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/cvs/deliantra/server/random_maps/rproto.h
Revision: 1.7
Committed: Mon May 28 21:15:57 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.6: +24 -0 lines
Log Message:
- update copyrights in .h files, where applicable
- rename preprocess to genkeywords

File Contents

# User Rev Content
1 root 1.7 /*
2     * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3     *
4     * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8     * Crossfire TRT is free software; you can redistribute it and/or modify it
9     * under the terms of the GNU General Public License as published by the Free
10     * Software Foundation; either version 2 of the License, or (at your option)
11     * any later version.
12     *
13     * This program is distributed in the hope that it will be useful, but
14     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16     * for more details.
17     *
18     * You should have received a copy of the GNU General Public License along
19     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21     *
22     * The authors can be reached via e-mail to <crossfire@schmorp.de>
23     */
24    
25 root 1.1 /* random_map.c */
26 root 1.3 extern void dump_layout(char **layout, random_map_params *RP);
27     extern char **layoutgen(random_map_params *RP);
28     extern char **symmetrize_layout(char **maze, int sym, random_map_params *RP);
29     extern char **rotate_layout(char **maze, int rotation, random_map_params *RP);
30     extern void roomify_layout(char **maze, random_map_params *RP);
31     extern int can_make_wall(char **maze, int dx, int dy, int dir, random_map_params *RP);
32 root 1.1 extern int make_wall(char **maze, int x, int y, int dir);
33 root 1.3 extern void doorify_layout(char **maze, random_map_params *RP);
34     extern void write_map_parameters_to_string(char *buf, random_map_params *RP);
35 root 1.6 extern void write_parameters_to_string(char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase);
36 root 1.1 extern void copy_object_with_inv(object *src_ob, object *dest_ob);
37     /* room_gen_onion.c */
38     extern char **map_gen_onion(int xsize, int ysize, int option, int layers);
39     extern void centered_onion(char **maze, int xsize, int ysize, int option, int layers);
40     extern void bottom_centered_onion(char **maze, int xsize, int ysize, int option, int layers);
41     extern void draw_onion(char **maze, float *xlocations, float *ylocations, int layers);
42     extern void make_doors(char **maze, float *xlocations, float *ylocations, int layers, int options);
43     extern void bottom_right_centered_onion(char **maze, int xsize, int ysize, int option, int layers);
44     /* room_gen_spiral.c */
45     extern char **map_gen_spiral(int xsize, int ysize, int option);
46     extern void connect_spirals(int xsize, int ysize, int sym, char **layout);
47     /* maze_gen.c */
48     extern char **maze_gen(int xsize, int ysize, int option);
49     extern void make_wall_free_list(int xsize, int ysize);
50     extern void pop_wall_point(int *x, int *y);
51     extern int find_free_point(char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize);
52     extern void fill_maze_full(char **maze, int x, int y, int xsize, int ysize);
53     extern void fill_maze_sparse(char **maze, int x, int y, int xsize, int ysize);
54     /* wall.c */
55 root 1.3 extern int surround_flag(char **layout, int i, int j, random_map_params *RP);
56     extern int surround_flag2(char **layout, int i, int j, random_map_params *RP);
57     extern int surround_flag3(maptile *map, sint16 i, sint16 j, random_map_params *RP);
58     extern int surround_flag4(maptile *map, int i, int j, random_map_params *RP);
59     extern void make_map_walls(maptile *map, char **layout, char *w_style, random_map_params *RP);
60     extern object *pick_joined_wall(object *the_wall, char **layout, int i, int j, random_map_params *RP);
61     extern object *retrofit_joined_wall(maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
62 root 1.1 /* monster.c */
63 root 1.2 extern void insert_multisquare_ob_in_map(object *new_obj, maptile *map);
64 root 1.3 extern void place_monsters(maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
65 root 1.1 /* door.c */
66     extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize);
67 root 1.3 extern void put_doors(maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
68 root 1.1 /* decor.c */
69 root 1.2 extern int obj_count_in_map(maptile *map, int x, int y);
70 root 1.3 extern void put_decor(maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP);
71 root 1.1 /* exit.c */
72 root 1.3 extern void find_in_layout(int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP);
73     extern void place_exits(maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP);
74     extern void unblock_exits(maptile *map, char **maze, random_map_params *RP);
75 root 1.1 /* treasure.c */
76 root 1.2 extern int wall_blocked(maptile *m, int x, int y);
77 root 1.3 extern void place_treasure(maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP);
78     extern object *place_chest(int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP);
79     extern object *find_closest_monster(maptile *map, int x, int y, random_map_params *RP);
80     extern int keyplace(maptile *map, int x, int y, char *keycode, int door_flag, int n_keys, random_map_params *RP);
81     extern object *find_monster_in_room_recursive(char **layout, maptile *map, int x, int y, random_map_params *RP);
82     extern object *find_monster_in_room(maptile *map, int x, int y, random_map_params *RP);
83     extern void find_spot_in_room_recursive(char **layout, int x, int y, random_map_params *RP);
84     extern void find_spot_in_room(maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP);
85     extern void find_enclosed_spot(maptile *map, int *cx, int *cy, random_map_params *RP);
86 root 1.2 extern void remove_monsters(int x, int y, maptile *map);
87     extern object **surround_by_doors(maptile *map, char **layout, int x, int y, int opts);
88     extern object *door_in_square(maptile *map, int x, int y);
89 root 1.3 extern void find_doors_in_room_recursive(char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP);
90     extern object **find_doors_in_room(maptile *map, int x, int y, random_map_params *RP);
91     extern void lock_and_hide_doors(object **doorlist, maptile *map, int opts, random_map_params *RP);
92 root 1.1 /* special.c */
93 root 1.2 extern void nuke_map_region(maptile *map, int xstart, int ystart, int xsize, int ysize);
94     extern void include_map_in_map(maptile *dest_map, maptile *in_map, int x, int y);
95     extern int find_spot_for_submap(maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize);
96     extern void place_fountain_with_specials(maptile *map);
97 root 1.3 extern void place_special_exit(maptile *map, int hole_type, random_map_params *RP);
98     extern void place_specials_in_map(maptile *map, char **layout, random_map_params *RP);
99 root 1.1 /* style.c */
100     extern int load_dir(const char *dir, char ***namelist, int skip_dirs);
101 root 1.2 extern maptile *load_style_map(char *style_name);
102     extern maptile *find_style(const char *dirname, const char *stylename, int difficulty);
103     extern object *pick_random_object(maptile *style);
104 root 1.1 extern void free_style_maps(void);
105     /* rogue_layout.c */
106     extern int surround_check(char **layout, int i, int j, int Xsize, int Ysize);
107     extern char **roguelike_layout_gen(int xsize, int ysize, int options);
108     /* snake.c */
109     extern char **make_snake_layout(int xsize, int ysize, int options);
110     /* square_spiral.c */
111     extern void find_top_left_corner(char **maze, int *cx, int *cy);
112     extern char **make_square_spiral_layout(int xsize, int ysize, int options);
113     /* expand2x.c */
114     extern char **expand2x(char **layout, int xsize, int ysize);