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/cvs/deliantra/server/random_maps/rproto.h
Revision: 1.3
Committed: Sat Dec 30 18:45:28 2006 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +37 -37 lines
Log Message:
random maps are nphard

File Contents

# Content
1 /* random_map.c */
2 extern void dump_layout(char **layout, random_map_params *RP);
3 extern maptile *generate_random_map(const char *OutFileName, random_map_params *RP);
4 extern char **layoutgen(random_map_params *RP);
5 extern char **symmetrize_layout(char **maze, int sym, random_map_params *RP);
6 extern char **rotate_layout(char **maze, int rotation, random_map_params *RP);
7 extern void roomify_layout(char **maze, random_map_params *RP);
8 extern int can_make_wall(char **maze, int dx, int dy, int dir, random_map_params *RP);
9 extern int make_wall(char **maze, int x, int y, int dir);
10 extern void doorify_layout(char **maze, random_map_params *RP);
11 extern void write_map_parameters_to_string(char *buf, random_map_params *RP);
12 extern void write_parameters_to_string(char *buf, int xsize_n, int ysize_n, char *wallstyle_n, char *floorstyle_n, char *monsterstyle_n, char *treasurestyle_n, char *layoutstyle_n, char *decorstyle_n, char *doorstyle_n, char *exitstyle_n, char *final_map_n, char *exit_on_final_map_n, char *this_map_n, int layoutoptions1_n, int layoutoptions2_n, int layoutoptions3_n, int symmetry_n, int dungeon_depth_n, int dungeon_level_n, int difficulty_n, int difficulty_given_n, int decoroptions_n, int orientation_n, int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase);
13 extern void copy_object_with_inv(object *src_ob, object *dest_ob);
14 /* room_gen_onion.c */
15 extern char **map_gen_onion(int xsize, int ysize, int option, int layers);
16 extern void centered_onion(char **maze, int xsize, int ysize, int option, int layers);
17 extern void bottom_centered_onion(char **maze, int xsize, int ysize, int option, int layers);
18 extern void draw_onion(char **maze, float *xlocations, float *ylocations, int layers);
19 extern void make_doors(char **maze, float *xlocations, float *ylocations, int layers, int options);
20 extern void bottom_right_centered_onion(char **maze, int xsize, int ysize, int option, int layers);
21 /* room_gen_spiral.c */
22 extern char **map_gen_spiral(int xsize, int ysize, int option);
23 extern void connect_spirals(int xsize, int ysize, int sym, char **layout);
24 /* maze_gen.c */
25 extern char **maze_gen(int xsize, int ysize, int option);
26 extern void make_wall_free_list(int xsize, int ysize);
27 extern void pop_wall_point(int *x, int *y);
28 extern int find_free_point(char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize);
29 extern void fill_maze_full(char **maze, int x, int y, int xsize, int ysize);
30 extern void fill_maze_sparse(char **maze, int x, int y, int xsize, int ysize);
31 /* floor.c */
32 extern maptile *make_map_floor(char **layout, char *floorstyle, random_map_params *RP);
33 /* wall.c */
34 extern int surround_flag(char **layout, int i, int j, random_map_params *RP);
35 extern int surround_flag2(char **layout, int i, int j, random_map_params *RP);
36 extern int surround_flag3(maptile *map, sint16 i, sint16 j, random_map_params *RP);
37 extern int surround_flag4(maptile *map, int i, int j, random_map_params *RP);
38 extern void make_map_walls(maptile *map, char **layout, char *w_style, random_map_params *RP);
39 extern object *pick_joined_wall(object *the_wall, char **layout, int i, int j, random_map_params *RP);
40 extern object *retrofit_joined_wall(maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
41 /* monster.c */
42 extern void insert_multisquare_ob_in_map(object *new_obj, maptile *map);
43 extern void place_monsters(maptile *map, char *monsterstyle, int difficulty, random_map_params *RP);
44 /* door.c */
45 extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize);
46 extern void put_doors(maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP);
47 /* decor.c */
48 extern int obj_count_in_map(maptile *map, int x, int y);
49 extern void put_decor(maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP);
50 /* exit.c */
51 extern void find_in_layout(int mode, char target, int *fx, int *fy, char **layout, random_map_params *RP);
52 extern void place_exits(maptile *map, char **maze, char *exitstyle, int orientation, random_map_params *RP);
53 extern void unblock_exits(maptile *map, char **maze, random_map_params *RP);
54 /* treasure.c */
55 extern int wall_blocked(maptile *m, int x, int y);
56 extern void place_treasure(maptile *map, char **layout, char *treasure_style, int treasureoptions, random_map_params *RP);
57 extern object *place_chest(int treasureoptions, int x, int y, maptile *map, maptile *style_map, int n_treasures, random_map_params *RP);
58 extern object *find_closest_monster(maptile *map, int x, int y, random_map_params *RP);
59 extern int keyplace(maptile *map, int x, int y, char *keycode, int door_flag, int n_keys, random_map_params *RP);
60 extern object *find_monster_in_room_recursive(char **layout, maptile *map, int x, int y, random_map_params *RP);
61 extern object *find_monster_in_room(maptile *map, int x, int y, random_map_params *RP);
62 extern void find_spot_in_room_recursive(char **layout, int x, int y, random_map_params *RP);
63 extern void find_spot_in_room(maptile *map, int x, int y, int *kx, int *ky, random_map_params *RP);
64 extern void find_enclosed_spot(maptile *map, int *cx, int *cy, random_map_params *RP);
65 extern void remove_monsters(int x, int y, maptile *map);
66 extern object **surround_by_doors(maptile *map, char **layout, int x, int y, int opts);
67 extern object *door_in_square(maptile *map, int x, int y);
68 extern void find_doors_in_room_recursive(char **layout, maptile *map, int x, int y, object **doorlist, int *ndoors, random_map_params *RP);
69 extern object **find_doors_in_room(maptile *map, int x, int y, random_map_params *RP);
70 extern void lock_and_hide_doors(object **doorlist, maptile *map, int opts, random_map_params *RP);
71 /* special.c */
72 extern void nuke_map_region(maptile *map, int xstart, int ystart, int xsize, int ysize);
73 extern void include_map_in_map(maptile *dest_map, maptile *in_map, int x, int y);
74 extern int find_spot_for_submap(maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize);
75 extern void place_fountain_with_specials(maptile *map);
76 extern void place_special_exit(maptile *map, int hole_type, random_map_params *RP);
77 extern void place_specials_in_map(maptile *map, char **layout, random_map_params *RP);
78 /* style.c */
79 extern int load_dir(const char *dir, char ***namelist, int skip_dirs);
80 extern maptile *load_style_map(char *style_name);
81 extern maptile *find_style(const char *dirname, const char *stylename, int difficulty);
82 extern object *pick_random_object(maptile *style);
83 extern void free_style_maps(void);
84 /* rogue_layout.c */
85 extern int surround_check(char **layout, int i, int j, int Xsize, int Ysize);
86 extern char **roguelike_layout_gen(int xsize, int ysize, int options);
87 /* snake.c */
88 extern char **make_snake_layout(int xsize, int ysize, int options);
89 /* square_spiral.c */
90 extern void find_top_left_corner(char **maze, int *cx, int *cy);
91 extern char **make_square_spiral_layout(int xsize, int ysize, int options);
92 /* expand2x.c */
93 extern char **expand2x(char **layout, int xsize, int ysize);