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6 | extern void roomify_layout(char **maze, random_map_params *RP); |
6 | extern void roomify_layout(char **maze, random_map_params *RP); |
7 | extern int can_make_wall(char **maze, int dx, int dy, int dir, random_map_params *RP); |
7 | extern int can_make_wall(char **maze, int dx, int dy, int dir, random_map_params *RP); |
8 | extern int make_wall(char **maze, int x, int y, int dir); |
8 | extern int make_wall(char **maze, int x, int y, int dir); |
9 | extern void doorify_layout(char **maze, random_map_params *RP); |
9 | extern void doorify_layout(char **maze, random_map_params *RP); |
10 | extern void write_map_parameters_to_string(char *buf, random_map_params *RP); |
10 | extern void write_map_parameters_to_string(char *buf, random_map_params *RP); |
11 | extern void write_parameters_to_string(char *buf, int xsize_n, int ysize_n, char *wallstyle_n, char *floorstyle_n, char *monsterstyle_n, char *treasurestyle_n, char *layoutstyle_n, char *decorstyle_n, char *doorstyle_n, char *exitstyle_n, char *final_map_n, char *exit_on_final_map_n, char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase); |
11 | extern void write_parameters_to_string(char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase); |
12 | extern void copy_object_with_inv(object *src_ob, object *dest_ob); |
12 | extern void copy_object_with_inv(object *src_ob, object *dest_ob); |
13 | /* room_gen_onion.c */ |
13 | /* room_gen_onion.c */ |
14 | extern char **map_gen_onion(int xsize, int ysize, int option, int layers); |
14 | extern char **map_gen_onion(int xsize, int ysize, int option, int layers); |
15 | extern void centered_onion(char **maze, int xsize, int ysize, int option, int layers); |
15 | extern void centered_onion(char **maze, int xsize, int ysize, int option, int layers); |
16 | extern void bottom_centered_onion(char **maze, int xsize, int ysize, int option, int layers); |
16 | extern void bottom_centered_onion(char **maze, int xsize, int ysize, int option, int layers); |