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21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* random_map.c */ |
24 | /* random_map.c */ |
25 | extern void dump_layout (char **layout, random_map_params *RP); |
25 | extern void dump_layout (char **layout, random_map_params *RP); |
26 | extern Maze layoutgen (random_map_params *RP); |
26 | extern Layout layoutgen (random_map_params *RP); |
27 | extern void roomify_layout (char **maze, random_map_params *RP); |
27 | extern void roomify_layout (char **maze, random_map_params *RP); |
28 | extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP); |
28 | extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP); |
29 | extern int make_wall (char **maze, int x, int y, int dir); |
29 | extern int make_wall (char **maze, int x, int y, int dir); |
30 | extern void doorify_layout (char **maze, random_map_params *RP); |
30 | extern void doorify_layout (char **maze, random_map_params *RP); |
31 | extern void write_map_parameters_to_string (char *buf, random_map_params *RP); |
31 | extern void write_map_parameters_to_string (char *buf, random_map_params *RP); |
32 | extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase); |
32 | extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase); |
33 | extern void copy_object_with_inv (object *src_ob, object *dest_ob); |
33 | extern void copy_object_with_inv (object *src_ob, object *dest_ob); |
34 | /* room_gen_onion.c */ |
34 | /* room_gen_onion.c */ |
35 | extern void map_gen_onion (Maze maze, int option, int layers); |
35 | extern void map_gen_onion (Layout maze, int option, int layers); |
36 | extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
36 | extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
37 | extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
37 | extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
38 | extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); |
38 | extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); |
39 | extern void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); |
39 | extern void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); |
40 | extern void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
40 | extern void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
41 | /* room_gen_spiral.c */ |
41 | /* room_gen_spiral.c */ |
42 | extern void map_gen_spiral (Maze maze, int option); |
42 | extern void map_gen_spiral (Layout maze, int option); |
43 | extern void connect_spirals (int xsize, int ysize, int sym, char **layout); |
43 | extern void connect_spirals (int xsize, int ysize, int sym, char **layout); |
44 | /* maze_gen.c */ |
44 | /* maze_gen.c */ |
45 | extern void maze_gen (Maze maze, int option); |
45 | extern void maze_gen (Layout maze, int option); |
46 | extern void make_wall_free_list (int xsize, int ysize); |
46 | extern void make_wall_free_list (int xsize, int ysize); |
47 | extern void pop_wall_point (int *x, int *y); |
47 | extern void pop_wall_point (int *x, int *y); |
48 | extern int find_free_point (char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize); |
48 | extern int find_free_point (char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize); |
49 | extern void fill_maze_full (char **maze, int x, int y, int xsize, int ysize); |
49 | extern void fill_maze_full (char **maze, int x, int y, int xsize, int ysize); |
50 | extern void fill_maze_sparse (char **maze, int x, int y, int xsize, int ysize); |
50 | extern void fill_maze_sparse (char **maze, int x, int y, int xsize, int ysize); |
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99 | extern maptile *find_style (const char *dirname, const char *stylename, int difficulty); |
99 | extern maptile *find_style (const char *dirname, const char *stylename, int difficulty); |
100 | extern object *pick_random_object (maptile *style); |
100 | extern object *pick_random_object (maptile *style); |
101 | extern void free_style_maps (void); |
101 | extern void free_style_maps (void); |
102 | /* rogue_layout.c */ |
102 | /* rogue_layout.c */ |
103 | extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize); |
103 | extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize); |
104 | extern void roguelike_layout_gen (Maze maze, int options); |
104 | extern void roguelike_layout_gen (Layout maze, int options); |
105 | /* snake.c */ |
105 | /* snake.c */ |
106 | extern void make_snake_layout (Maze maze, int options); |
106 | extern void make_snake_layout (Layout maze, int options); |
107 | /* square_spiral.c */ |
107 | /* square_spiral.c */ |
108 | extern void find_top_left_corner (char **maze, int *cx, int *cy); |
108 | extern void find_top_left_corner (char **maze, int *cx, int *cy); |
109 | extern void make_square_spiral_layout (Maze maze, int options); |
109 | extern void make_square_spiral_layout (Layout maze, int options); |
110 | /* expand2x.c */ |
110 | /* expand2x.c */ |
111 | extern void expand2x (Maze maze); |
111 | extern void expand2x (Layout maze); |
112 | |
112 | |