--- deliantra/server/random_maps/snake.C 2009/11/07 18:32:45 1.11 +++ deliantra/server/random_maps/snake.C 2012/10/29 23:55:54 1.17 @@ -1,28 +1,28 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) Crossfire Development Team (restored, original file without copyright notice) - * + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 1994-2004 Crossfire Development Team (restored, original file without copyright notice) + * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . - * + * * The authors can be reached via e-mail to */ /* peterm@langmuir.eecs.berkeley.edu: this function generates a random -snake-type layout. +snake-type maze. input: xsize, ysize; output: a char** array with # and . for closed and open respectively. @@ -33,19 +33,19 @@ */ #include -#include "random_map.h" +#include #include "rproto.h" void -make_snake_layout (Layout maze, int options) +make_snake_layout (layout &maze, int options) { int i, j; - maze->clear (); - maze->border (); + maze.clear (); + maze.border (); - int xsize = maze->w; - int ysize = maze->h; + int xsize = maze.w; + int ysize = maze.h; /* Bail out if the size is too small to make a snake. */ if (xsize < 8 || ysize < 8)