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20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* random_map.c */ |
24 | /* random_map.c */ |
25 | extern void dump_layout (char **layout, random_map_params *RP); |
25 | extern void dump_layout (Layout layout); |
26 | extern Maze layoutgen (random_map_params *RP); |
26 | extern Layout layoutgen (random_map_params *RP); |
27 | extern void roomify_layout (char **maze, random_map_params *RP); |
27 | extern void roomify_layout (char **maze, random_map_params *RP); |
28 | extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP); |
28 | extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP); |
29 | extern int make_wall (char **maze, int x, int y, int dir); |
29 | extern int make_wall (char **maze, int x, int y, int dir); |
30 | extern void doorify_layout (char **maze, random_map_params *RP); |
30 | extern void doorify_layout (char **maze, random_map_params *RP); |
31 | extern void write_map_parameters_to_string (char *buf, random_map_params *RP); |
31 | extern void write_map_parameters_to_string (char *buf, random_map_params *RP); |
32 | extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase); |
32 | extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase); |
33 | extern void copy_object_with_inv (object *src_ob, object *dest_ob); |
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34 | /* room_gen_onion.c */ |
33 | /* room_gen_onion.c */ |
35 | extern void map_gen_onion (Maze maze, int option, int layers); |
34 | extern void map_gen_onion (Layout maze, int option, int layers); |
36 | extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
35 | extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
37 | extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
36 | extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
38 | extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); |
37 | extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers); |
39 | extern void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); |
38 | extern void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options); |
40 | extern void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
39 | extern void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers); |
41 | /* room_gen_spiral.c */ |
40 | /* room_gen_spiral.c */ |
42 | extern void map_gen_spiral (Maze maze, int option); |
41 | extern void map_gen_spiral (Layout maze, int option); |
43 | extern void connect_spirals (int xsize, int ysize, int sym, char **layout); |
42 | extern void connect_spirals (int xsize, int ysize, int sym, char **layout); |
44 | /* maze_gen.c */ |
43 | /* maze_gen.c */ |
45 | extern void maze_gen (Maze maze, int option); |
44 | extern void maze_gen (Layout maze, int option); |
46 | extern void make_wall_free_list (int xsize, int ysize); |
45 | extern void make_wall_free_list (int xsize, int ysize); |
47 | extern void pop_wall_point (int *x, int *y); |
46 | extern void pop_wall_point (int *x, int *y); |
48 | extern int find_free_point (char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize); |
47 | extern int find_free_point (char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize); |
49 | extern void fill_maze_full (char **maze, int x, int y, int xsize, int ysize); |
48 | extern void fill_maze_full (char **maze, int x, int y, int xsize, int ysize); |
50 | extern void fill_maze_sparse (char **maze, int x, int y, int xsize, int ysize); |
49 | extern void fill_maze_sparse (char **maze, int x, int y, int xsize, int ysize); |
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55 | extern int surround_flag4 (maptile *map, int i, int j, random_map_params *RP); |
54 | extern int surround_flag4 (maptile *map, int i, int j, random_map_params *RP); |
56 | extern void make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP); |
55 | extern void make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP); |
57 | extern object *pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP); |
56 | extern object *pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP); |
58 | extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP); |
57 | extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP); |
59 | /* monster.c */ |
58 | /* monster.c */ |
60 | extern void insert_multisquare_ob_in_map (object *new_obj, maptile *map); |
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61 | extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP); |
59 | extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP); |
62 | /* door.c */ |
60 | /* door.c */ |
63 | extern int surround_check2 (char **layout, int i, int j, int Xsize, int Ysize); |
61 | extern int surround_check2 (char **layout, int i, int j, int Xsize, int Ysize); |
64 | extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP); |
62 | extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP); |
65 | /* decor.c */ |
63 | /* decor.c */ |
66 | extern int obj_count_in_map (maptile *map, int x, int y); |
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67 | extern void put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP); |
64 | extern void put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP); |
68 | /* exit.c */ |
65 | /* exit.c */ |
69 | extern void find_in_layout (int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP); |
66 | extern void find_in_layout (int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP); |
70 | extern void place_exits (maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP); |
67 | extern void place_exits (maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP); |
71 | extern void unblock_exits (maptile *map, char **maze, random_map_params *RP); |
68 | extern void unblock_exits (maptile *map, char **maze, random_map_params *RP); |
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85 | extern object *door_in_square (maptile *map, int x, int y); |
82 | extern object *door_in_square (maptile *map, int x, int y); |
86 | extern void find_doors_in_room_recursive (char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP); |
83 | extern void find_doors_in_room_recursive (char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP); |
87 | extern object **find_doors_in_room (maptile *map, int x, int y, random_map_params *RP); |
84 | extern object **find_doors_in_room (maptile *map, int x, int y, random_map_params *RP); |
88 | extern void lock_and_hide_doors (object **doorlist, maptile *map, int opts, random_map_params *RP); |
85 | extern void lock_and_hide_doors (object **doorlist, maptile *map, int opts, random_map_params *RP); |
89 | /* special.c */ |
86 | /* special.c */ |
90 | extern void nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize); |
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91 | extern void include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y); |
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92 | extern int find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize); |
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93 | extern void place_fountain_with_specials (maptile *map); |
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94 | extern void place_special_exit (maptile *map, int hole_type, random_map_params *RP); |
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95 | extern void place_specials_in_map (maptile *map, char **layout, random_map_params *RP); |
87 | extern void place_specials_in_map (maptile *map, char **layout, random_map_params *RP); |
96 | /* style.c */ |
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97 | extern int load_dir (const char *dir, char ***namelist, int skip_dirs); |
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98 | extern maptile *load_style_map (char *style_name); |
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99 | extern maptile *find_style (const char *dirname, const char *stylename, int difficulty); |
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100 | extern object *pick_random_object (maptile *style); |
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101 | extern void free_style_maps (void); |
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102 | /* rogue_layout.c */ |
88 | /* rogue_layout.c */ |
103 | extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize); |
89 | extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize); |
104 | extern void roguelike_layout_gen (Maze maze, int options); |
90 | extern void roguelike_layout_gen (Layout maze, int options); |
105 | /* snake.c */ |
91 | /* snake.c */ |
106 | extern void make_snake_layout (Maze maze, int options); |
92 | extern void make_snake_layout (Layout maze, int options); |
107 | /* square_spiral.c */ |
93 | /* square_spiral.c */ |
108 | extern void find_top_left_corner (char **maze, int *cx, int *cy); |
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109 | extern void make_square_spiral_layout (Maze maze, int options); |
94 | extern void make_square_spiral_layout (Layout maze, int options); |
110 | /* expand2x.c */ |
95 | /* expand2x.c */ |
111 | extern void expand2x (Maze maze); |
96 | extern void expand2x (Layout maze); |
112 | |
97 | |