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/cvs/deliantra/server/random_maps/rproto.h
Revision: 1.30
Committed: Sat Aug 28 00:31:13 2010 UTC (13 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.29: +0 -0 lines
State: FILE REMOVED
Log Message:
realyl delete the random_maps/*.h files

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* random_map.c */
25 extern int make_wall (layout &maze, int x, int y, int dir);
26 /* room_gen_onion.c */
27 extern void map_gen_onion (layout &maze, int option, int layers);
28 /* room_gen_spiral.c */
29 extern void map_gen_spiral (layout &maze, int option);
30 /* maze_gen.c */
31 extern void maze_gen (layout &maze, int full);
32 /* wall.c */
33 extern int surround_flag (const layout &maze, int i, int j);
34 extern int surround_flag2 (const layout &maze, int i, int j);
35 extern int surround_flag3 (maptile *map, int i, int j);
36 extern void make_map_walls (maptile *map, layout &maze, const char *w_style, const char *m_style, random_map_params *RP);
37 extern object *retrofit_joined_wall (maptile *the_map, int i, int j, int insert_flag, random_map_params *RP);
38 /* monster.c */
39 extern void place_monsters (maptile *map, const char *monsterstyle, int difficulty, random_map_params *RP);
40 /* door.c */
41 extern void put_doors (maptile *the_map, layout &maze, const char *doorstyle, random_map_params *RP);
42 /* decor.c */
43 extern void put_decor (maptile *map, layout &maze, const char *decorstyle, int decor_option, random_map_params *RP);
44 /* exit.c */
45 extern void place_exits (maptile *map, layout &maze, const char *exitstyle, int orientation, random_map_params *RP);
46 extern void unblock_exits (maptile *map, layout &maze);
47 /* treasure.c */
48 extern int wall_blocked (maptile *m, int x, int y);
49 extern void place_treasure (maptile *map, layout &maze, const char *treasure_style, int treasureoptions, random_map_params *RP);
50 /* special.c */
51 extern void place_specials_in_map (maptile *map, layout &maze, random_map_params *RP);
52 /* rogue_layout.c */
53 extern int surround_check (layout &maze, int i, int j);
54 extern void roguelike_layout_gen (layout &maze, int options);
55 /* snake.c */
56 extern void make_snake_layout (layout &maze, int options);
57 /* square_spiral.c */
58 extern void make_square_spiral_layout (layout &maze, int options);
59 /* expand2x.c */
60 extern void expand2x (layout &maze);
61