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/cvs/deliantra/server/random_maps/rproto.h
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Comparing deliantra/server/random_maps/rproto.h (file contents):
Revision 1.1.1.2 by elmex, Wed Feb 22 18:03:16 2006 UTC vs.
Revision 1.4 by root, Sat Jan 13 23:06:13 2007 UTC

1/* random_map.c */ 1/* random_map.c */
2extern void dump_layout(char **layout, RMParms *RP); 2extern void dump_layout(char **layout, random_map_params *RP);
3extern mapstruct *generate_random_map(const char *OutFileName, RMParms *RP);
4extern char **layoutgen(RMParms *RP); 3extern char **layoutgen(random_map_params *RP);
5extern char **symmetrize_layout(char **maze, int sym, RMParms *RP); 4extern char **symmetrize_layout(char **maze, int sym, random_map_params *RP);
6extern char **rotate_layout(char **maze, int rotation, RMParms *RP); 5extern char **rotate_layout(char **maze, int rotation, random_map_params *RP);
7extern void roomify_layout(char **maze, RMParms *RP); 6extern void roomify_layout(char **maze, random_map_params *RP);
8extern int can_make_wall(char **maze, int dx, int dy, int dir, RMParms *RP); 7extern int can_make_wall(char **maze, int dx, int dy, int dir, random_map_params *RP);
9extern int make_wall(char **maze, int x, int y, int dir); 8extern int make_wall(char **maze, int x, int y, int dir);
10extern void doorify_layout(char **maze, RMParms *RP); 9extern void doorify_layout(char **maze, random_map_params *RP);
11extern void write_map_parameters_to_string(char *buf, RMParms *RP); 10extern void write_map_parameters_to_string(char *buf, random_map_params *RP);
12extern void write_parameters_to_string(char *buf, int xsize_n, int ysize_n, char *wallstyle_n, char *floorstyle_n, char *monsterstyle_n, char *treasurestyle_n, char *layoutstyle_n, char *decorstyle_n, char *doorstyle_n, char *exitstyle_n, char *final_map_n, char *exit_on_final_map_n, char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase); 11extern void write_parameters_to_string(char *buf, int xsize_n, int ysize_n, char *wallstyle_n, char *floorstyle_n, char *monsterstyle_n, char *treasurestyle_n, char *layoutstyle_n, char *decorstyle_n, char *doorstyle_n, char *exitstyle_n, char *final_map_n, char *exit_on_final_map_n, char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase);
13extern void copy_object_with_inv(object *src_ob, object *dest_ob); 12extern void copy_object_with_inv(object *src_ob, object *dest_ob);
14/* room_gen_onion.c */ 13/* room_gen_onion.c */
15extern char **map_gen_onion(int xsize, int ysize, int option, int layers); 14extern char **map_gen_onion(int xsize, int ysize, int option, int layers);
16extern void centered_onion(char **maze, int xsize, int ysize, int option, int layers); 15extern void centered_onion(char **maze, int xsize, int ysize, int option, int layers);
26extern void make_wall_free_list(int xsize, int ysize); 25extern void make_wall_free_list(int xsize, int ysize);
27extern void pop_wall_point(int *x, int *y); 26extern void pop_wall_point(int *x, int *y);
28extern int find_free_point(char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize); 27extern int find_free_point(char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize);
29extern void fill_maze_full(char **maze, int x, int y, int xsize, int ysize); 28extern void fill_maze_full(char **maze, int x, int y, int xsize, int ysize);
30extern void fill_maze_sparse(char **maze, int x, int y, int xsize, int ysize); 29extern void fill_maze_sparse(char **maze, int x, int y, int xsize, int ysize);
31/* floor.c */
32extern mapstruct *make_map_floor(char **layout, char *floorstyle, RMParms *RP);
33/* wall.c */ 30/* wall.c */
34extern int surround_flag(char **layout, int i, int j, RMParms *RP); 31extern int surround_flag(char **layout, int i, int j, random_map_params *RP);
35extern int surround_flag2(char **layout, int i, int j, RMParms *RP); 32extern int surround_flag2(char **layout, int i, int j, random_map_params *RP);
36extern int surround_flag3(mapstruct *map, sint16 i, sint16 j, RMParms *RP); 33extern int surround_flag3(maptile *map, sint16 i, sint16 j, random_map_params *RP);
37extern int surround_flag4(mapstruct *map, int i, int j, RMParms *RP); 34extern int surround_flag4(maptile *map, int i, int j, random_map_params *RP);
38extern void make_map_walls(mapstruct *map, char **layout, char *w_style, RMParms *RP); 35extern void make_map_walls(maptile *map, char **layout, char *w_style, random_map_params *RP);
39extern object *pick_joined_wall(object *the_wall, char **layout, int i, int j, RMParms *RP); 36extern object *pick_joined_wall(object *the_wall, char **layout, int i, int j, random_map_params *RP);
40extern object *retrofit_joined_wall(mapstruct *the_map, int i, int j, int insert_flag, RMParms *RP); 37extern object *retrofit_joined_wall(maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
41/* monster.c */ 38/* monster.c */
42extern void insert_multisquare_ob_in_map(object *new_obj, mapstruct *map); 39extern void insert_multisquare_ob_in_map(object *new_obj, maptile *map);
43extern void place_monsters(mapstruct *map, char *monsterstyle, int difficulty, RMParms *RP); 40extern void place_monsters(maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
44/* door.c */ 41/* door.c */
45extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize); 42extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize);
46extern void put_doors(mapstruct *the_map, char **maze, const char *doorstyle, RMParms *RP); 43extern void put_doors(maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
47/* decor.c */ 44/* decor.c */
48extern int obj_count_in_map(mapstruct *map, int x, int y); 45extern int obj_count_in_map(maptile *map, int x, int y);
49extern void put_decor(mapstruct *map, char **maze, char *decorstyle, int decor_option, RMParms *RP); 46extern void put_decor(maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP);
50/* exit.c */ 47/* exit.c */
51extern void find_in_layout(int mode, char target, int *fx, int *fy, char **layout, RMParms *RP); 48extern void find_in_layout(int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP);
52extern void place_exits(mapstruct *map, char **maze, char *exitstyle, int orientation, RMParms *RP); 49extern void place_exits(maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP);
53extern void unblock_exits(mapstruct *map, char **maze, RMParms *RP); 50extern void unblock_exits(maptile *map, char **maze, random_map_params *RP);
54/* treasure.c */ 51/* treasure.c */
55extern int wall_blocked(mapstruct *m, int x, int y); 52extern int wall_blocked(maptile *m, int x, int y);
56extern void place_treasure(mapstruct *map, char **layout, char *treasure_style, int treasureoptions, RMParms *RP); 53extern void place_treasure(maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP);
57extern object *place_chest(int treasureoptions, int x, int y, mapstruct *map, mapstruct *style_map, int n_treasures, RMParms *RP); 54extern object *place_chest(int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP);
58extern object *find_closest_monster(mapstruct *map, int x, int y, RMParms *RP); 55extern object *find_closest_monster(maptile *map, int x, int y, random_map_params *RP);
59extern int keyplace(mapstruct *map, int x, int y, char *keycode, int door_flag, int n_keys, RMParms *RP); 56extern int keyplace(maptile *map, int x, int y, char *keycode, int door_flag, int n_keys, random_map_params *RP);
60extern object *find_monster_in_room_recursive(char **layout, mapstruct *map, int x, int y, RMParms *RP); 57extern object *find_monster_in_room_recursive(char **layout, maptile *map, int x, int y, random_map_params *RP);
61extern object *find_monster_in_room(mapstruct *map, int x, int y, RMParms *RP); 58extern object *find_monster_in_room(maptile *map, int x, int y, random_map_params *RP);
62extern void find_spot_in_room_recursive(char **layout, int x, int y, RMParms *RP); 59extern void find_spot_in_room_recursive(char **layout, int x, int y, random_map_params *RP);
63extern void find_spot_in_room(mapstruct *map, int x, int y, int *kx, int *ky, RMParms *RP); 60extern void find_spot_in_room(maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP);
64extern void find_enclosed_spot(mapstruct *map, int *cx, int *cy, RMParms *RP); 61extern void find_enclosed_spot(maptile *map, int *cx, int *cy, random_map_params *RP);
65extern void remove_monsters(int x, int y, mapstruct *map); 62extern void remove_monsters(int x, int y, maptile *map);
66extern object **surround_by_doors(mapstruct *map, char **layout, int x, int y, int opts); 63extern object **surround_by_doors(maptile *map, char **layout, int x, int y, int opts);
67extern object *door_in_square(mapstruct *map, int x, int y); 64extern object *door_in_square(maptile *map, int x, int y);
68extern void find_doors_in_room_recursive(char **layout, mapstruct *map, int x, int y, object **doorlist, int *ndoors, RMParms *RP); 65extern void find_doors_in_room_recursive(char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP);
69extern object **find_doors_in_room(mapstruct *map, int x, int y, RMParms *RP); 66extern object **find_doors_in_room(maptile *map, int x, int y, random_map_params *RP);
70extern void lock_and_hide_doors(object **doorlist, mapstruct *map, int opts, RMParms *RP); 67extern void lock_and_hide_doors(object **doorlist, maptile *map, int opts, random_map_params *RP);
71/* special.c */ 68/* special.c */
72extern void nuke_map_region(mapstruct *map, int xstart, int ystart, int xsize, int ysize); 69extern void nuke_map_region(maptile *map, int xstart, int ystart, int xsize, int ysize);
73extern void include_map_in_map(mapstruct *dest_map, mapstruct *in_map, int x, int y); 70extern void include_map_in_map(maptile *dest_map, maptile *in_map, int x, int y);
74extern int find_spot_for_submap(mapstruct *map, char **layout, int *ix, int *iy, int xsize, int ysize); 71extern int find_spot_for_submap(maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize);
75extern void place_fountain_with_specials(mapstruct *map); 72extern void place_fountain_with_specials(maptile *map);
76extern void place_special_exit(mapstruct *map, int hole_type, RMParms *RP); 73extern void place_special_exit(maptile *map, int hole_type, random_map_params *RP);
77extern void place_specials_in_map(mapstruct *map, char **layout, RMParms *RP); 74extern void place_specials_in_map(maptile *map, char **layout, random_map_params *RP);
78/* style.c */ 75/* style.c */
79extern int load_dir(const char *dir, char ***namelist, int skip_dirs); 76extern int load_dir(const char *dir, char ***namelist, int skip_dirs);
80extern mapstruct *load_style_map(char *style_name); 77extern maptile *load_style_map(char *style_name);
81extern mapstruct *find_style(const char *dirname, const char *stylename, int difficulty); 78extern maptile *find_style(const char *dirname, const char *stylename, int difficulty);
82extern object *pick_random_object(mapstruct *style); 79extern object *pick_random_object(maptile *style);
83extern void free_style_maps(void); 80extern void free_style_maps(void);
84/* rogue_layout.c */ 81/* rogue_layout.c */
85extern int surround_check(char **layout, int i, int j, int Xsize, int Ysize); 82extern int surround_check(char **layout, int i, int j, int Xsize, int Ysize);
86extern char **roguelike_layout_gen(int xsize, int ysize, int options); 83extern char **roguelike_layout_gen(int xsize, int ysize, int options);
87/* snake.c */ 84/* snake.c */

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