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/cvs/deliantra/server/random_maps/rproto.h
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Comparing deliantra/server/random_maps/rproto.h (file contents):
Revision 1.20 by root, Tue Apr 13 02:39:53 2010 UTC vs.
Revision 1.22 by root, Sat Jun 26 23:53:31 2010 UTC

20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* random_map.c */ 24/* random_map.c */
25extern void dump_layout (Layout layout);
26extern int make_wall (char **maze, int x, int y, int dir); 25extern int make_wall (char **maze, int x, int y, int dir);
27extern void write_map_parameters_to_string (char *buf, random_map_params *RP); 26extern void write_map_parameters_to_string (dynbuf_text &buf, random_map_params *RP);
28/* room_gen_onion.c */ 27/* room_gen_onion.c */
29extern void map_gen_onion (Layout maze, int option, int layers); 28extern void map_gen_onion (Layout maze, int option, int layers);
30/* room_gen_spiral.c */ 29/* room_gen_spiral.c */
31extern void map_gen_spiral (Layout maze, int option); 30extern void map_gen_spiral (Layout maze, int option);
32extern void connect_spirals (int xsize, int ysize, int sym, char **layout); 31extern void connect_spirals (int xsize, int ysize, int sym, char **layout);
33/* maze_gen.c */ 32/* maze_gen.c */
34extern void maze_gen (Layout maze, int option); 33extern void maze_gen (Layout maze, int full);
35/* wall.c */ 34/* wall.c */
36extern int surround_flag (char **layout, int i, int j, random_map_params *RP); 35extern int surround_flag (char **layout, int i, int j, random_map_params *RP);
37extern int surround_flag2 (char **layout, int i, int j, random_map_params *RP); 36extern int surround_flag2 (char **layout, int i, int j, random_map_params *RP);
38extern int surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP); 37extern int surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP);
39extern void make_map_walls (maptile *map, char **layout, const char *w_style, const char *m_style, random_map_params *RP); 38extern void make_map_walls (maptile *map, char **layout, const char *w_style, const char *m_style, random_map_params *RP);
41/* monster.c */ 40/* monster.c */
42extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP); 41extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
43/* door.c */ 42/* door.c */
44extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP); 43extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
45/* decor.c */ 44/* decor.c */
46extern void put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP); 45extern void put_decor (maptile *map, char **maze, const char *decorstyle, int decor_option, random_map_params *RP);
47/* exit.c */ 46/* exit.c */
48extern void place_exits (maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP); 47extern void place_exits (maptile *map, char **maze, const char *exitstyle, int orientation, random_map_params *RP);
49extern void unblock_exits (maptile *map, char **maze, random_map_params *RP); 48extern void unblock_exits (maptile *map, char **maze, random_map_params *RP);
50/* treasure.c */ 49/* treasure.c */
51extern int wall_blocked (maptile *m, int x, int y); 50extern int wall_blocked (maptile *m, int x, int y);
52extern void place_treasure (maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP); 51extern void place_treasure (maptile *map, char **layout, const char *treasure_style, int treasureoptions, random_map_params *RP);
53/* special.c */ 52/* special.c */
54extern void place_specials_in_map (maptile *map, char **layout, random_map_params *RP); 53extern void place_specials_in_map (maptile *map, char **layout, random_map_params *RP);
55/* rogue_layout.c */ 54/* rogue_layout.c */
56extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize); 55extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize);
57extern void roguelike_layout_gen (Layout maze, int options); 56extern void roguelike_layout_gen (Layout maze, int options);

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