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Comparing deliantra/server/random_maps/rproto.h (file contents):
Revision 1.3 by root, Sat Dec 30 18:45:28 2006 UTC vs.
Revision 1.15 by root, Sun May 4 14:12:37 2008 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
1/* random_map.c */ 24/* random_map.c */
2extern void dump_layout(char **layout, random_map_params *RP); 25extern void dump_layout (Layout layout);
3extern maptile *generate_random_map(const char *OutFileName, random_map_params *RP);
4extern char **layoutgen(random_map_params *RP); 26extern Layout layoutgen (random_map_params *RP);
5extern char **symmetrize_layout(char **maze, int sym, random_map_params *RP);
6extern char **rotate_layout(char **maze, int rotation, random_map_params *RP);
7extern void roomify_layout(char **maze, random_map_params *RP); 27extern void roomify_layout (char **maze, random_map_params *RP);
8extern int can_make_wall(char **maze, int dx, int dy, int dir, random_map_params *RP); 28extern int can_make_wall (char **maze, int dx, int dy, int dir, random_map_params *RP);
9extern int make_wall(char **maze, int x, int y, int dir); 29extern int make_wall (char **maze, int x, int y, int dir);
10extern void doorify_layout(char **maze, random_map_params *RP); 30extern void doorify_layout (char **maze, random_map_params *RP);
11extern void write_map_parameters_to_string(char *buf, random_map_params *RP); 31extern void write_map_parameters_to_string (char *buf, random_map_params *RP);
12extern void write_parameters_to_string(char *buf, int xsize_n, int ysize_n, char *wallstyle_n, char *floorstyle_n, char *monsterstyle_n, char *treasurestyle_n, char *layoutstyle_n, char *decorstyle_n, char *doorstyle_n, char *exitstyle_n, char *final_map_n, char *exit_on_final_map_n, char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase); 32extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase);
13extern void copy_object_with_inv(object *src_ob, object *dest_ob);
14/* room_gen_onion.c */ 33/* room_gen_onion.c */
15extern char **map_gen_onion(int xsize, int ysize, int option, int layers); 34extern void map_gen_onion (Layout maze, int option, int layers);
16extern void centered_onion(char **maze, int xsize, int ysize, int option, int layers); 35extern void centered_onion (char **maze, int xsize, int ysize, int option, int layers);
17extern void bottom_centered_onion(char **maze, int xsize, int ysize, int option, int layers); 36extern void bottom_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
18extern void draw_onion(char **maze, float *xlocations, float *ylocations, int layers); 37extern void draw_onion (char **maze, float *xlocations, float *ylocations, int layers);
19extern void make_doors(char **maze, float *xlocations, float *ylocations, int layers, int options); 38extern void make_doors (char **maze, float *xlocations, float *ylocations, int layers, int options);
20extern void bottom_right_centered_onion(char **maze, int xsize, int ysize, int option, int layers); 39extern void bottom_right_centered_onion (char **maze, int xsize, int ysize, int option, int layers);
21/* room_gen_spiral.c */ 40/* room_gen_spiral.c */
22extern char **map_gen_spiral(int xsize, int ysize, int option); 41extern void map_gen_spiral (Layout maze, int option);
23extern void connect_spirals(int xsize, int ysize, int sym, char **layout); 42extern void connect_spirals (int xsize, int ysize, int sym, char **layout);
24/* maze_gen.c */ 43/* maze_gen.c */
25extern char **maze_gen(int xsize, int ysize, int option); 44extern void maze_gen (Layout maze, int option);
26extern void make_wall_free_list(int xsize, int ysize); 45extern void make_wall_free_list (int xsize, int ysize);
27extern void pop_wall_point(int *x, int *y); 46extern void pop_wall_point (int *x, int *y);
28extern int find_free_point(char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize); 47extern int find_free_point (char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize);
29extern void fill_maze_full(char **maze, int x, int y, int xsize, int ysize); 48extern void fill_maze_full (char **maze, int x, int y, int xsize, int ysize);
30extern void fill_maze_sparse(char **maze, int x, int y, int xsize, int ysize); 49extern void fill_maze_sparse (char **maze, int x, int y, int xsize, int ysize);
31/* floor.c */
32extern maptile *make_map_floor(char **layout, char *floorstyle, random_map_params *RP);
33/* wall.c */ 50/* wall.c */
34extern int surround_flag(char **layout, int i, int j, random_map_params *RP); 51extern int surround_flag (char **layout, int i, int j, random_map_params *RP);
35extern int surround_flag2(char **layout, int i, int j, random_map_params *RP); 52extern int surround_flag2 (char **layout, int i, int j, random_map_params *RP);
36extern int surround_flag3(maptile *map, sint16 i, sint16 j, random_map_params *RP); 53extern int surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP);
37extern int surround_flag4(maptile *map, int i, int j, random_map_params *RP); 54extern int surround_flag4 (maptile *map, int i, int j, random_map_params *RP);
38extern void make_map_walls(maptile *map, char **layout, char *w_style, random_map_params *RP); 55extern void make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP);
39extern object *pick_joined_wall(object *the_wall, char **layout, int i, int j, random_map_params *RP); 56extern object *pick_joined_wall (object *the_wall, char **layout, int i, int j, random_map_params *RP);
40extern object *retrofit_joined_wall(maptile *the_map, int i, int j, int insert_flag, random_map_params *RP); 57extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
41/* monster.c */ 58/* monster.c */
42extern void insert_multisquare_ob_in_map(object *new_obj, maptile *map);
43extern void place_monsters(maptile *map, char *monsterstyle, int difficulty, random_map_params *RP); 59extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
