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/cvs/deliantra/server/random_maps/rproto.h
Revision: 1.22
Committed: Sat Jun 26 23:53:31 2010 UTC (13 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.21: +1 -2 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* random_map.c */
25 extern int make_wall (char **maze, int x, int y, int dir);
26 extern void write_map_parameters_to_string (dynbuf_text &buf, random_map_params *RP);
27 /* room_gen_onion.c */
28 extern void map_gen_onion (Layout maze, int option, int layers);
29 /* room_gen_spiral.c */
30 extern void map_gen_spiral (Layout maze, int option);
31 extern void connect_spirals (int xsize, int ysize, int sym, char **layout);
32 /* maze_gen.c */
33 extern void maze_gen (Layout maze, int full);
34 /* wall.c */
35 extern int surround_flag (char **layout, int i, int j, random_map_params *RP);
36 extern int surround_flag2 (char **layout, int i, int j, random_map_params *RP);
37 extern int surround_flag3 (maptile *map, sint16 i, sint16 j, random_map_params *RP);
38 extern void make_map_walls (maptile *map, char **layout, const char *w_style, const char *m_style, random_map_params *RP);
39 extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
40 /* monster.c */
41 extern void place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
42 /* door.c */
43 extern void put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
44 /* decor.c */
45 extern void put_decor (maptile *map, char **maze, const char *decorstyle, int decor_option, random_map_params *RP);
46 /* exit.c */
47 extern void place_exits (maptile *map, char **maze, const char *exitstyle, int orientation, random_map_params *RP);
48 extern void unblock_exits (maptile *map, char **maze, random_map_params *RP);
49 /* treasure.c */
50 extern int wall_blocked (maptile *m, int x, int y);
51 extern void place_treasure (maptile *map, char **layout, const char *treasure_style, int treasureoptions, random_map_params *RP);
52 /* special.c */
53 extern void place_specials_in_map (maptile *map, char **layout, random_map_params *RP);
54 /* rogue_layout.c */
55 extern int surround_check (char **layout, int i, int j, int Xsize, int Ysize);
56 extern void roguelike_layout_gen (Layout maze, int options);
57 /* snake.c */
58 extern void make_snake_layout (Layout maze, int options);
59 /* square_spiral.c */
60 extern void make_square_spiral_layout (Layout maze, int options);
61 /* expand2x.c */
62 extern void expand2x (Layout maze);
63