=ic+1,j=jc/2; i<xsize-1 && layout[i][j]=='#' ;i++) {
175     layout[i][j+jc]=0;
176     layout[i][j]=0;
177     }
178     /* go up */
179     for(i=ic/2,j=jc-1; j>0 && layout[i][j]=='#' ;j--) {
180     layout[i][j]=0;
181     layout[i+ic][j]=0;
182     }
183     /* go down */
184     for(i=ic/2,j=jc+1; j<ysize-1 && layout[i][j]=='#' ;j++) {
185     layout[i][j]=0;
186     layout[i+ic][j]=0;
187     }
188    
189     }
190    
191     /* get rid of bad doors. */
192     for(i=0;i<xsize;i++)
193     for(j=0;j<ysize;j++) {
194     if(layout[i][j]=='D') { /* remove bad door. */
195     int si = surround_check(layout,i,j,xsize,ysize);
196     if(si!=3 && si!=12) {
197     layout[i][j]=0;
198     /* back up and recheck any nearby doors */
199     i=0;j=0;
200     }
201     }
202     }
203    
204    
205    
206     }
207