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/cvs/deliantra/server/random_maps/rproto.h
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Comparing deliantra/server/random_maps/rproto.h (file contents):
Revision 1.11 by root, Mon Apr 14 22:41:17 2008 UTC vs.
Revision 1.12 by root, Tue Apr 15 03:00:24 2008 UTC

21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* random_map.c */ 24/* random_map.c */
25extern void dump_layout (char **layout, random_map_params *RP); 25extern void dump_layout (char **layout, random_map_params *RP);
26extern Maze layoutgen (random_map_params *RP); 26extern Layout layoutgen (random_map_params *RP);
27extern void roomify_layout (char **maze, random_map_params *RP); 27extern void roomify_layout (char **maze, random_map_params *RP);
28extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP); 28extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP);
29extern int make_wall (char **maze, int x, int y, int dir); 29extern int make_wall (char **maze, int x, int y, int dir);
30extern void doorify_layout (char **maze, random_map_params *RP); 30extern void doorify_layout (char **maze, random_map_params *RP);
31extern void write_map_parameters_to_string (char *buf, random_map_params *RP); 31extern void write_map_parameters_to_string (char *buf, random_map_params *RP);
32extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase); 32extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase);
33extern void copy_object_with_inv (object *src_ob, object *dest_ob); 33extern void copy_object_with_inv (object *src_ob, object *dest_ob);
34/* room_gen_onion.c */ 34/* room_gen_onion.c */
35extern void map_gen_onion (Maze maze, int option, int layers); 35extern void map_gen_onion (Layout maze, int option, int layers);
36extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers); 36extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers);
37extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 37extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
38extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); 38extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers);
39extern void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); 39extern void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options);
40extern void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 40extern void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
41/* room_gen_spiral.c */ 41/* room_gen_spiral.c */
42extern void map_gen_spiral (Maze maze, int option); 42extern void map_gen_spiral (Layout maze, int option);
43extern void connect_spirals (int xsize, int ysize, int sym, char **layout); 43extern void connect_spirals (int xsize, int ysize, int sym, char **layout);
44/* maze_gen.c */ 44/* maze_gen.c */
45extern void maze_gen (Maze maze, int option); 45extern void maze_gen (Layout maze, int option);
46extern void make_wall_free_list (int xsize, int ysize); 46extern void make_wall_free_list (int xsize, int ysize);
47extern void pop_wall_point (int *x, int *y); 47extern void pop_wall_point (int *x, int *y);
48extern int find_free_point (char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize); 48extern int find_free_point (char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize);
49extern void fill_maze_full (char **maze, int x, int y, int xsize, int ysize); 49extern void fill_maze_full (char **maze, int x, int y, int xsize, int ysize);
50extern void fill_maze_sparse (char **maze, int x, int y, int xsize, int ysize); 50extern void fill_maze_sparse (char **maze, int x, int y, int xsize, int ysize);
99extern maptile *find_style (const char *dirname, const char *stylename, int difficulty); 99extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
100extern object *pick_random_object (maptile *style); 100extern object *pick_random_object (maptile *style);
101extern void free_style_maps (void); 101extern void free_style_maps (void);
102/* rogue_layout.c */ 102/* rogue_layout.c */
103extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize); 103extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize);
104extern void roguelike_layout_gen (Maze maze, int options); 104extern void roguelike_layout_gen (Layout maze, int options);
105/* snake.c */ 105/* snake.c */
106extern void make_snake_layout (Maze maze, int options); 106extern void make_snake_layout (Layout maze, int options);
107/* square_spiral.c */ 107/* square_spiral.c */
108extern void find_top_left_corner (char **maze, int *cx, int *cy); 108extern void find_top_left_corner (char **maze, int *cx, int *cy);
109extern void make_square_spiral_layout (Maze maze, int options); 109extern void make_square_spiral_layout (Layout maze, int options);
110/* expand2x.c */ 110/* expand2x.c */
111extern void expand2x (Maze maze); 111extern void expand2x (Layout maze);
112 112

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