1 | /* random_map.c */ |
1 | /* random_map.c */ |
2 | extern void dump_layout(char **layout, RMParms *RP); |
2 | extern void dump_layout(char **layout, random_map_params *RP); |
3 | extern maptile *generate_random_map(const char *OutFileName, RMParms *RP); |
3 | extern maptile *generate_random_map(const char *OutFileName, random_map_params *RP); |
4 | extern char **layoutgen(RMParms *RP); |
4 | extern char **layoutgen(random_map_params *RP); |
5 | extern char **symmetrize_layout(char **maze, int sym, RMParms *RP); |
5 | extern char **symmetrize_layout(char **maze, int sym, random_map_params *RP); |
6 | extern char **rotate_layout(char **maze, int rotation, RMParms *RP); |
6 | extern char **rotate_layout(char **maze, int rotation, random_map_params *RP); |
7 | extern void roomify_layout(char **maze, RMParms *RP); |
7 | extern void roomify_layout(char **maze, random_map_params *RP); |
8 | extern int can_make_wall(char **maze, int dx, int dy, int dir, RMParms *RP); |
8 | extern int can_make_wall(char **maze, int dx, int dy, int dir, random_map_params *RP); |
9 | extern int make_wall(char **maze, int x, int y, int dir); |
9 | extern int make_wall(char **maze, int x, int y, int dir); |
10 | extern void doorify_layout(char **maze, RMParms *RP); |
10 | extern void doorify_layout(char **maze, random_map_params *RP); |
11 | extern void write_map_parameters_to_string(char *buf, RMParms *RP); |
11 | extern void write_map_parameters_to_string(char *buf, random_map_params *RP); |
12 | extern void write_parameters_to_string(char *buf, int xsize_n, int ysize_n, char *wallstyle_n, char *floorstyle_n, char *monsterstyle_n, char *treasurestyle_n, char *layoutstyle_n, char *decorstyle_n, char *doorstyle_n, char *exitstyle_n, char *final_map_n, char *exit_on_final_map_n, char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase); |
12 | extern void write_parameters_to_string(char *buf, int xsize_n, int ysize_n, char *wallstyle_n, char *floorstyle_n, char *monsterstyle_n, char *treasurestyle_n, char *layoutstyle_n, char *decorstyle_n, char *doorstyle_n, char *exitstyle_n, char *final_map_n, char *exit_on_final_map_n, char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase); |
13 | extern void copy_object_with_inv(object *src_ob, object *dest_ob); |
13 | extern void copy_object_with_inv(object *src_ob, object *dest_ob); |
14 | /* room_gen_onion.c */ |
14 | /* room_gen_onion.c */ |
15 | extern char **map_gen_onion(int xsize, int ysize, int option, int layers); |
15 | extern char **map_gen_onion(int xsize, int ysize, int option, int layers); |
16 | extern void centered_onion(char **maze, int xsize, int ysize, int option, int layers); |
16 | extern void centered_onion(char **maze, int xsize, int ysize, int option, int layers); |
… | |
… | |
27 | extern void pop_wall_point(int *x, int *y); |
27 | extern void pop_wall_point(int *x, int *y); |
28 | extern int find_free_point(char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize); |
28 | extern int find_free_point(char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize); |
29 | extern void fill_maze_full(char **maze, int x, int y, int xsize, int ysize); |
29 | extern void fill_maze_full(char **maze, int x, int y, int xsize, int ysize); |
30 | extern void fill_maze_sparse(char **maze, int x, int y, int xsize, int ysize); |
30 | extern void fill_maze_sparse(char **maze, int x, int y, int xsize, int ysize); |
31 | /* floor.c */ |
31 | /* floor.c */ |
32 | extern maptile *make_map_floor(char **layout, char *floorstyle, RMParms *RP); |
32 | extern maptile *make_map_floor(char **layout, char *floorstyle, random_map_params *RP); |
33 | /* wall.c */ |
33 | /* wall.c */ |
34 | extern int surround_flag(char **layout, int i, int j, RMParms *RP); |
34 | extern int surround_flag(char **layout, int i, int j, random_map_params *RP); |