44/* door.c */ 60/* door.c */
45extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize); 61extern int surround_check2 (char **layout, int i, int j, int Xsize, int Ysize);
46extern void put_doors(maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP); 62extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
47/* decor.c */ 63/* decor.c */
48extern int obj_count_in_map(maptile *map, int x, int y);
49extern void put_decor(maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP); 64extern void put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP);
50/* exit.c */ 65/* exit.c */
51extern void find_in_layout(int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP); 66extern void find_in_layout (int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP);
52extern void place_exits(maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP); 67extern void place_exits (maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP);
53extern void unblock_exits(maptile *map, char **maze, random_map_params *RP); 68extern void unblock_exits (maptile *map, char **maze, random_map_params *RP);
54/* treasure.c */ 69/* treasure.c */
55extern int wall_blocked(maptile *m, int x, int y); 70extern int wall_blocked (maptile *m, int x, int y);
56extern void place_treasure(maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP); 71extern void place_treasure (maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP);
57extern object *place_chest(int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP); 72extern object *place_chest (int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP);
58extern object *find_closest_monster(maptile *map, int x, int y, random_map_params *RP); 73extern object *find_closest_monster (maptile *map, int x, int y, random_map_params *RP);
59extern int keyplace(maptile *map, int x, int y, char *keycode, int door_flag, int n_keys, random_map_params *RP); 74extern int keyplace (maptile *map, int x, int y, char *keycode, int door_flag, int n_keys, random_map_params *RP);
60extern object *find_monster_in_room_recursive(char **layout, maptile *map, int x, int y, random_map_params *RP); 75extern object *find_monster_in_room_recursive (char **layout, maptile *map, int x, int y, random_map_params *RP);
61extern object *find_monster_in_room(maptile *map, int x, int y, random_map_params *RP); 76extern object *find_monster_in_room (maptile *map, int x, int y, random_map_params *RP);
62extern void find_spot_in_room_recursive(char **layout, int x, int y, random_map_params *RP); 77extern void find_spot_in_room_recursive (char **layout, int x, int y, random_map_params *RP);
63extern void find_spot_in_room(maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP); 78extern void find_spot_in_room (maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP);
64extern void find_enclosed_spot(maptile *map, int *cx, int *cy, random_map_params *RP); 79extern void find_enclosed_spot (maptile *map, int *cx, int *cy, random_map_params *RP);
65extern void remove_monsters(int x, int y, maptile *map); 80extern void remove_monsters (int x, int y, maptile *map);
66extern object **surround_by_doors(maptile *map, char **layout, int x, int y, int opts); 81extern object **surround_by_doors (maptile *map, char **layout, int x, int y, int opts);
67extern object *door_in_square(maptile *map, int x, int y); 82extern object *door_in_square (maptile *map, int x, int y);
68extern void find_doors_in_room_recursive(char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP); 83extern void find_doors_in_room_recursive (char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP);
69extern object **find_doors_in_room(maptile *map, int x, int y, random_map_params *RP); 84extern object **find_doors_in_room (maptile *map, int x, int y, random_map_params *RP);
70extern void lock_and_hide_doors(object **doorlist, maptile *map, int opts, random_map_params *RP); 85extern void lock_and_hide_doors (object **doorlist, maptile *map, int opts, random_map_params *RP);
71/* special.c */ 86/* special.c */
72extern void nuke_map_region(maptile *map, int xstart, int ystart, int xsize, int ysize);
73extern void include_map_in_map(maptile *dest_map, maptile *in_map, int x, int y);
74extern int find_spot_for_submap(maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize);
75extern void place_fountain_with_specials(maptile *map);
76extern void place_special_exit(maptile *map, int hole_type, random_map_params *RP);
77extern void place_specials_in_map(maptile *map, char **layout, random_map_params *RP); 87extern void place_specials_in_map (maptile *map, char **layout, random_map_params *RP);
78/* style.c */
79extern int load_dir(const char *dir, char ***namelist, int skip_dirs);
80extern maptile *load_style_map(char *style_name);
81extern maptile *find_style(const char *dirname, const char *stylename, int difficulty);
82extern object *pick_random_object(maptile *style);
83extern void free_style_maps(void);
84/* rogue_layout.c */ 88/* rogue_layout.c */
85extern int surround_check(char **layout, int i, int j, int Xsize, int Ysize); 89extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize);
86extern char **roguelike_layout_gen(int xsize, int ysize, int options); 90extern void roguelike_layout_gen (Layout maze, int options);
87/* snake.c */ 91/* snake.c */
88extern char **make_snake_layout(int xsize, int ysize, int options); 92extern void make_snake_layout (Layout maze, int options);
89/* square_spiral.c */ 93/* square_spiral.c */
90extern void find_top_left_corner(char **maze, int *cx, int *cy); 94extern void make_square_spiral_layout (Layout maze, int options);
91extern char **make_square_spiral_layout(int xsize, int ysize, int options);
92/* expand2x.c */ 95/* expand2x.c */
93extern char **expand2x(char **layout, int xsize, int ysize); 96extern void expand2x (Layout maze);
97

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