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/cvs/deliantra/server/random_maps/rproto.h
Revision: 1.9
Committed: Thu Nov 8 19:43:25 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.8: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* random_map.c */
25 extern void dump_layout(char **layout, random_map_params *RP);
26 extern char **layoutgen(random_map_params *RP);
27 extern char **symmetrize_layout(char **maze, int sym, random_map_params *RP);
28 extern char **rotate_layout(char **maze, int rotation, random_map_params *RP);
29 extern void roomify_layout(char **maze, random_map_params *RP);
30 extern int can_make_wall(char **maze, int dx, int dy, int dir, random_map_params *RP);
31 extern int make_wall(char **maze, int x, int y, int dir);
32 extern void doorify_layout(char **maze, random_map_params *RP);
33 extern void write_map_parameters_to_string(char *buf, random_map_params *RP);
34 extern void write_parameters_to_string(char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase);
35 extern void copy_object_with_inv(object *src_ob, object *dest_ob);
36 /* room_gen_onion.c */
37 extern char **map_gen_onion(int xsize, int ysize, int option, int layers);
38 extern void centered_onion(char **maze, int xsize, int ysize, int option, int layers);
39 extern void bottom_centered_onion(char **maze, int xsize, int ysize, int option, int layers);
40 extern void draw_onion(char **maze, float *xlocations, float *ylocations, int layers);
41 extern void make_doors(char **maze, float *xlocations, float *ylocations, int layers, int options);
42 extern void bottom_right_centered_onion(char **maze, int xsize, int ysize, int option, int layers);
43 /* room_gen_spiral.c */
44 extern char **map_gen_spiral(int xsize, int ysize, int option);
45 extern void connect_spirals(int xsize, int ysize, int sym, char **layout);
46 /* maze_gen.c */
47 extern char **maze_gen(int xsize, int ysize, int option);
48 extern void make_wall_free_list(int xsize, int ysize);
49 extern void pop_wall_point(int *x, int *y);
50 extern int find_free_point(char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize);
51 extern void fill_maze_full(char **maze, int x, int y, int xsize, int ysize);
52 extern void fill_maze_sparse(char **maze, int x, int y, int xsize, int ysize);
53 /* wall.c */
54 extern int surround_flag(char **layout, int i, int j, random_map_params *RP);
55 extern int surround_flag2(char **layout, int i, int j, random_map_params *RP);
56 extern int surround_flag3(maptile *map, sint16 i, sint16 j, random_map_params *RP);
57 extern int surround_flag4(maptile *map, int i, int j, random_map_params *RP);
58 extern void make_map_walls(maptile *map, char **layout, char *w_style, random_map_params *RP);
59 extern object *pick_joined_wall(object *the_wall, char **layout, int i, int j, random_map_params *RP);
60 extern object *retrofit_joined_wall(maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
61 /* monster.c */
62 extern void insert_multisquare_ob_in_map(object *new_obj, maptile *map);
63 extern void place_monsters(maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
64 /* door.c */
65 extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize);
66 extern void put_doors(maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
67 /* decor.c */
68 extern int obj_count_in_map(maptile *map, int x, int y);
69 extern void put_decor(maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP);
70 /* exit.c */
71 extern void find_in_layout(int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP);
72 extern void place_exits(maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP);
73 extern void unblock_exits(maptile *map, char **maze, random_map_params *RP);
74 /* treasure.c */
75 extern int wall_blocked(maptile *m, int x, int y);
76 extern void place_treasure(maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP);
77 extern object *place_chest(int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP);
78 extern object *find_closest_monster(maptile *map, int x, int y, random_map_params *RP);
79 extern int keyplace(maptile *map, int x, int y, char *keycode, int door_flag, int n_keys, random_map_params *RP);
80 extern object *find_monster_in_room_recursive(char **layout, maptile *map, int x, int y, random_map_params *RP);
81 extern object *find_monster_in_room(maptile *map, int x, int y, random_map_params *RP);
82 extern void find_spot_in_room_recursive(char **layout, int x, int y, random_map_params *RP);
83 extern void find_spot_in_room(maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP);
84 extern void find_enclosed_spot(maptile *map, int *cx, int *cy, random_map_params *RP);
85 extern void remove_monsters(int x, int y, maptile *map);
86 extern object **surround_by_doors(maptile *map, char **layout, int x, int y, int opts);
87 extern object *door_in_square(maptile *map, int x, int y);
88 extern void find_doors_in_room_recursive(char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP);
89 extern object **find_doors_in_room(maptile *map, int x, int y, random_map_params *RP);
90 extern void lock_and_hide_doors(object **doorlist, maptile *map, int opts, random_map_params *RP);
91 /* special.c */
92 extern void nuke_map_region(maptile *map, int xstart, int ystart, int xsize, int ysize);
93 extern void include_map_in_map(maptile *dest_map, maptile *in_map, int x, int y);
94 extern int find_spot_for_submap(maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize);
95 extern void place_fountain_with_specials(maptile *map);
96 extern void place_special_exit(maptile *map, int hole_type, random_map_params *RP);
97 extern void place_specials_in_map(maptile *map, char **layout, random_map_params *RP);
98 /* style.c */
99 extern int load_dir(const char *dir, char ***namelist, int skip_dirs);
100 extern maptile *load_style_map(char *style_name);
101 extern maptile *find_style(const char *dirname, const char *stylename, int difficulty);
102 extern object *pick_random_object(maptile *style);
103 extern void free_style_maps(void);
104 /* rogue_layout.c */
105 extern int surround_check(char **layout, int i, int j, int Xsize, int Ysize);
106 extern char **roguelike_layout_gen(int xsize, int ysize, int options);
107 /* snake.c */
108 extern char **make_snake_layout(int xsize, int ysize, int options);
109 /* square_spiral.c */
110 extern void find_top_left_corner(char **maze, int *cx, int *cy);
111 extern char **make_square_spiral_layout(int xsize, int ysize, int options);
112 /* expand2x.c */
113 extern char **expand2x(char **layout, int xsize, int ysize);