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Comparing deliantra/server/random_maps/rproto.h (file contents):
Revision 1.6 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.20 by root, Tue Apr 13 02:39:53 2010 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
1/* random_map.c */ 24/* random_map.c */
2extern void dump_layout(char **layout, random_map_params *RP); 25extern void dump_layout (Layout layout);
3extern char **layoutgen(random_map_params *RP);
4extern char **symmetrize_layout(char **maze, int sym, random_map_params *RP);
5extern char **rotate_layout(char **maze, int rotation, random_map_params *RP);
6extern void roomify_layout(char **maze, random_map_params *RP);
7extern int can_make_wall(char **maze, int dx, int dy, int dir, random_map_params *RP);
8extern int make_wall(char **maze, int x, int y, int dir); 26extern int make_wall (char **maze, int x, int y, int dir);
9extern void doorify_layout(char **maze, random_map_params *RP);
10extern void write_map_parameters_to_string(char *buf, random_map_params *RP); 27extern void write_map_parameters_to_string (char *buf, random_map_params *RP);
11extern void write_parameters_to_string(char *buf, int xsize_n, int ysize_n, const char *wallstyle_n, const char *floorstyle_n, const char *monsterstyle_n, const char *treasurestyle_n, const char *layoutstyle_n, const char *decorstyle_n, const char *doorstyle_n, const char *exitstyle_n, const char *final_map_n, const char *exit_on_final_map_n, const char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase);
12extern void copy_object_with_inv(object *src_ob, object *dest_ob);
13/* room_gen_onion.c */ 28/* room_gen_onion.c */
14extern char **map_gen_onion(int xsize, int ysize, int option, int layers); 29extern void map_gen_onion (Layout maze, int option, int layers);
15extern void centered_onion(char **maze, int xsize, int ysize, int option, int layers);
16extern void bottom_centered_onion(char **maze, int xsize, int ysize, int option, int layers);
17extern void draw_onion(char **maze, float *xlocations, float *ylocations, int layers);
18extern void make_doors(char **maze, float *xlocations, float *ylocations, int layers, int options);
19extern void bottom_right_centered_onion(char **maze, int xsize, int ysize, int option, int layers);
20/* room_gen_spiral.c */ 30/* room_gen_spiral.c */
21extern char **map_gen_spiral(int xsize, int ysize, int option); 31extern void map_gen_spiral (Layout maze, int option);
22extern void connect_spirals(int xsize, int ysize, int sym, char **layout); 32extern void connect_spirals (int xsize, int ysize, int sym, char **layout);
23/* maze_gen.c */ 33/* maze_gen.c */
24extern char **maze_gen(int xsize, int ysize, int option); 34extern void maze_gen (Layout maze, int option);
25extern void make_wall_free_list(int xsize, int ysize);
26extern void pop_wall_point(int *x, int *y);
27extern int find_free_point(char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize);
28extern void fill_maze_full(char **maze, int x, int y, int xsize, int ysize);
29extern void fill_maze_sparse(char **maze, int x, int y, int xsize, int ysize);
30/* wall.c */ 35/* wall.c */
31extern int surround_flag(char **layout, int i, int j, random_map_params *RP); 36extern int surround_flag (char **layout, int i, int j, random_map_params *RP);
32extern int surround_flag2(char **layout, int i, int j, random_map_params *RP); 37extern int surround_flag2 (char **layout, int i, int j, random_map_params *RP);
33extern int surround_flag3(maptile *map, sint16 i, sint16 j, random_map_params *RP); 38extern int surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP);
34extern int surround_flag4(maptile *map, int i, int j, random_map_params *RP);
35extern void make_map_walls(maptile *map, char **layout, char *w_style, random_map_params *RP); 39extern void make_map_walls (maptile *map, char **layout, const char *w_style, const char *m_style, random_map_params *RP);
36extern object *pick_joined_wall(object *the_wall, char **layout, int i, int j, random_map_params *RP);
37extern object *retrofit_joined_wall(maptile *the_map, int i, int j, int insert_flag, random_map_params *RP); 40extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
38/* monster.c */ 41/* monster.c */
39extern void insert_multisquare_ob_in_map(object *new_obj, maptile *map);
40extern void place_monsters(maptile *map, char *monsterstyle, int difficulty, random_map_params *RP); 42extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
