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/cvs/deliantra/server/random_maps/rproto.h
Revision: 1.16
Committed: Tue May 6 16:55:26 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +1 -1 lines
Log Message:
update copyright

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* random_map.c */
25 extern void dump_layout (Layout layout);
26 extern Layout layoutgen (random_map_params *RP);
27 extern void roomify_layout (char **maze, random_map_params *RP);
28 extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP);
29 extern int make_wall (char **maze, int x, int y, int dir);
30 extern void doorify_layout (char **maze, random_map_params *RP);
31 extern void write_map_parameters_to_string (char *buf, random_map_params *RP);
32 extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase);
33 /* room_gen_onion.c */
34 extern void map_gen_onion (Layout maze, int option, int layers);
35 extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers);
36 extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
37 extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers);
38 extern void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options);
39 extern void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
40 /* room_gen_spiral.c */
41 extern void map_gen_spiral (Layout maze, int option);
42 extern void connect_spirals (int xsize, int ysize, int sym, char **layout);
43 /* maze_gen.c */
44 extern void maze_gen (Layout maze, int option);
45 extern void make_wall_free_list (int xsize, int ysize);
46 extern void pop_wall_point (int *x, int *y);
47 extern int find_free_point (char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize);
48 extern void fill_maze_full (char **maze, int x, int y, int xsize, int ysize);
49 extern void fill_maze_sparse (char **maze, int x, int y, int xsize, int ysize);
50 /* wall.c */
51 extern int surround_flag (char **layout, int i, int j, random_map_params *RP);
52 extern int surround_flag2 (char **layout, int i, int j, random_map_params *RP);
53 extern int surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP);
54 extern int surround_flag4 (maptile *map, int i, int j, random_map_params *RP);
55 extern void make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP);
56 extern object *pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP);
57 extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
58 /* monster.c */
59 extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
60 /* door.c */
61 extern int surround_check2 (char **layout, int i, int j, int Xsize, int Ysize);
62 extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
63 /* decor.c */
64 extern void put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP);
65 /* exit.c */
66 extern void find_in_layout (int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP);
67 extern void place_exits (maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP);
68 extern void unblock_exits (maptile *map, char **maze, random_map_params *RP);
69 /* treasure.c */
70 extern int wall_blocked (maptile *m, int x, int y);
71 extern void place_treasure (maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP);
72 extern object *place_chest (int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP);
73 extern object *find_closest_monster (maptile *map, int x, int y, random_map_params *RP);
74 extern int keyplace (maptile *map, int x, int y, char *keycode, int door_flag, int n_keys, random_map_params *RP);
75 extern object *find_monster_in_room_recursive (char **layout, maptile *map, int x, int y, random_map_params *RP);
76 extern object *find_monster_in_room (maptile *map, int x, int y, random_map_params *RP);
77 extern void find_spot_in_room_recursive (char **layout, int x, int y, random_map_params *RP);
78 extern void find_spot_in_room (maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP);
79 extern void find_enclosed_spot (maptile *map, int *cx, int *cy, random_map_params *RP);
80 extern void remove_monsters (int x, int y, maptile *map);
81 extern object **surround_by_doors (maptile *map, char **layout, int x, int y, int opts);
82 extern object *door_in_square (maptile *map, int x, int y);
83 extern void find_doors_in_room_recursive (char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP);
84 extern object **find_doors_in_room (maptile *map, int x, int y, random_map_params *RP);
85 extern void lock_and_hide_doors (object **doorlist, maptile *map, int opts, random_map_params *RP);
86 /* special.c */
87 extern void place_specials_in_map (maptile *map, char **layout, random_map_params *RP);
88 /* rogue_layout.c */
89 extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize);
90 extern void roguelike_layout_gen (Layout maze, int options);
91 /* snake.c */
92 extern void make_snake_layout (Layout maze, int options);
93 /* square_spiral.c */
94 extern void make_square_spiral_layout (Layout maze, int options);
95 /* expand2x.c */
96 extern void expand2x (Layout maze);
97