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/cvs/deliantra/server/random_maps/rproto.h
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Comparing deliantra/server/random_maps/rproto.h (file contents):
Revision 1.18 by root, Fri Nov 6 12:49:19 2009 UTC vs.
Revision 1.20 by root, Tue Apr 13 02:39:53 2010 UTC

23 23
24/* random_map.c */ 24/* random_map.c */
25extern void dump_layout (Layout layout); 25extern void dump_layout (Layout layout);
26extern int make_wall (char **maze, int x, int y, int dir); 26extern int make_wall (char **maze, int x, int y, int dir);
27extern void write_map_parameters_to_string (char *buf, random_map_params *RP); 27extern void write_map_parameters_to_string (char *buf, random_map_params *RP);
28extern void write_parameters_to_string (char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase);
29/* room_gen_onion.c */ 28/* room_gen_onion.c */
30extern void map_gen_onion (Layout maze, int option, int layers); 29extern void map_gen_onion (Layout maze, int option, int layers);
31/* room_gen_spiral.c */ 30/* room_gen_spiral.c */
32extern void map_gen_spiral (Layout maze, int option); 31extern void map_gen_spiral (Layout maze, int option);
33extern void connect_spirals (int xsize, int ysize, int sym, char **layout); 32extern void connect_spirals (int xsize, int ysize, int sym, char **layout);
35extern void maze_gen (Layout maze, int option); 34extern void maze_gen (Layout maze, int option);
36/* wall.c */ 35/* wall.c */
37extern int surround_flag (char **layout, int i, int j, random_map_params *RP); 36extern int surround_flag (char **layout, int i, int j, random_map_params *RP);
38extern int surround_flag2 (char **layout, int i, int j, random_map_params *RP); 37extern int surround_flag2 (char **layout, int i, int j, random_map_params *RP);
39extern int surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP); 38extern int surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP);
40extern void make_map_walls (maptile *map, char **layout, char *w_style, random_map_params *RP); 39extern void make_map_walls (maptile *map, char **layout, const char *w_style, const char *m_style, random_map_params *RP);
41extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP); 40extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
42/* monster.c */ 41/* monster.c */
43extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP); 42extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
44/* door.c */ 43/* door.c */
45extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP); 44extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);

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