/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
/* random_map.c */
extern void dump_layout (Layout layout);
extern int make_wall (char **maze, int x, int y, int dir);
extern void write_map_parameters_to_string (char *buf, random_map_params *RP);
extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase);
/* room_gen_onion.c */
extern void map_gen_onion (Layout maze, int option, int layers);
/* room_gen_spiral.c */
extern void map_gen_spiral (Layout maze, int option);
extern void connect_spirals (int xsize, int ysize, int sym, char **layout);
/* maze_gen.c */
extern void maze_gen (Layout maze, int option);
/* wall.c */
extern int surround_flag (char **layout, int i, int j, random_map_params *RP);
extern int surround_flag2 (char **layout, int i, int j, random_map_params *RP);
extern int surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP);
extern void make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP);
extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
/* monster.c */
extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
/* door.c */
extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
/* decor.c */
extern void put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP);
/* exit.c */
extern void place_exits (maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP);
extern void unblock_exits (maptile *map, char **maze, random_map_params *RP);
/* treasure.c */
extern int wall_blocked (maptile *m, int x, int y);
extern void place_treasure (maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP);
/* special.c */
extern void place_specials_in_map (maptile *map, char **layout, random_map_params *RP);
/* rogue_layout.c */
extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize);
extern void roguelike_layout_gen (Layout maze, int options);
/* snake.c */
extern void make_snake_layout (Layout maze, int options);
/* square_spiral.c */
extern void make_square_spiral_layout (Layout maze, int options);
/* expand2x.c */
extern void expand2x (Layout maze);