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Comparing deliantra/server/random_maps/snake.C (file contents):
Revision 1.12 by root, Thu Jul 1 01:22:44 2010 UTC vs.
Revision 1.15 by root, Sat Apr 23 04:56:53 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) Crossfire Development Team (restored, original file without copyright notice) 5 * Copyright (©) 1994-2004 Crossfire Development Team (restored, original file without copyright notice)
6 * 6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under 7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the 8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your 9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version. 10 * option) any later version.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* peterm@langmuir.eecs.berkeley.edu: this function generates a random 24/* peterm@langmuir.eecs.berkeley.edu: this function generates a random
25snake-type layout. 25snake-type maze.
26 26
27input: xsize, ysize; 27input: xsize, ysize;
28output: a char** array with # and . for closed and open respectively. 28output: a char** array with # and . for closed and open respectively.
29 29
30a char value of 0 represents a blank space: a '#' is 30a char value of 0 represents a blank space: a '#' is
31a wall. 31a wall.
32 32
33*/ 33*/
34 34
35#include <global.h> 35#include <global.h>
36#include "random_map.h" 36#include <rmg.h>
37#include "rproto.h" 37#include "rproto.h"
38 38
39void 39void
40make_snake_layout (Layout &maze, int options) 40make_snake_layout (layout &maze, int options)
41{ 41{
42 int i, j; 42 int i, j;
43 43
44 maze.clear (); 44 maze.clear ();
45 maze.border (); 45 maze.border ();

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