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/cvs/deliantra/server/random_maps/rproto.h
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Comparing deliantra/server/random_maps/rproto.h (file contents):
Revision 1.13 by root, Tue Apr 15 18:43:11 2008 UTC vs.
Revision 1.14 by root, Fri May 2 21:22:22 2008 UTC

28extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP); 28extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP);
29extern int make_wall (char **maze, int x, int y, int dir); 29extern int make_wall (char **maze, int x, int y, int dir);
30extern void doorify_layout (char **maze, random_map_params *RP); 30extern void doorify_layout (char **maze, random_map_params *RP);
31extern void write_map_parameters_to_string (char *buf, random_map_params *RP); 31extern void write_map_parameters_to_string (char *buf, random_map_params *RP);
32extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase); 32extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase);
33extern void copy_object_with_inv (object *src_ob, object *dest_ob);
34/* room_gen_onion.c */ 33/* room_gen_onion.c */
35extern void map_gen_onion (Layout maze, int option, int layers); 34extern void map_gen_onion (Layout maze, int option, int layers);
36extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers); 35extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers);
37extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); 36extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
38extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); 37extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers);
55extern int surround_flag4 (maptile *map, int i, int j, random_map_params *RP); 54extern int surround_flag4 (maptile *map, int i, int j, random_map_params *RP);
56extern void make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP); 55extern void make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP);
57extern object *pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP); 56extern object *pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP);
58extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP); 57extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
59/* monster.c */ 58/* monster.c */
60extern void insert_multisquare_ob_in_map (object *new_obj, maptile *map);
61extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP); 59extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
62/* door.c */ 60/* door.c */
63extern int surround_check2 (char **layout, int i, int j, int Xsize, int Ysize); 61extern int surround_check2 (char **layout, int i, int j, int Xsize, int Ysize);
64extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP); 62extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
65/* decor.c */ 63/* decor.c */

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