… | |
… | |
28 | extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP); |
28 | extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP); |
29 | extern int make_wall (char **maze, int x, int y, int dir); |
29 | extern int make_wall (char **maze, int x, int y, int dir); |
30 | extern void doorify_layout (char **maze, random_map_params *RP); |
30 | extern void doorify_layout (char **maze, random_map_params *RP); |
31 | extern void write_map_parameters_to_string (char *buf, random_map_params *RP); |
31 | extern void write_map_parameters_to_string (char *buf, random_map_params *RP); |
32 | extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase); |
32 | extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase); |
33 | extern void copy_object_with_inv (object *src_ob, object *dest_ob); |
|
|
34 | /* room_gen_onion.c */ |
33 | /* room_gen_onion.c */ |
35 | extern void map_gen_onion (Layout maze, int option, int layers); |
34 | extern void map_gen_onion (Layout maze, int option, int layers); |
36 | extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
35 | extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
37 | extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
36 | extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
38 | extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); |
37 | extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); |
… | |
… | |
55 | extern int surround_flag4 (maptile *map, int i, int j, random_map_params *RP); |
54 | extern int surround_flag4 (maptile *map, int i, int j, random_map_params *RP); |
56 | extern void make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP); |
55 | extern void make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP); |
57 | extern object *pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP); |
56 | extern object *pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP); |
58 | extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP); |
57 | extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP); |
59 | /* monster.c */ |
58 | /* monster.c */ |
60 | extern void insert_multisquare_ob_in_map (object *new_obj, maptile *map); |
|
|
61 | extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP); |
59 | extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP); |
62 | /* door.c */ |
60 | /* door.c */ |
63 | extern int surround_check2 (char **layout, int i, int j, int Xsize, int Ysize); |
61 | extern int surround_check2 (char **layout, int i, int j, int Xsize, int Ysize); |
64 | extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP); |
62 | extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP); |
65 | /* decor.c */ |
63 | /* decor.c */ |