35 | extern int surround_flag2(char **layout, int i, int j, RMParms *RP); |
35 | extern int surround_flag2(char **layout, int i, int j, random_map_params *RP); |
36 | extern int surround_flag3(maptile *map, sint16 i, sint16 j, RMParms *RP); |
36 | extern int surround_flag3(maptile *map, sint16 i, sint16 j, random_map_params *RP); |
37 | extern int surround_flag4(maptile *map, int i, int j, RMParms *RP); |
37 | extern int surround_flag4(maptile *map, int i, int j, random_map_params *RP); |
38 | extern void make_map_walls(maptile *map, char **layout, char *w_style, RMParms *RP); |
38 | extern void make_map_walls(maptile *map, char **layout, char *w_style, random_map_params *RP); |
39 | extern object *pick_joined_wall(object *the_wall, char **layout, int i, int j, RMParms *RP); |
39 | extern object *pick_joined_wall(object *the_wall, char **layout, int i, int j, random_map_params *RP); |
40 | extern object *retrofit_joined_wall(maptile *the_map, int i, int j, int insert_flag, RMParms *RP); |
40 | extern object *retrofit_joined_wall(maptile *the_map, int i, int j, int insert_flag, random_map_params *RP); |
41 | /* monster.c */ |
41 | /* monster.c */ |
42 | extern void insert_multisquare_ob_in_map(object *new_obj, maptile *map); |
42 | extern void insert_multisquare_ob_in_map(object *new_obj, maptile *map); |
43 | extern void place_monsters(maptile *map, char *monsterstyle, int difficulty, RMParms *RP); |
43 | extern void place_monsters(maptile *map, char *monsterstyle, int difficulty, random_map_params *RP); |
44 | /* door.c */ |
44 | /* door.c */ |
45 | extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize); |
45 | extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize); |
46 | extern void put_doors(maptile *the_map, char **maze, const char *doorstyle, RMParms *RP); |
46 | extern void put_doors(maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP); |
47 | /* decor.c */ |
47 | /* decor.c */ |
48 | extern int obj_count_in_map(maptile *map, int x, int y); |
48 | extern int obj_count_in_map(maptile *map, int x, int y); |
49 | extern void put_decor(maptile *map, char **maze, char *decorstyle, int decor_option, RMParms *RP); |
49 | extern void put_decor(maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP); |
50 | /* exit.c */ |
50 | /* exit.c */ |
51 | extern void find_in_layout(int mode, char target, int *fx, int *fy, char **layout, RMParms *RP); |
51 | extern void find_in_layout(int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP); |
52 | extern void place_exits(maptile *map, char **maze, char *exitstyle, int orientation, RMParms *RP); |
52 | extern void place_exits(maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP); |
53 | extern void unblock_exits(maptile *map, char **maze, RMParms *RP); |
53 | extern void unblock_exits(maptile *map, char **maze, random_map_params *RP); |
54 | /* treasure.c */ |
54 | /* treasure.c */ |
55 | extern int wall_blocked(maptile *m, int x, int y); |
55 | extern int wall_blocked(maptile *m, int x, int y); |
56 | extern void place_treasure(maptile *map, char **layout, char *treasure_style, int treasureoptions, RMParms *RP); |
56 | extern void place_treasure(maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP); |
57 | extern object *place_chest(int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, RMParms *RP); |
57 | extern object *place_chest(int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP); |
58 | extern object *find_closest_monster(maptile *map, int x, int y, RMParms *RP); |
58 | extern object *find_closest_monster(maptile *map, int x, int y, random_map_params *RP); |
59 | extern int keyplace(maptile *map, int x, int y, char *keycode, int door_flag, int n_keys, RMParms *RP); |
