ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/rproto.h
(Generate patch)

Comparing deliantra/server/random_maps/rproto.h (file contents):
Revision 1.15 by root, Sun May 4 14:12:37 2008 UTC vs.
Revision 1.18 by root, Fri Nov 6 12:49:19 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* random_map.c */ 24/* random_map.c */
25extern void dump_layout (Layout layout); 25extern void dump_layout (Layout layout);
26extern Layout layoutgen (random_map_params *RP);
27extern void roomify_layout (char **maze, random_map_params *RP);
28extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP);
29extern int make_wall (char **maze, int x, int y, int dir); 26extern int make_wall (char **maze, int x, int y, int dir);
30extern void doorify_layout (char **maze, random_map_params *RP);
31extern void write_map_parameters_to_string (char *buf, random_map_params *RP); 27extern void write_map_parameters_to_string (char *buf, random_map_params *RP);
32extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase); 28extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase);
33/* room_gen_onion.c */ 29/* room_gen_onion.c */
34extern void map_gen_onion (Layout maze, int option, int layers); 30extern void map_gen_onion (Layout maze, int option, int layers);
35extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers);
36extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
37extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers);
38extern void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options);
39extern void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
40/* room_gen_spiral.c */ 31/* room_gen_spiral.c */
41extern void map_gen_spiral (Layout maze, int option); 32extern void map_gen_spiral (Layout maze, int option);
42extern void connect_spirals (int xsize, int ysize, int sym, char **layout); 33extern void connect_spirals (int xsize, int ysize, int sym, char **layout);
43/* maze_gen.c */ 34/* maze_gen.c */
44extern void maze_gen (Layout maze, int option); 35extern void maze_gen (Layout maze, int option);
45extern void make_wall_free_list (int xsize, int ysize);
46extern void pop_wall_point (int *x, int *y);
47extern int find_free_point (char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize);
48extern void fill_maze_full (char **maze, int x, int y, int xsize, int ysize);
49extern void fill_maze_sparse (char **maze, int x, int y, int xsize, int ysize);
50/* wall.c */ 36/* wall.c */
51extern int surround_flag (char **layout, int i, int j, random_map_params *RP); 37extern int surround_flag (char **layout, int i, int j, random_map_params *RP);
52extern int surround_flag2 (char **layout, int i, int j, random_map_params *RP); 38extern int surround_flag2 (char **layout, int i, int j, random_map_params *RP);
53extern int surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP); 39extern int surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP);
54extern int surround_flag4 (maptile *map, int i, int j, random_map_params *RP);
55extern void make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP); 40extern void make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP);
56extern object *pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP);
57extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP); 41extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
58/* monster.c */ 42/* monster.c */
59extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP); 43extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
60/* door.c */ 44/* door.c */
61extern int surround_check2 (char **layout, int i, int j, int Xsize, int Ysize);
62extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP); 45extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
63/* decor.c */ 46/* decor.c */
64extern void put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP); 47extern void put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP);
65/* exit.c */ 48/* exit.c */
66extern void find_in_layout (int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP);
67extern void place_exits (maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP); 49extern void place_exits (maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP);
68extern void unblock_exits (maptile *map, char **maze, random_map_params *RP); 50extern void unblock_exits (maptile *map, char **maze, random_map_params *RP);
69/* treasure.c */ 51/* treasure.c */
70extern int wall_blocked (maptile *m, int x, int y); 52extern int wall_blocked (maptile *m, int x, int y);
71extern void place_treasure (maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP); 53extern void place_treasure (maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP);
72extern object *place_chest (int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP);
73extern object *find_closest_monster (maptile *map, int x, int y, random_map_params *RP);
74extern int keyplace (maptile *map, int x, int y, char *keycode, int door_flag, int n_keys, random_map_params *RP);
75extern object *find_monster_in_room_recursive (char **layout, maptile *map, int x, int y, random_map_params *RP);
76extern object *find_monster_in_room (maptile *map, int x, int y, random_map_params *RP);
77extern void find_spot_in_room_recursive (char **layout, int x, int y, random_map_params *RP);
78extern void find_spot_in_room (maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP);
79extern void find_enclosed_spot (maptile *map, int *cx, int *cy, random_map_params *RP);
80extern void remove_monsters (int x, int y, maptile *map);
81extern object **surround_by_doors (maptile *map, char **layout, int x, int y, int opts);
82extern object *door_in_square (maptile *map, int x, int y);
83extern void find_doors_in_room_recursive (char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP);
84extern object **find_doors_in_room (maptile *map, int x, int y, random_map_params *RP);
85extern void lock_and_hide_doors (object **doorlist, maptile *map, int opts, random_map_params *RP);
86/* special.c */ 54/* special.c */
87extern void place_specials_in_map (maptile *map, char **layout, random_map_params *RP); 55extern void place_specials_in_map (maptile *map, char **layout, random_map_params *RP);
88/* rogue_layout.c */ 56/* rogue_layout.c */
89extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize); 57extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize);
90extern void roguelike_layout_gen (Layout maze, int options); 58extern void roguelike_layout_gen (Layout maze, int options);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines