… | |
… | |
28 | /* room_gen_spiral.c */ |
28 | /* room_gen_spiral.c */ |
29 | extern void map_gen_spiral (Layout &maze, int option); |
29 | extern void map_gen_spiral (Layout &maze, int option); |
30 | /* maze_gen.c */ |
30 | /* maze_gen.c */ |
31 | extern void maze_gen (Layout &maze, int full); |
31 | extern void maze_gen (Layout &maze, int full); |
32 | /* wall.c */ |
32 | /* wall.c */ |
33 | extern int surround_flag (char **layout, int i, int j, random_map_params *RP); |
33 | extern int surround_flag (const Layout &layout, int i, int j); |
34 | extern int surround_flag2 (char **layout, int i, int j, random_map_params *RP); |
34 | extern int surround_flag2 (const Layout &layout, int i, int j); |
35 | extern int surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP); |
35 | extern int surround_flag3 (maptile *map, int i, int j); |
36 | extern void make_map_walls (maptile *map, char **layout, const char *w_style, const char *m_style, random_map_params *RP); |
36 | extern void make_map_walls (maptile *map, Layout &layout, const char *w_style, const char *m_style, random_map_params *RP); |
37 | extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP); |
37 | extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP); |
38 | /* monster.c */ |
38 | /* monster.c */ |
39 | extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP); |
39 | extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP); |
40 | /* door.c */ |
40 | /* door.c */ |
41 | extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP); |
41 | extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP); |