41/* door.c */ 43/* door.c */
42extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize);
43extern void put_doors(maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP); 44extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
44/* decor.c */ 45/* decor.c */
45extern int obj_count_in_map(maptile *map, int x, int y);
46extern void put_decor(maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP); 46extern void put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP);
47/* exit.c */ 47/* exit.c */
48extern void find_in_layout(int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP);
49extern void place_exits(maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP); 48extern void place_exits (maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP);
50extern void unblock_exits(maptile *map, char **maze, random_map_params *RP); 49extern void unblock_exits (maptile *map, char **maze, random_map_params *RP);
51/* treasure.c */ 50/* treasure.c */
52extern int wall_blocked(maptile *m, int x, int y); 51extern int wall_blocked (maptile *m, int x, int y);
53extern void place_treasure(maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP); 52extern void place_treasure (maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP);
54extern object *place_chest(int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP);
55extern object *find_closest_monster(maptile *map, int x, int y, random_map_params *RP);
56extern int keyplace(maptile *map, int x, int y, char *keycode, int door_flag, int n_keys, random_map_params *RP);
57extern object *find_monster_in_room_recursive(char **layout, maptile *map, int x, int y, random_map_params *RP);
58extern object *find_monster_in_room(maptile *map, int x, int y, random_map_params *RP);
59extern void find_spot_in_room_recursive(char **layout, int x, int y, random_map_params *RP);
60extern void find_spot_in_room(maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP);
61extern void find_enclosed_spot(maptile *map, int *cx, int *cy, random_map_params *RP);
62extern void remove_monsters(int x, int y, maptile *map);
63extern object **surround_by_doors(maptile *map, char **layout, int x, int y, int opts);
64extern object *door_in_square(maptile *map, int x, int y);
65extern void find_doors_in_room_recursive(char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP);
66extern object **find_doors_in_room(maptile *map, int x, int y, random_map_params *RP);
67extern void lock_and_hide_doors(object **doorlist, maptile *map, int opts, random_map_params *RP);
68/* special.c */ 53/* special.c */
69extern void nuke_map_region(maptile *map, int xstart, int ystart, int xsize, int ysize);
70extern void include_map_in_map(maptile *dest_map, maptile *in_map, int x, int y);
71extern int find_spot_for_submap(maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize);
72extern void place_fountain_with_specials(maptile *map);
73extern void place_special_exit(maptile *map, int hole_type, random_map_params *RP);
74extern void place_specials_in_map(maptile *map, char **layout, random_map_params *RP); 54extern void place_specials_in_map (maptile *map, char **layout, random_map_params *RP);
75/* style.c */
76extern int load_dir(const char *dir, char ***namelist, int skip_dirs);
77extern maptile *load_style_map(char *style_name);
78extern maptile *find_style(const char *dirname, const char *stylename, int difficulty);
79extern object *pick_random_object(maptile *style);
80extern void free_style_maps(void);
81/* rogue_layout.c */ 55/* rogue_layout.c */
82extern int surround_check(char **layout, int i, int j, int Xsize, int Ysize); 56extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize);
83extern char **roguelike_layout_gen(int xsize, int ysize, int options); 57extern void roguelike_layout_gen (Layout maze, int options);
84/* snake.c */ 58/* snake.c */
85extern char **make_snake_layout(int xsize, int ysize, int options); 59extern void make_snake_layout (Layout maze, int options);
86/* square_spiral.c */ 60/* square_spiral.c */
87extern void find_top_left_corner(char **maze, int *cx, int *cy); 61extern void make_square_spiral_layout (Layout maze, int options);
88extern char **make_square_spiral_layout(int xsize, int ysize, int options);
89/* expand2x.c */ 62/* expand2x.c */
90extern char **expand2x(char **layout, int xsize, int ysize); 63extern void expand2x (Layout maze);
64

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