59 | extern int keyplace(maptile *map, int x, int y, char *keycode, int door_flag, int n_keys, random_map_params *RP); |
60 | extern object *find_monster_in_room_recursive(char **layout, maptile *map, int x, int y, RMParms *RP); |
60 | extern object *find_monster_in_room_recursive(char **layout, maptile *map, int x, int y, random_map_params *RP); |
61 | extern object *find_monster_in_room(maptile *map, int x, int y, RMParms *RP); |
61 | extern object *find_monster_in_room(maptile *map, int x, int y, random_map_params *RP); |
62 | extern void find_spot_in_room_recursive(char **layout, int x, int y, RMParms *RP); |
62 | extern void find_spot_in_room_recursive(char **layout, int x, int y, random_map_params *RP); |
63 | extern void find_spot_in_room(maptile *map, int x, int y, int *kx, int *ky, RMParms *RP); |
63 | extern void find_spot_in_room(maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP); |
64 | extern void find_enclosed_spot(maptile *map, int *cx, int *cy, RMParms *RP); |
64 | extern void find_enclosed_spot(maptile *map, int *cx, int *cy, random_map_params *RP); |
65 | extern void remove_monsters(int x, int y, maptile *map); |
65 | extern void remove_monsters(int x, int y, maptile *map); |
66 | extern object **surround_by_doors(maptile *map, char **layout, int x, int y, int opts); |
66 | extern object **surround_by_doors(maptile *map, char **layout, int x, int y, int opts); |
67 | extern object *door_in_square(maptile *map, int x, int y); |
67 | extern object *door_in_square(maptile *map, int x, int y); |
68 | extern void find_doors_in_room_recursive(char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, RMParms *RP); |
68 | extern void find_doors_in_room_recursive(char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP); |
69 | extern object **find_doors_in_room(maptile *map, int x, int y, RMParms *RP); |
69 | extern object **find_doors_in_room(maptile *map, int x, int y, random_map_params *RP); |
70 | extern void lock_and_hide_doors(object **doorlist, maptile *map, int opts, RMParms *RP); |
70 | extern void lock_and_hide_doors(object **doorlist, maptile *map, int opts, random_map_params *RP); |
71 | /* special.c */ |
71 | /* special.c */ |
72 | extern void nuke_map_region(maptile *map, int xstart, int ystart, int xsize, int ysize); |
72 | extern void nuke_map_region(maptile *map, int xstart, int ystart, int xsize, int ysize); |
73 | extern void include_map_in_map(maptile *dest_map, maptile *in_map, int x, int y); |
73 | extern void include_map_in_map(maptile *dest_map, maptile *in_map, int x, int y); |
74 | extern int find_spot_for_submap(maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize); |
74 | extern int find_spot_for_submap(maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize); |
75 | extern void place_fountain_with_specials(maptile *map); |
75 | extern void place_fountain_with_specials(maptile *map); |
76 | extern void place_special_exit(maptile *map, int hole_type, RMParms *RP); |
76 | extern void place_special_exit(maptile *map, int hole_type, random_map_params *RP); |
77 | extern void place_specials_in_map(maptile *map, char **layout, RMParms *RP); |
77 | extern void place_specials_in_map(maptile *map, char **layout, random_map_params *RP); |
78 | /* style.c */ |
78 | /* style.c */ |
79 | extern int load_dir(const char *dir, char ***namelist, int skip_dirs); |
79 | extern int load_dir(const char *dir, char ***namelist, int skip_dirs); |
80 | extern maptile *load_style_map(char *style_name); |
80 | extern maptile *load_style_map(char *style_name); |
81 | extern maptile *find_style(const char *dirname, const char *stylename, int difficulty); |
81 | extern maptile *find_style(const char *dirname, const char *stylename, int difficulty); |
82 | extern object *pick_random_object(maptile *style); |
82 | extern object *pick_random_object(maptile *style); |