--- deliantra/server/random_maps/snake.C 2008/04/11 21:09:53 1.7 +++ deliantra/server/random_maps/snake.C 2010/07/01 01:22:44 1.12 @@ -1,3 +1,25 @@ +/* + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) Crossfire Development Team (restored, original file without copyright notice) + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to + */ /* peterm@langmuir.eecs.berkeley.edu: this function generates a random snake-type layout. @@ -14,27 +36,27 @@ #include "random_map.h" #include "rproto.h" -Maze -make_snake_layout (int xsize, int ysize, int options) +void +make_snake_layout (Layout &maze, int options) { int i, j; - Maze maze (xsize, ysize); + maze.clear (); + maze.border (); - /* write the outer walls */ - for (i = 0; i < xsize; i++) maze[i][0] = maze[i][ysize - 1] = '#'; - for (j = 0; j < ysize; j++) maze[0][j] = maze[xsize - 1][j] = '#'; + int xsize = maze.w; + int ysize = maze.h; /* Bail out if the size is too small to make a snake. */ if (xsize < 8 || ysize < 8) - return maze; + return; /* decide snake orientation--vertical or horizontal , and make the walls and place the doors. */ - if (rndm (2)) + if (rmg_rndm (2)) { /* vertical orientation */ - int n_walls = rndm (xsize - 5) / 3 + 1; + int n_walls = rmg_rndm (xsize - 5) / 3 + 1; int spacing = xsize / (n_walls + 1); int orientation = 1; @@ -60,7 +82,7 @@ } else { /* horizontal orientation */ - int n_walls = rndm (ysize - 5) / 3 + 1; + int n_walls = rmg_rndm (ysize - 5) / 3 + 1; int spacing = ysize / (n_walls + 1); int orientation = 1; @@ -86,7 +108,7 @@ } /* place the exit up/down */ - if (rndm (2)) + if (rmg_rndm (2)) { maze[1][1] = '<'; maze[xsize - 2][ysize - 2] = '>'; @@ -96,7 +118,5 @@ maze[1][1] = '>'; maze[xsize - 2][ysize - 2] = '<'; } - - return maze; }