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48 | extern int wall_blocked (maptile *m, int x, int y); |
48 | extern int wall_blocked (maptile *m, int x, int y); |
49 | extern void place_treasure (maptile *map, layout &maze, const char *treasure_style, int treasureoptions, random_map_params *RP); |
49 | extern void place_treasure (maptile *map, layout &maze, const char *treasure_style, int treasureoptions, random_map_params *RP); |
50 | /* special.c */ |
50 | /* special.c */ |
51 | extern void place_specials_in_map (maptile *map, layout &maze, random_map_params *RP); |
51 | extern void place_specials_in_map (maptile *map, layout &maze, random_map_params *RP); |
52 | /* rogue_layout.c */ |
52 | /* rogue_layout.c */ |
53 | extern int surround_check (layout &maze, int i, int j, int Xsize, int Ysize); |
53 | extern int surround_check (layout &maze, int i, int j); |
54 | extern void roguelike_layout_gen (layout &maze, int options); |
54 | extern void roguelike_layout_gen (layout &maze, int options); |
55 | /* snake.c */ |
55 | /* snake.c */ |
56 | extern void make_snake_layout (layout &maze, int options); |
56 | extern void make_snake_layout (layout &maze, int options); |
57 | /* square_spiral.c */ |
57 | /* square_spiral.c */ |
58 | extern void make_square_spiral_layout (layout &maze, int options); |
58 | extern void make_square_spiral_layout (layout &maze, int options); |