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23 | |
23 | |
24 | /* random_map.c */ |
24 | /* random_map.c */ |
25 | extern void dump_layout (Layout layout); |
25 | extern void dump_layout (Layout layout); |
26 | extern int make_wall (char **maze, int x, int y, int dir); |
26 | extern int make_wall (char **maze, int x, int y, int dir); |
27 | extern void write_map_parameters_to_string (char *buf, random_map_params *RP); |
27 | extern void write_map_parameters_to_string (char *buf, random_map_params *RP); |
28 | extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *miningstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase); |
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29 | /* room_gen_onion.c */ |
28 | /* room_gen_onion.c */ |
30 | extern void map_gen_onion (Layout maze, int option, int layers); |
29 | extern void map_gen_onion (Layout maze, int option, int layers); |
31 | /* room_gen_spiral.c */ |
30 | /* room_gen_spiral.c */ |
32 | extern void map_gen_spiral (Layout maze, int option); |
31 | extern void map_gen_spiral (Layout maze, int option); |
33 | extern void connect_spirals (int xsize, int ysize, int sym, char **layout); |
32 | extern void connect_spirals (int xsize, int ysize, int sym, char **layout); |